{"schemaVersion":1,"title":"Intel","subtitle":"JSLC and Conquer","intro":"Space lasers. Tunnel networks. Penguins with territorial ambitions. Build an economy, field a combined force, and remember that the supply convoy also gets a vote.","version":"Release edition","sources":[{"id":"native","label":"Native simulation","revision":"4da784bfd3ff58eaf0bb022c3091cd64fbb18993","files":["game/src/factions/defs.ts","game/src/core/techTree.ts","game/src/core/sim.ts"]},{"id":"release","label":"Release game source","revision":"762b5d578e3d5d39a1772d992ccefeab1e07ff50","files":["src/guide/content.ts","src/guide/techTree.ts","src/content/classicRoster.ts","src/gameplay/expandedRoster.ts","src/gameplay/campaignRuntime.ts","public/api/matches/capabilities"]}],"availabilityNote":"Combat and economy values describe this game, not real equipment performance. Standard entries use faction-adjusted values; expanded entries use local balance formulas derived from the roster and shared base stats. Range, speed and altitude use game-world units. Physical dimensions are in metres and distinguish published measurements from representative or fictional sizes. Illustration cards are fitted for identification and do not show relative battlefield scale. A named platform or catalog tag does not add an unlisted ability.","gettingStarted":[{"title":"Your first skirmish","paragraphs":["Single player: Choose a faction and theatre, then locate your HQ, starting troops, builder, and nearby resource patches.","Economy: Assign a worker to a nearby resource patch. Keep its return route short, and leave credits for production instead of spending everything on one purchase.","Production: Use an SCV for JSLC or Penguins, or a Resource Harvester for AoI. Build the faction's power structure, finish its ground production structure, and check any further requirements before expanding.","Recon: Send a small force ahead. Mark the enemy HQ and the safest approach; against AoI, look for surviving core Tunnel Nodes too.","Defense: Leave a guard near your HQ and workers. Add defenses where attacks actually arrive, and retain a mobile force that can answer a raid elsewhere.","First attack: Bring enough troops to cover one another and concentrate on a useful target. Replenish losses, check your economy, and pursue the remaining command structures rather than every retreating unit."]},{"title":"Start a campaign map","paragraphs":["Open Match and choose Single player. Select Campaign Mission 1 and read the adaptation notice.","Start the mission adaptation. Intel shows the current objectives. Restart preserves the selected mission.","This mission uses procedural Gaza terrain and adapted forces. Painted mission terrain and specialist abilities remain unavailable.","The other authored missions below are reference briefings. They cannot start in this release."]},{"title":"Desktop controls","paragraphs":["Left-click selects; drag a box to select a group. Shift adds to selection.","Right-click attacks an enemy or issues attack-move. Middle-drag pans; the wheel zooms.","M selects Move. A selects Attack. S stops selected units. Escape cancels targeting or closes the active drawer.","P assigns Patrol. E assigns Escort. R assigns Repair. Select an eligible unit and then its destination or target.","B opens Build. I opens Intel. O opens Match. Space pauses a local match."]},{"title":"Phone and tablet controls","paragraphs":["Use Select, Move, Attack and Pan modes before a single-finger gesture.","Use two fingers to pan and pinch to zoom. Those gestures do not issue unit orders.","Keep a selection, choose Move or Attack, then tap the destination. Use Stop to cancel orders.","Open a drawer for Build, Powers, Radar, Intel or Match. Close the drawer to reclaim the battlefield.","Tilt is optional. Touch controls remain available when motion permission or sensors are unavailable."]}],"mechanics":[{"title":"Protect command. Break the opposition.","paragraphs":["Destroy the enemy headquarters to win. An Axis of Intifada side remains in the match while a completed core Tunnel Node survives; remove that network as well. In team matches, victory belongs to the last surviving team; each player still owns an independent base."]},{"title":"Build the chain before the force.","paragraphs":["Completed prerequisites unlock construction. Losing a prerequisite can close that route again. Each production building advances one queued unit at a time."]},{"title":"Keep a route back to headquarters.","paragraphs":["SCVs and harvesters carry up to 40 supply from finite patches to a completed own headquarters or expanded drop-off building. AoI harvesters also have an automatic collection loop. Keep the return route short and protected."]},{"title":"Read crossings before you move.","paragraphs":["Ground forces need safe land routes. Ships need navigable water. Aircraft offer a route across separated islands. In local matches, ships and aircraft can carry land units; check the active mode for transport availability."]},{"title":"Separate an order from its result.","paragraphs":["A target or destination is an order. A unit can still be approaching or blocked. Attack reach uses weapon range plus the target footprint; a large target is reachable before its center enters the printed range."]},{"title":"Keep allies clear of the blast.","paragraphs":["Expanded artillery splash, mine explosions and strategic area attacks can damage your own forces and teammates inside the affected area. Keep spacing around the target. Automatic target selection remains hostile-only; shared team membership gives no blast immunity."]},{"title":"Give a continuing movement order.","paragraphs":["P assigns a patrol around the chosen center and radius. E assigns an escort to a friendly unit; in team matches this can be a teammate’s unit. Units follow traversable routes and can engage nearby threats. Move, attack, stop or construction orders replace the assignment. A blocked route is still an order, not proof of movement."]},{"title":"Send the right unit to repair.","paragraphs":["R first assigns selected repair specialists to a damaged or broken-down friendly vehicle or completed structure, including allied assets. If no specialist is selected, eligible tanks can begin their own limited crew repair. Other vehicles do not gain repair capability from this order. Paid structure repair remains a separate building action."]},{"title":"Let the tank crew make a field patch.","paragraphs":["Eligible tanks need 8 seconds without damage or firing. After 3 seconds of preparation, the stationary crew restores up to 15% of maximum health at 2% per second. Starting at 65% health or above permits a 90% ceiling; 35% to below 65% permits 70%. Worse damage needs a specialist. Damage or a new move, attack or stop order interrupts work. Cooldown: 60 seconds from acceptance; no supply cost."]},{"title":"Launch the fleet you actually carry.","paragraphs":["Aviation ships arrive with small included air groups; the USS Westmark (LHD-26) also carries two LCACs. Launch and recover those actual units. Optional Auto complement buys replacements for lost default craft when supply, research, queue and deck limits allow; aircraft still alive on a mission are not replaced. Large decks can also operate compatible alternatives such as Chinook. Fuel and routine sustainment are not simulated."]},{"title":"Know what a catalog choice deploys.","paragraphs":["Expanded units and structures have their own catalog price, production time, role and combat values. Choose a compatible producer, complete prerequisites and keep enough supply available. Upgrades and support concepts without an action remain marked as reference designs."]},{"title":"A fictional strategy sandbox.","paragraphs":["The three factions, orbital powers and Antarctic forces belong to this satirical game. Unit labels and balance numbers are game rules, not claims about real people, organizations or weapon performance."]}],"factions":[{"id":"jslc","name":"Jewish Space Laser Command","summary":"JSLC carries a naval plotting board into an orbital war. Armored engineers open the ground route, tracked columns hold it, and aircraft arrive with orders precise enough to include a notice period. Its expanded roster reaches from Marine Infantry, Lance Teams, and forward observers to heavy armor, carrier aviation, layered missile defenses, and the JSL Orbital Platform. The space laser is the headline; the column underneath still needs a way through.","strengths":"Build a secure foothold and advance with a mixed force. The core roster pays more for stronger damage and tougher units. Use that strength to hold a useful position, scout the next one, and bring air support or longer-range fire where the available unit's field behavior supports it.","weaknesses":"Losses cost more to replace, and a powerful column cannot guard every collection route at once. Keep a reserve and check defense entries for their actual targets; an impressive interceptor name does not make it an answer to every ground attack.","tip":"Put an SCV to work on a Fusion Plant, then finish Ground Command. Keep another worker gathering if one is available.","multipliers":{"cost":1.25,"hp":1.1,"damage":1.3,"speed":1},"income":1},{"id":"aoi","name":"Axis of Intifada","summary":"AoI's battlefield is a collection of courtyards, workshops, dusty pickups, and routes an armored commander would rather ignore. Its expanded roster gives the irregular force a cast of specialists: Scrap Gunners, Tube Hunters, Cell Medics, Wire Cutters, a Wandering Engineer, recoilless buggies, scrap armor, and mobile mortars. Concealed blocks and tunnel clusters make the underground network part of its identity. Every patched panel tells the same story: keep moving, keep replacing, and make the opponent defend another place.","strengths":"Use the core roster's lower prices and higher speed to apply pressure on more than one approach. Scout with a small group, raid an exposed route, and reinforce a fight you can win. Preserve core Tunnel Nodes: they can keep AoI alive after its HQ is removed.","weaknesses":"Core units have less health, so cheap replacements can disappear quickly in a direct fight. Your Resource Harvester also builds structures; a construction assignment takes that worker away from collection. A surviving tunnel preserves your side, but it does not restore the lost HQ's resource deposit point.","tip":"Assign a Resource Harvester to a Generator Shed, then finish a Training Courtyard. Keep collection running with another worker when possible.","multipliers":{"cost":0.8,"hp":0.9,"damage":1.15,"speed":1.2},"income":1.1},{"id":"penguins","name":"Penguins","summary":"Antarctica has stopped requesting a seat at the table and started claiming the fish on it. Beneath the ice, the Penguin Atlantean Hegemony's lore joins an Ancient Outpost, ZPM energy, and crystal machinery to a deeply serious waddle. Its expanded roster identity spans Emperor Zealots, Atlantean Dragoon Walkers, Puddle Jumpers, and polar strategic powers. The names promise a civilization that treats a plasma flipper as ordinary equipment and the rest of the world as disputed fishing grounds.","strengths":"The current core roster favors affordable, durable bodies and stronger income, with less damage per hit. Keep production moving, bring enough units to sustain an engagement, and focus their fire. Use the expanded entries to choose specialist roles, with their listed field behavior guiding the attack.","weaknesses":"Lower damage per hit can give an opponent time to reinforce. A shield, warp, or ice theme in the lore does not by itself establish regeneration, teleportation, or terrain control in battle. Check the relevant unit or power before building your plan around that effect.","tip":"Use an Ice SCV to complete a Fish Reactor, then a Waddle Academy. Put an available worker on a nearby resource patch.","multipliers":{"cost":0.65,"hp":1.2,"damage":0.8,"speed":1.1},"income":1.3}],"entries":[{"id":"core.unit.jslc.infantry","name":"JSLC Rifle Infantry","kind":"unit","faction":"jslc","role":"Line infantry","description":"A low-cost frontline unit for numbers, escorts and early pressure.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"125"},{"label":"Health","value":"88"},{"label":"Damage / shot","value":"10"},{"label":"Range","value":"90"},{"label":"Speed","value":"70"},{"label":"Reload","value":"0.55 s"},{"label":"Training","value":"1.5 s"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Headquarters","Ground Command"],"tips":["Screen more expensive units with a dispersed line.","Close as a group; isolated infantry have little health."],"counters":["Longer-ranged fire before the squad can close.","Concentrated armor fire against isolated troops."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Line infantry","ground"],"image":"img/8c0da5d72025225c54.webp","source":"native","tier":2},{"id":"core.unit.jslc.vehicle","name":"Merkava IV","kind":"unit","faction":"jslc","role":"Mobile firepower","description":"A durable direct-fire unit that anchors a mixed force.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"350"},{"label":"Health","value":"242"},{"label":"Damage / shot","value":"29"},{"label":"Range","value":"120"},{"label":"Speed","value":"55"},{"label":"Reload","value":"0.9 s"},{"label":"Training","value":"3.5 s"},{"label":"Crew repair / order","value":"Up to 15% maximum HP"},{"label":"Crew repair rate","value":"2% maximum HP/s"},{"label":"Crew preparation","value":"3 s"},{"label":"Crew cooldown","value":"60 s"},{"label":"Physical length","value":"9 m · representative"},{"label":"Body width","value":"3.8 m · representative"},{"label":"Physical height","value":"2.7 m · representative"}],"prerequisites":["Ground Command"],"tips":["Use infantry to cover the approach and concentrate vehicles on one target.","Withdraw damaged vehicles before the next volley.","R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.","Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process."],"counters":["Rocket teams that maintain their longer reach.","Concentrated fire on a narrow approach."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Mobile firepower","ground"],"image":"img/75334bbd961815fe9f.webp","source":"native","tier":2},{"id":"core.unit.jslc.bomber","name":"F-35I Adir","kind":"unit","faction":"jslc","role":"Air strike","description":"A fast, expensive aircraft with a heavy single shot and a longer reload.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"650"},{"label":"Health","value":"187"},{"label":"Damage / shot","value":"62"},{"label":"Range","value":"165"},{"label":"Speed","value":"105"},{"label":"Reload","value":"1.35 s"},{"label":"Training","value":"6 s"},{"label":"Physical length","value":"15.7 m · published"},{"label":"Wingspan / outer width","value":"10.7 m · published"},{"label":"Physical height","value":"4.38 m · published"},{"label":"Gross mass reference","value":"31.75 t · representative"}],"prerequisites":["Ground Command"],"tips":["Use air routes to reach separated islands and exposed buildings.","Avoid sending aircraft into a defended target one at a time."],"counters":["Focused fire from defending units.","Loss of the producer needed to replace aircraft."],"notes":[],"tags":["Air strike","air"],"image":"img/3a52c22a5a724cc203.webp","source":"native","tier":2},{"id":"core.unit.jslc.drone","name":"Hermes 900","kind":"unit","faction":"jslc","role":"Fast aerial pressure","description":"The fastest standard chassis trades health for reach and mobility.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"275"},{"label":"Health","value":"105"},{"label":"Damage / shot","value":"17"},{"label":"Range","value":"145"},{"label":"Speed","value":"125"},{"label":"Reload","value":"0.7 s"},{"label":"Training","value":"3.5 s"},{"label":"Physical length","value":"8.3 m · representative"},{"label":"Wingspan / outer width","value":"15 m · representative"},{"label":"Physical height","value":"3.3 m · representative"},{"label":"Gross mass reference","value":"1.5 t · representative"}],"prerequisites":["Ground Command"],"tips":["Shift quickly between exposed targets.","Use its range; low health makes close exchanges costly."],"counters":["Iron Dome or Iron Beam coverage.","Several defenders firing together."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Fast aerial pressure","air"],"image":null,"source":"native","tier":2},{"id":"core.unit.jslc.corvette","name":"INS Rimon (613)","kind":"unit","faction":"jslc","role":"Naval anchor","description":"A costly, high-health warship with more range than a light boat.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"813"},{"label":"Health","value":"572"},{"label":"Damage / shot","value":"55"},{"label":"Range","value":"210"},{"label":"Speed","value":"62"},{"label":"Reload","value":"1.1 s"},{"label":"Training","value":"8 s"},{"label":"Physical length","value":"90 m · published"},{"label":"Outer beam / deck width","value":"13 m · published"},{"label":"Height envelope","value":"28 m · representative"},{"label":"Flight deck","value":"Helicopter deck"},{"label":"Aircraft capacity","value":"1"},{"label":"Included aircraft","value":"1"},{"label":"Default air group","value":"1 × MH-60R Seahawk"},{"label":"Deck mass budget","value":"15 t · game limit"}],"prerequisites":["Ground Command"],"tips":["Hold a sea approach while lighter forces maneuver.","Use its range against coastal targets; inland objectives need another route."],"counters":["Concentrated aircraft or shore fire.","Landlocked theatres, where this unit is not offered."],"notes":["Available only when the theatre has navigable water.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope.","The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.","Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.","Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.","Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system."],"tags":["Naval anchor","naval"],"image":"img/9a7b13e1c6f98b1edd.webp","source":"native","tier":2},{"id":"core.unit.jslc.scv","name":"Armored D9","kind":"unit","faction":"jslc","role":"Builder and supply worker","description":"A construction and gathering worker whose value is the base it sustains.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"325"},{"label":"Health","value":"231"},{"label":"Damage / shot","value":"5"},{"label":"Range","value":"35"},{"label":"Speed","value":"64"},{"label":"Reload","value":"1.2 s"},{"label":"Training","value":"4.5 s"},{"label":"Physical length","value":"8.2 m · representative"},{"label":"Body width","value":"4.5 m · representative"},{"label":"Physical height","value":"4.2 m · representative"}],"prerequisites":["Headquarters","Ground Command"],"tips":["Build the next prerequisite, then return to gathering.","Keep its route to headquarters behind a fighting screen."],"counters":["Raids on workers or their deposit route.","Loss of the headquarters needed to unload supply."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Builder and supply worker","ground"],"image":"img/1611cfb54233655f33.webp","source":"native","tier":2},{"id":"core.unit.aoi.infantry","name":"AoI Rifle Infantry","kind":"unit","faction":"aoi","role":"Line infantry","description":"A low-cost frontline unit for numbers, escorts and early pressure.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"80"},{"label":"Health","value":"72"},{"label":"Damage / shot","value":"9"},{"label":"Range","value":"90"},{"label":"Speed","value":"84"},{"label":"Reload","value":"0.55 s"},{"label":"Training","value":"1.5 s"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Headquarters","Training Courtyard","Tunnel Node"],"tips":["Screen more expensive units with a dispersed line.","Close as a group; isolated infantry have little health."],"counters":["Longer-ranged fire before the squad can close.","Concentrated armor fire against isolated troops."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Line infantry","ground"],"image":"img/d8316bb9b2d9a3e64e.webp","source":"native","tier":4},{"id":"core.unit.aoi.vehicle","name":"Hilux Technical","kind":"unit","faction":"aoi","role":"Mobile firepower","description":"A durable direct-fire unit that anchors a mixed force.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"224"},{"label":"Health","value":"198"},{"label":"Damage / shot","value":"25"},{"label":"Range","value":"120"},{"label":"Speed","value":"66"},{"label":"Reload","value":"0.9 s"},{"label":"Training","value":"3.5 s"},{"label":"Physical length","value":"5.33 m · representative"},{"label":"Body width","value":"1.85 m · representative"},{"label":"Physical height","value":"2.6 m · representative"}],"prerequisites":["Training Courtyard"],"tips":["Use infantry to cover the approach and concentrate vehicles on one target.","Withdraw damaged vehicles before the next volley."],"counters":["Rocket teams that maintain their longer reach.","Concentrated fire on a narrow approach."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Mobile firepower","ground"],"image":"img/e54879251283c0f0ce.webp","source":"native","tier":2},{"id":"core.unit.aoi.paraglider","name":"Paraglider","kind":"unit","faction":"aoi","role":"Light air raider","description":"A quick, fragile aircraft whose short range demands a close approach.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"192"},{"label":"Health","value":"68"},{"label":"Damage / shot","value":"12"},{"label":"Range","value":"70"},{"label":"Speed","value":"141.6"},{"label":"Reload","value":"0.65 s"},{"label":"Training","value":"3.8 s"},{"label":"Physical length","value":"4 m · representative"},{"label":"Wingspan / outer width","value":"11 m · representative"},{"label":"Physical height","value":"5 m · representative"},{"label":"Gross mass reference","value":"0.3 t · representative"}],"prerequisites":["Training Courtyard","Tunnel Node"],"tips":["Look for gaps instead of concentrated defense.","Use another group to occupy the defenders first."],"counters":["Iron Beam coverage.","Long-range units firing before it closes."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Light air raider","air"],"image":"img/e2a9f5add50613f8ce.webp","source":"native","tier":4},{"id":"core.unit.aoi.boat","name":"Sayyad (FB-72)","kind":"unit","faction":"aoi","role":"Coastal raider","description":"A fast light craft for fights along a navigable coastline.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"208"},{"label":"Health","value":"131"},{"label":"Damage / shot","value":"16"},{"label":"Range","value":"105"},{"label":"Speed","value":"110.4"},{"label":"Reload","value":"0.7 s"},{"label":"Training","value":"4.2 s"},{"label":"Physical length","value":"20 m · representative"},{"label":"Outer beam / deck width","value":"5 m · representative"},{"label":"Height envelope","value":"6 m · representative"}],"prerequisites":["Training Courtyard","Tunnel Node"],"tips":["Stay in water with a reachable coastal target.","Use local transport controls when the active mode supports them."],"counters":["Heavier naval fire.","Defenders covering the shore you must approach."],"notes":["Available only when the theatre has navigable water.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["Coastal raider","naval"],"image":"img/c6acace39daf2d9eda.webp","source":"native","tier":4},{"id":"core.unit.aoi.drone","name":"Attack Drone","kind":"unit","faction":"aoi","role":"Fast aerial pressure","description":"The fastest standard chassis trades health for reach and mobility.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"176"},{"label":"Health","value":"86"},{"label":"Damage / shot","value":"15"},{"label":"Range","value":"145"},{"label":"Speed","value":"150"},{"label":"Reload","value":"0.7 s"},{"label":"Training","value":"3.5 s"},{"label":"Physical length","value":"5 m · representative"},{"label":"Wingspan / outer width","value":"9 m · representative"},{"label":"Physical height","value":"2 m · representative"},{"label":"Gross mass reference","value":"1.5 t · representative"}],"prerequisites":["Training Courtyard"],"tips":["Shift quickly between exposed targets.","Use its range; low health makes close exchanges costly."],"counters":["Iron Dome or Iron Beam coverage.","Several defenders firing together."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Fast aerial pressure","air"],"image":"img/131a3a42fe63d8d2cb.webp","source":"native","tier":2},{"id":"core.unit.aoi.rocket","name":"Rocket Team","kind":"unit","faction":"aoi","role":"Long-range support","description":"A slow, lightly protected missile team with long reach and a heavy shot.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"240"},{"label":"Health","value":"77"},{"label":"Damage / shot","value":"37"},{"label":"Range","value":"190"},{"label":"Speed","value":"57.6"},{"label":"Reload","value":"1.35 s"},{"label":"Training","value":"4.8 s"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Training Courtyard"],"tips":["Place it behind a screen and let shorter-ranged enemies approach.","Move before an enemy closes; low health leaves little recovery time."],"counters":["Fast units closing the distance.","JSLC interceptor structures that engage rocket teams."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Long-range support","ground"],"image":"img/c2f82133863373e48a.webp","source":"native","tier":2},{"id":"core.unit.aoi.harvester","name":"Resource Harvester","kind":"unit","faction":"aoi","role":"Economy and construction","description":"AoI’s builder and resource worker, with an automatic collection routine.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"184"},{"label":"Health","value":"162"},{"label":"Damage / shot","value":"2"},{"label":"Range","value":"35"},{"label":"Speed","value":"69.6"},{"label":"Reload","value":"1.2 s"},{"label":"Training","value":"4 s"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3.5 m · representative"}],"prerequisites":["Headquarters","Training Courtyard"],"tips":["Assign construction when expanding the technology chain.","Protect its circuit; ordinary move orders can be replaced by automatic collection."],"counters":["Interception along its resource route.","Loss of the deposit headquarters."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["Economy and construction","ground"],"image":"img/13e03590d935656b78.webp","source":"native","tier":2},{"id":"core.unit.penguins.infantry","name":"Waddler","kind":"unit","faction":"penguins","role":"Line infantry","description":"A low-cost frontline unit for numbers, escorts and early pressure.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"65"},{"label":"Health","value":"96"},{"label":"Damage / shot","value":"6"},{"label":"Range","value":"90"},{"label":"Speed","value":"77"},{"label":"Reload","value":"0.55 s"},{"label":"Training","value":"1.5 s"},{"label":"Physical length","value":"0.7 m · fictional"},{"label":"Body width","value":"0.6 m · fictional"},{"label":"Physical height","value":"1.3 m · fictional"}],"prerequisites":["Headquarters","Waddle Academy"],"tips":["Screen more expensive units with a dispersed line.","Close as a group; isolated infantry have little health."],"counters":["Longer-ranged fire before the squad can close.","Concentrated armor fire against isolated troops."],"notes":["Size is an authored physical envelope for this fictional design."],"tags":["Line infantry","ground"],"image":"img/95ca1167bcdfabfe0c.webp","source":"native","tier":2},{"id":"core.unit.penguins.vehicle","name":"Sled Tank","kind":"unit","faction":"penguins","role":"Mobile firepower","description":"A durable direct-fire unit that anchors a mixed force.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"182"},{"label":"Health","value":"264"},{"label":"Damage / shot","value":"18"},{"label":"Range","value":"120"},{"label":"Speed","value":"60.5"},{"label":"Reload","value":"0.9 s"},{"label":"Training","value":"3.5 s"},{"label":"Physical length","value":"7 m · fictional"},{"label":"Body width","value":"6 m · fictional"},{"label":"Physical height","value":"5 m · fictional"}],"prerequisites":["Waddle Academy"],"tips":["Use infantry to cover the approach and concentrate vehicles on one target.","Withdraw damaged vehicles before the next volley."],"counters":["Rocket teams that maintain their longer reach.","Concentrated fire on a narrow approach."],"notes":["Size is an authored physical envelope for this fictional design."],"tags":["Mobile firepower","ground"],"image":"img/6226fc4a3c8dae0a19.webp","source":"native","tier":2},{"id":"core.unit.penguins.bomber","name":"Flying Penguin","kind":"unit","faction":"penguins","role":"Air strike","description":"A fast, expensive aircraft with a heavy single shot and a longer reload.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"338"},{"label":"Health","value":"204"},{"label":"Damage / shot","value":"38"},{"label":"Range","value":"165"},{"label":"Speed","value":"115.5"},{"label":"Reload","value":"1.35 s"},{"label":"Training","value":"6 s"},{"label":"Physical length","value":"16 m · fictional"},{"label":"Body width","value":"12 m · fictional"},{"label":"Physical height","value":"5 m · fictional"}],"prerequisites":["Waddle Academy"],"tips":["Use air routes to reach separated islands and exposed buildings.","Avoid sending aircraft into a defended target one at a time."],"counters":["Focused fire from defending units.","Loss of the producer needed to replace aircraft."],"notes":["Size is an authored physical envelope for this fictional design."],"tags":["Air strike","air"],"image":"img/2e15e5202f7497569f.webp","source":"native","tier":2},{"id":"core.unit.penguins.scv","name":"Ice SCV","kind":"unit","faction":"penguins","role":"Builder and supply worker","description":"A construction and gathering worker whose value is the base it sustains.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"native","statusLabel":"Standard production","stats":[{"label":"Supply","value":"169"},{"label":"Health","value":"252"},{"label":"Damage / shot","value":"3"},{"label":"Range","value":"35"},{"label":"Speed","value":"70.4"},{"label":"Reload","value":"1.2 s"},{"label":"Training","value":"4.5 s"},{"label":"Physical length","value":"3 m · fictional"},{"label":"Body width","value":"3 m · fictional"},{"label":"Physical height","value":"2.5 m · fictional"}],"prerequisites":["Headquarters","Waddle Academy"],"tips":["Build the next prerequisite, then return to gathering.","Keep its route to headquarters behind a fighting screen."],"counters":["Raids on workers or their deposit route.","Loss of the headquarters needed to unload supply."],"notes":["Size is an authored physical envelope for this fictional design."],"tags":["Builder and supply worker","ground"],"image":"img/1e2df7dd0d2cff4745.webp","source":"native","tier":2},{"id":"core.building.jslc.hq","name":"Headquarters","kind":"building","faction":"jslc","role":"Command and economy","description":"The command anchor, basic producer and deposit point for gathered supply.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"2000"},{"label":"Power provided","value":"50"}],"prerequisites":["Starting command structure"],"tips":["Keep a defensive screen between headquarters and the enemy.","Maintain short, protected gathering routes."],"counters":["A focused strike on command infrastructure."],"notes":["Starts on the map; not a normal tech-tree placement."],"tags":["Command and economy"],"image":"img/27eacc5c8cccc8707a.webp","source":"native","tier":0},{"id":"core.building.jslc.plant","name":"Fusion Plant","kind":"building","faction":"jslc","role":"Power and progression","description":"Provides 100 power and opens the next construction step.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"600"},{"label":"Supply","value":"450"},{"label":"Construction","value":"8 s"},{"label":"Power provided","value":"100"}],"prerequisites":["SCV"],"tips":["Build it early to unlock the next structures.","Protect completed prerequisites; losing them can block expansion."],"counters":["Raids against power and prerequisites."],"notes":[],"tags":["Power and progression"],"image":null,"source":"native","tier":1},{"id":"core.building.jslc.barracks","name":"Ground Command","kind":"building","faction":"jslc","role":"Army production","description":"The main production hub for your faction’s available combat units.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"900"},{"label":"Supply","value":"650"},{"label":"Construction","value":"12 s"}],"prerequisites":["Fusion Plant"],"tips":["Keep its queue supplied while investing in the economy.","Several producers can work in parallel; one building advances one unit at a time."],"counters":["Pressure on the producer or the workers funding its queue."],"notes":[],"tags":["Army production"],"image":null,"source":"native","tier":2},{"id":"core.building.jslc.desalination","name":"Supply Works","kind":"building","faction":"jslc","role":"Steady income","description":"An operating supply installation adds 5.5 supply each second.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"680"},{"label":"Supply","value":"700"},{"label":"Construction","value":"14 s"},{"label":"Power demand","value":"40"},{"label":"Supply / second","value":"5.5"}],"prerequisites":["Fusion Plant"],"tips":["Protect it long enough for recurring income to matter.","Account for its 40 power demand."],"counters":["An early raid before the investment repays itself."],"notes":[],"tags":["Steady income"],"image":"img/66e56a1245452cc53a.webp","source":"native","tier":2},{"id":"core.building.jslc.research","name":"Research Directorate","kind":"building","faction":"jslc","role":"Research and command","description":"Adds command income and unlocks the JSLC interceptor branch.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"620"},{"label":"Supply","value":"1050"},{"label":"Construction","value":"18 s"},{"label":"Power demand","value":"40"},{"label":"Command / second","value":"1.5"}],"prerequisites":["Fusion Plant","Ground Command"],"tips":["Finish it before committing to the defense chain.","Protect it alongside the power plant."],"counters":["Raids that break the defense prerequisite chain."],"notes":[],"tags":["Research and command"],"image":null,"source":"native","tier":3},{"id":"core.defense.jslc.iron_dome","name":"Iron Dome","kind":"defense","faction":"jslc","role":"Drone and rocket defense","description":"Engages drones and rocket teams and helps stop short-range rocket strikes.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"720"},{"label":"Supply","value":"900"},{"label":"Construction","value":"16 s"},{"label":"Power demand","value":"30"},{"label":"Target radius","value":"360"},{"label":"Damage / pulse","value":"70"},{"label":"Defense cadence","value":"0.65 s"}],"prerequisites":["Research Directorate"],"tips":["Layer it with Iron Beam for different eligible unit types.","Keep a ground screen; this is not a general-purpose gun turret."],"counters":["Ground attackers outside its target set.","Air units other than its listed drone targets."],"notes":["Adds 58 percentage points against short-range rocket strikes and 18 against northern barrages.","Interception is a chance, not a guarantee. Combined chance is capped at 92%; these systems do not intercept notice or laser strikes."],"tags":["Drone and rocket defense"],"image":"img/10a07dce9a3b10df0d.webp","source":"native","tier":4},{"id":"core.defense.jslc.davids_sling","name":"David's Sling","kind":"defense","faction":"jslc","role":"Layered strike defense","description":"A rocket-team defense that contributes to northern-barrage and long-range strike interception.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"760"},{"label":"Supply","value":"1100"},{"label":"Construction","value":"19 s"},{"label":"Power demand","value":"40"},{"label":"Target radius","value":"360"},{"label":"Damage / pulse","value":"70"},{"label":"Defense cadence","value":"0.65 s"}],"prerequisites":["Research Directorate"],"tips":["Combine it with Arrow when long-range strikes are the concern.","Use mobile units against threats the interceptor does not engage."],"counters":["Ordinary ground units and aircraft outside its target set."],"notes":["Adds 55 percentage points against northern barrages and 14 against long-range ballistic strikes.","Interception is a chance, not a guarantee. Combined chance is capped at 92%; these systems do not intercept notice or laser strikes."],"tags":["Layered strike defense"],"image":"img/a07b851f58237251cf.webp","source":"native","tier":4},{"id":"core.defense.jslc.iron_beam","name":"Iron Beam","kind":"defense","faction":"jslc","role":"Light-air defense","description":"An energy defense that engages drones and paragliders.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"650"},{"label":"Supply","value":"1400"},{"label":"Construction","value":"22 s"},{"label":"Power demand","value":"40"},{"label":"Target radius","value":"360"},{"label":"Damage / pulse","value":"55"},{"label":"Defense cadence","value":"0.65 s"}],"prerequisites":["Iron Dome"],"tips":["Place it near assets threatened by light aircraft.","Keep Iron Dome standing for further construction."],"counters":["Ground forces and bomber units outside its target set."],"notes":["Adds 22 percentage points against short-range rocket strikes.","Interception is a chance, not a guarantee. Combined chance is capped at 92%; these systems do not intercept notice or laser strikes."],"tags":["Light-air defense"],"image":"img/66c94d120095a7db26.webp","source":"native","tier":5},{"id":"core.defense.jslc.arrow","name":"Arrow Battery","kind":"defense","faction":"jslc","role":"Long-range strike defense","description":"The final JSLC interceptor branch, strongest against the game’s long-range ballistic strike.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"800"},{"label":"Supply","value":"1550"},{"label":"Construction","value":"24 s"},{"label":"Power demand","value":"50"},{"label":"Target radius","value":"360"},{"label":"Damage / pulse","value":"70"},{"label":"Defense cadence","value":"0.65 s"}],"prerequisites":["David's Sling"],"tips":["Build the Research Directorate and David’s Sling chain first.","Preserve a mixed defense; direct unit fire is limited to rocket teams."],"counters":["Direct assaults by units outside its rocket-team target set."],"notes":["Adds 68 percentage points against long-range ballistic strikes.","Interception is a chance, not a guarantee. Combined chance is capped at 92%; these systems do not intercept notice or laser strikes."],"tags":["Long-range strike defense"],"image":"img/e2929754fc8fce364c.webp","source":"native","tier":5},{"id":"core.building.aoi.hq","name":"Headquarters","kind":"building","faction":"aoi","role":"Command and economy","description":"The command anchor, basic producer and deposit point for gathered supply.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"2000"},{"label":"Power provided","value":"50"}],"prerequisites":["Starting command structure"],"tips":["Keep a defensive screen between headquarters and the enemy.","Maintain short, protected gathering routes."],"counters":["A focused strike on command infrastructure."],"notes":["Starts on the map; not a normal tech-tree placement."],"tags":["Command and economy"],"image":null,"source":"native","tier":0},{"id":"core.building.aoi.plant","name":"Generator Shed","kind":"building","faction":"aoi","role":"Power and progression","description":"Provides 100 power and opens the next construction step.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"600"},{"label":"Supply","value":"300"},{"label":"Construction","value":"7 s"},{"label":"Power provided","value":"100"}],"prerequisites":["Resource Harvester"],"tips":["Build it early to unlock the next structures.","Protect completed prerequisites; losing them can block expansion."],"counters":["Raids against power and prerequisites."],"notes":[],"tags":["Power and progression"],"image":null,"source":"native","tier":1},{"id":"core.building.aoi.barracks","name":"Training Courtyard","kind":"building","faction":"aoi","role":"Army production","description":"The main production hub for your faction’s available combat units.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"900"},{"label":"Supply","value":"450"},{"label":"Construction","value":"10 s"}],"prerequisites":["Generator Shed"],"tips":["Keep its queue supplied while investing in the economy.","Several producers can work in parallel; one building advances one unit at a time."],"counters":["Pressure on the producer or the workers funding its queue."],"notes":[],"tags":["Army production"],"image":null,"source":"native","tier":2},{"id":"core.building.aoi.farm","name":"Resource Plot","kind":"building","faction":"aoi","role":"Resource site","description":"A faction resource plot replenishes 120 stock after 14 seconds when empty.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"260"},{"label":"Supply","value":"350"},{"label":"Construction","value":"8 s"}],"prerequisites":["Generator Shed"],"tips":["Keep access clear for collection.","Owned plots differ from finite neutral gathering patches."],"counters":["Interception of collecting workers."],"notes":[],"tags":["Resource site"],"image":null,"source":"native","tier":2},{"id":"core.building.aoi.greenhouse","name":"Covered Workshop","kind":"building","faction":"aoi","role":"Covered workshop","description":"An AoI structure unlocked through the Resource Plot branch.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"210"},{"label":"Supply","value":"500"},{"label":"Construction","value":"11 s"}],"prerequisites":["Resource Plot"],"tips":["Treat it as part of the faction’s structure roster.","Reserve supply for field units when no current plan needs it."],"counters":["Direct fire against its light structure health."],"notes":[],"tags":["Covered workshop"],"image":"img/404c1588dcc631bd8d.webp","source":"native","tier":3},{"id":"core.building.aoi.urban","name":"Concealed Block","kind":"building","faction":"aoi","role":"Urban infrastructure","description":"An AoI concealed structure unlocked after the Training Courtyard.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"560"},{"label":"Supply","value":"600"},{"label":"Construction","value":"13 s"}],"prerequisites":["Training Courtyard"],"tips":["Inspect the live map and tunnel view for local access.","Do not assume an unlisted income or weapon bonus."],"counters":["Sustained pressure on a lightly defended structure."],"notes":[],"tags":["Urban infrastructure"],"image":null,"source":"native","tier":3},{"id":"core.building.aoi.tunnel","name":"Tunnel Node","kind":"building","faction":"aoi","role":"Network survival and production","description":"An AoI network structure can keep the faction alive after headquarters falls.","flavor":"A fixed foothold for a force that must protect its supply, command and fighting strength.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"440"},{"label":"Supply","value":"750"},{"label":"Construction","value":"16 s"}],"prerequisites":["Generator Shed","Training Courtyard"],"tips":["Preserve a route as insurance against headquarters loss.","Against AoI, search for surviving core Tunnel Nodes before assuming victory."],"counters":["Destroying remaining core tunnel structures.","Local underground scans and breach actions where available."],"notes":[],"tags":["Network survival and production"],"image":"img/cc623376a4ec58cb1b.webp","source":"native","tier":4},{"id":"core.building.penguins.hq","name":"Headquarters","kind":"building","faction":"penguins","role":"Command and economy","description":"The command anchor, basic producer and deposit point for gathered supply.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"2000"},{"label":"Power provided","value":"50"}],"prerequisites":["Starting command structure"],"tips":["Keep a defensive screen between headquarters and the enemy.","Maintain short, protected gathering routes."],"counters":["A focused strike on command infrastructure."],"notes":["Starts on the map; not a normal tech-tree placement."],"tags":["Command and economy"],"image":"img/93835bcfd61dfb9bb0.webp","source":"native","tier":0},{"id":"core.building.penguins.plant","name":"Fish Reactor","kind":"building","faction":"penguins","role":"Power and progression","description":"Provides 100 power and opens the next construction step.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"600"},{"label":"Supply","value":"300"},{"label":"Construction","value":"7 s"},{"label":"Power provided","value":"100"}],"prerequisites":["Ice SCV"],"tips":["Build it early to unlock the next structures.","Protect completed prerequisites; losing them can block expansion."],"counters":["Raids against power and prerequisites."],"notes":[],"tags":["Power and progression"],"image":"img/d93e79c5367c2a9f47.webp","source":"native","tier":1},{"id":"core.building.penguins.barracks","name":"Waddle Academy","kind":"building","faction":"penguins","role":"Army production","description":"The main production hub for your faction’s available combat units.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"900"},{"label":"Supply","value":"500"},{"label":"Construction","value":"10 s"}],"prerequisites":["Fish Reactor"],"tips":["Keep its queue supplied while investing in the economy.","Several producers can work in parallel; one building advances one unit at a time."],"counters":["Pressure on the producer or the workers funding its queue."],"notes":[],"tags":["Army production"],"image":null,"source":"native","tier":2},{"id":"core.building.penguins.farm","name":"Fish Depot","kind":"building","faction":"penguins","role":"Resource site","description":"A faction resource plot replenishes 120 stock after 14 seconds when empty.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"native","statusLabel":"Standard production","stats":[{"label":"Health","value":"260"},{"label":"Supply","value":"400"},{"label":"Construction","value":"9 s"}],"prerequisites":["Fish Reactor"],"tips":["Keep access clear for collection.","Owned plots differ from finite neutral gathering patches."],"counters":["Interception of collecting workers."],"notes":[],"tags":["Resource site"],"image":null,"source":"native","tier":2},{"id":"reference.unit.apc","name":"Armored Personnel Carrier","kind":"unit","faction":"shared","role":"Armored carrier reference","description":"A fast armored chassis with modest damage and short weapon range.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"scenario","statusLabel":"Scenario reference","stats":[{"label":"Supply","value":"320"},{"label":"Health","value":"260"},{"label":"Damage / shot","value":"12"},{"label":"Range","value":"85"},{"label":"Speed","value":"85"},{"label":"Reload","value":"0.6 s"},{"label":"Training","value":"3.5 s"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"2.6 m · representative"}],"prerequisites":["Scenario placement or a compatible specialist mode"],"tips":["Its speed favors repositioning over long-range duels.","Check the scenario before planning around transport behavior."],"counters":["Longer-ranged heavy fire."],"notes":["Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["reference"],"image":null,"source":"native","tier":0},{"id":"reference.unit.dozer","name":"Combat Dozer","kind":"unit","faction":"shared","role":"Heavy utility reference","description":"A heavily armored, slow chassis with very short weapon reach.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"scenario","statusLabel":"Scenario reference","stats":[{"label":"Supply","value":"350"},{"label":"Health","value":"340"},{"label":"Damage / shot","value":"6"},{"label":"Range","value":"35"},{"label":"Speed","value":"48"},{"label":"Reload","value":"1 s"},{"label":"Training","value":"4.5 s"},{"label":"Physical length","value":"8.2 m · representative"},{"label":"Body width","value":"4.5 m · representative"},{"label":"Physical height","value":"4.2 m · representative"}],"prerequisites":["Scenario placement or a compatible specialist mode"],"tips":["Its durability is much stronger than its weapon output.","Use the faction’s actual builder for standard construction."],"counters":["Ranged units staying outside its short reach."],"notes":["Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["reference"],"image":null,"source":"native","tier":0},{"id":"reference.unit.anti_air","name":"Mobile Anti-Air","kind":"unit","faction":"shared","role":"Air-defense chassis reference","description":"A fast-firing, long-range chassis defined in the shared unit table.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"scenario","statusLabel":"Scenario reference","stats":[{"label":"Supply","value":"340"},{"label":"Health","value":"160"},{"label":"Damage / shot","value":"24"},{"label":"Range","value":"170"},{"label":"Speed","value":"80"},{"label":"Reload","value":"0.4 s"},{"label":"Training","value":"4 s"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"3 m · representative"},{"label":"Physical height","value":"4 m · representative"}],"prerequisites":["Scenario placement or a compatible specialist mode"],"tips":["Compare its range and reload when a scenario offers it.","A unit name alone does not add special targeting or damage rules."],"counters":["Focused fire against its modest health."],"notes":["Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["reference"],"image":null,"source":"native","tier":0},{"id":"reference.unit.artillery","name":"Heavy Howitzer","kind":"unit","faction":"shared","role":"Siege chassis reference","description":"The longest-ranged base chassis, with a large shot and slow reload.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"scenario","statusLabel":"Scenario reference","stats":[{"label":"Supply","value":"480"},{"label":"Health","value":"140"},{"label":"Damage / shot","value":"65"},{"label":"Range","value":"300"},{"label":"Speed","value":"42"},{"label":"Reload","value":"2.2 s"},{"label":"Training","value":"5.5 s"},{"label":"Physical length","value":"10 m · representative"},{"label":"Body width","value":"3.2 m · representative"},{"label":"Physical height","value":"3.4 m · representative"}],"prerequisites":["Scenario placement or a compatible specialist mode"],"tips":["Screen it so enemies cannot exploit its low health.","Move the screen forward first; do not let the gun lead."],"counters":["Fast attackers reaching the gun between shots."],"notes":["Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["reference"],"image":null,"source":"native","tier":0},{"id":"reference.unit.civilian","name":"Civilian","kind":"unit","faction":"shared","role":"Civilian","description":"A neutral noncombatant with no weapon damage.","flavor":"One element of a combined force: its value depends on the units that protect it and the task it is given.","status":"scenario","statusLabel":"Scenario reference","stats":[{"label":"Supply","value":"0"},{"label":"Health","value":"100"},{"label":"Damage / shot","value":"0"},{"label":"Range","value":"0"},{"label":"Speed","value":"24"},{"label":"Reload","value":"2 s"},{"label":"Training","value":"0 s"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Scenario placement or a compatible specialist mode"],"tips":["Keep combat away from civilian areas.","This is a scenario entity, not a production choice."],"counters":[],"notes":["Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["reference"],"image":null,"source":"native","tier":0},{"id":"roster.coalition.infantry.peacekeeper","name":"Peacekeeper","kind":"unit","faction":"jslc","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Peacekeeper fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"200"},{"label":"Training","value":"6 s"},{"label":"Health","value":"81"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"8"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School"],"tips":["Move with supporting weapons and avoid arriving one at a time."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","riot-shield","close-range"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.infantry.marine-infantry","name":"Marine Infantry","kind":"unit","faction":"jslc","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Marine Infantry fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"225"},{"label":"Training","value":"7 s"},{"label":"Health","value":"81"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"8"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"capture"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School"],"tips":["Move with supporting weapons and avoid arriving one at a time.","Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.","Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","rifle","capture"],"image":"img/8c0da5d72025225c54.webp","source":"release","tier":1},{"id":"roster.coalition.infantry.breach-specialist","name":"Breach Specialist","kind":"unit","faction":"jslc","role":"Close assault","description":"A short-range attacker that trades safe reach for a heavier hit.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Breach Specialist fills its close assault position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"375"},{"label":"Training","value":"9 s"},{"label":"Health","value":"82"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"21"},{"label":"Range","value":"65"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School"],"tips":["Approach behind a screen, then close on a vulnerable structure or unit."],"counters":["Keep distance and fire during its approach."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","breacher","ground","anti-building","close-range"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.vehicle.d9-bulldozer","name":"D9 Bulldozer","kind":"unit","faction":"jslc","role":"Construction and support","description":"A worker that places and completes expanded structures. Automatically repairs your nearby equipment.","flavor":"The armored D9 keeps the broad crawler tracks and heavy front blade of its real construction origin. Here it builds the command’s foothold.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"325"},{"label":"Training","value":"10 s"},{"label":"Health","value":"215"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"8.2 m · representative"},{"label":"Body width","value":"4.5 m · representative"},{"label":"Physical height","value":"4.2 m · representative"}],"prerequisites":["Producer: Standard Headquarters or HQ Command or Motor Pool"],"tips":["Keep it alive until construction finishes and leave room around the foundation."],"counters":["Interrupt construction by threatening the assigned worker."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","builder","ground","builder","construction","repair","economy"],"image":"img/1611cfb54233655f33.webp","source":"release","tier":1},{"id":"roster.coalition.vehicle.builder-drone","name":"Builder Drone","kind":"unit","faction":"jslc","role":"Construction and support","description":"A worker that places and completes expanded structures. Automatically repairs your nearby equipment.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Builder Drone fills its construction and support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"300"},{"label":"Training","value":"8 s"},{"label":"Health","value":"214"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3.5 m · representative"}],"prerequisites":["Producer: Standard Headquarters or HQ Command or Motor Pool"],"tips":["Keep it alive until construction finishes and leave room around the foundation."],"counters":["Interrupt construction by threatening the assigned worker."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","builder","ground","builder","drone","repair","construction","scv-equivalent"],"image":"img/73122e46bd5b9af08d.webp","source":"release","tier":1},{"id":"roster.coalition.infantry.lance-team","name":"Lance Team","kind":"unit","faction":"jslc","role":"Anti-vehicle support","description":"A dedicated support weapon for engaging armored targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Lance Team fills its anti-vehicle support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"425"},{"label":"Training","value":"11 s"},{"label":"Health","value":"98"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"48"},{"label":"Base damage","value":"37"},{"label":"Range","value":"190"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School"],"tips":["Use a front line to buy time for repeated shots."],"counters":["Pressure the weapon before it can exploit its reach."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","anti-armor","ground","anti-vehicle","guided"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.infantry.field-medic","name":"Field Medic","kind":"unit","faction":"jslc","role":"Infantry medical support","description":"An unarmed support unit that restores your nearby infantry.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Field Medic fills its infantry medical support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"350"},{"label":"Training","value":"10 s"},{"label":"Health","value":"92"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Weapon","value":"Unarmed"},{"label":"Infantry healing","value":"8 HP/s"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School"],"tips":["Keep it close enough to help, behind the units taking fire."],"counters":["Separate it from its escort or focus the support unit."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","medic","ground","healing","support"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.infantry.combat-engineer","name":"Combat Engineer","kind":"unit","faction":"jslc","role":"Field repair","description":"An unarmed service unit that automatically restores your nearby equipment.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Combat Engineer fills its field repair position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"325"},{"label":"Training","value":"8 s"},{"label":"Health","value":"215"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Actions","value":"capture"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School"],"tips":["Keep damaged vehicles within its service radius and protect it from direct fire.","Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.","Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit."],"counters":["Cut it off from the units it supports."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","repair","ground","engineer","capture","repair","mine-clearing"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.infantry.sayeret-sniper","name":"Sayeret Sniper","kind":"unit","faction":"jslc","role":"Long-range infantry","description":"A deliberate long-range shooter with a slower firing cycle.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Sayeret Sniper fills its long-range infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"475"},{"label":"Training","value":"12 s"},{"label":"Health","value":"92"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"37"},{"label":"Range","value":"260"},{"label":"Reload","value":"1.8 s"},{"label":"Targets","value":"ground, naval"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School"],"tips":["Keep a clear gap between the shooter and approaching enemies."],"counters":["Close during reload or attack from multiple directions."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","sniper","ground","sniper","stealth","anti-infantry"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.infantry.forward-observer","name":"Forward Observer","kind":"unit","faction":"jslc","role":"Reconnaissance","description":"A mobile observer that helps expose concealed opposition.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Forward Observer fills its reconnaissance position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"500"},{"label":"Training","value":"13 s"},{"label":"Health","value":"121"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"87.5"},{"label":"Base damage","value":"17"},{"label":"Range","value":"145"},{"label":"Reload","value":"0.7 s"},{"label":"Targets","value":"ground, naval"},{"label":"Surface detection","value":"320"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School","A completed research facility"],"tips":["Probe before committing expensive units and use its detection radius."],"counters":["Intercept the scout before its main force arrives."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","scout","ground","stealth","detection","spotter"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.infantry.aegis-ghost-operative","name":"Ghost Operative","kind":"unit","faction":"jslc","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Ghost Operative fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1200"},{"label":"Training","value":"25 s"},{"label":"Health","value":"106"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"11"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"demolish"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School","A completed research facility"],"tips":["Move with supporting weapons and avoid arriving one at a time.","Demolish: approach a visible surface target for a single enhanced hit.","Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","ghost","stealth","commando","demolition","c4-explosives","infiltration"],"image":"img/81f7c46c015f3a6b23.webp","source":"release","tier":3},{"id":"roster.coalition.infantry.aegis-commando","name":"Aegis Commando","kind":"unit","faction":"jslc","role":"Special operations","description":"An expensive infantry specialist with a stronger attack and selected tactical actions.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Aegis Commando fills its special operations position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1500"},{"label":"Training","value":"30 s"},{"label":"Health","value":"117"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"35"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"demolish"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Operator School","A completed research facility"],"tips":["Use the listed abilities against exposed targets; preserve the unit between engagements.","Demolish: approach a visible surface target for a single enhanced hit.","Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit."],"counters":["Detection and concentrated fire punish an isolated specialist."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","commando","ground","hero","demolition","stealth"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.vehicle.lcac-hovercraft","name":"LCAC Shoal (LCAC-180)","kind":"unit","faction":"jslc","role":"Amphibious landing connector","description":"An unarmed air-cushion landing craft that carries actual ground units from its LHD across water and onto clear land.","flavor":"The expeditionary roster emphasizes specialized equipment working together. LCAC Shoal (LCAC-180) fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"950"},{"label":"Training","value":"20 s"},{"label":"Health","value":"309"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"naval"},{"label":"Speed","value":"85"},{"label":"Base damage","value":"14"},{"label":"Range","value":"85"},{"label":"Reload","value":"0.6 s"},{"label":"Targets","value":"ground, naval"},{"label":"Ground payload points","value":"6"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"20 m · representative"},{"label":"Outer beam / deck width","value":"5 m · representative"},{"label":"Height envelope","value":"6 m · representative"}],"prerequisites":["Producer: Naval Complex Disko Bay","Navigable water beside the producer"],"tips":["Protect the beach approach before committing a loaded craft.","Use the same surviving craft for repeated trips."],"counters":["Enemy fire during launch or beach approach.","Blocked shore routes and crowded unloading ground."],"notes":["Well-deck craft launch and recover only through the stern gate.","Ground cargo uses 6 payload points. One Merkava uses 8 points, a light vehicle 4, and a rifle infantry unit 1. These are game load limits, separate from aircraft deck space.","Transfer nearby ground units to the ship or its docked LCAC, launch the craft, then choose a clear beach. A beach-assault order follows a traversable route and unloads only when clear ground is available. Recover the surviving craft for reuse.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["vehicle","transport","naval","amphibious","hovercraft","transport","naval","clean-slate-hull"],"image":"img/6886e96eb7b24ff6c7.webp","source":"release","tier":2},{"id":"roster.coalition.vehicle.skylance-m-shorad","name":"Skylance M-SHORAD","kind":"unit","faction":"jslc","role":"Air defense","description":"A weapon assigned to air targets by the current game rules.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Skylance M-SHORAD fills its air defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1150"},{"label":"Training","value":"24 s"},{"label":"Health","value":"192"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"80"},{"label":"Base damage","value":"29"},{"label":"Range","value":"170"},{"label":"Reload","value":"0.4 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"3 m · representative"},{"label":"Physical height","value":"4 m · representative"}],"prerequisites":["Producer: Motor Pool"],"tips":["Cover valuable units and check the listed target domains before deploying."],"counters":["Attack from a domain it cannot engage or overwhelm its reload cycle."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","anti-air","ground","dual-role","anti-air","anti-ground","missile"],"image":null,"source":"release","tier":2},{"id":"roster.network.vehicle.speedboat","name":"Nadhir (SB-70)","kind":"unit","faction":"aoi","role":"Patrol craft","description":"A small combat boat that operates on navigable water.","flavor":"The Network roster combines improvised equipment with dispersed support. Nadhir (SB-70) fills its patrol craft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"500"},{"label":"Training","value":"12 s"},{"label":"Health","value":"150"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"naval"},{"label":"Speed","value":"124.2"},{"label":"Base damage","value":"15"},{"label":"Range","value":"105"},{"label":"Reload","value":"0.7 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"8 m · representative"},{"label":"Outer beam / deck width","value":"2.8 m · representative"},{"label":"Height envelope","value":"2.5 m · representative"}],"prerequisites":["Producer: Service Gallery","Navigable water beside the producer"],"tips":["Use waterways to cover crossings and intercept exposed coastal units."],"counters":["Contest narrow water routes with surface-capable weapons."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["vehicle","patrol","naval","naval","fast"],"image":"img/c6acace39daf2d9eda.webp","source":"release","tier":1},{"id":"roster.coalition.vehicle.survey-rover","name":"Survey Rover","kind":"unit","faction":"jslc","role":"Reconnaissance","description":"A mobile observer that helps expose concealed opposition.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Survey Rover fills its reconnaissance position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"550"},{"label":"Training","value":"14 s"},{"label":"Health","value":"99"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"87.5"},{"label":"Base damage","value":"14"},{"label":"Range","value":"145"},{"label":"Reload","value":"0.7 s"},{"label":"Targets","value":"ground, naval"},{"label":"Surface detection","value":"320"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"5 m · representative"},{"label":"Body width","value":"2.1 m · representative"},{"label":"Physical height","value":"2.3 m · representative"}],"prerequisites":["Producer: Motor Pool"],"tips":["Probe before committing expensive units and use its detection radius."],"counters":["Intercept the scout before its main force arrives."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","scout","ground","scout","detection"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.vehicle.cargo-hauler","name":"Cargo Hauler","kind":"unit","faction":"jslc","role":"Resource collection","description":"A worker that converts resource patches into spendable supply.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Cargo Hauler fills its resource collection position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1200"},{"label":"Training","value":"22 s"},{"label":"Health","value":"195"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"58"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3.5 m · representative"}],"prerequisites":["Producer: Standard Headquarters or HQ Command or Motor Pool"],"tips":["Keep a short, defended route to a completed drop-off point."],"counters":["Pressure the worker or its return route."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","collector","ground","economy","collector"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.vehicle.guardian-carrier","name":"Guardian Carrier","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Guardian Carrier fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"750"},{"label":"Training","value":"18 s"},{"label":"Health","value":"274"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"85"},{"label":"Base damage","value":"13"},{"label":"Range","value":"85"},{"label":"Reload","value":"0.6 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"2.6 m · representative"}],"prerequisites":["Producer: Motor Pool"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","transport","ground","transport","anti-infantry"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.vehicle.jackal-gun-car","name":"Jackal Gun Car","kind":"unit","faction":"jslc","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Jackal Gun Car fills its direct-fire vehicle position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"700"},{"label":"Training","value":"17 s"},{"label":"Health","value":"231"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"74.25"},{"label":"Base damage","value":"23"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"5 m · representative"},{"label":"Body width","value":"2.1 m · representative"},{"label":"Physical height","value":"2.3 m · representative"}],"prerequisites":["Producer: Motor Pool"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","fast","anti-infantry"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.vehicle.paladin-tank","name":"Paladin Tank","kind":"unit","faction":"jslc","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"Paladin is this roster’s fictional main battle tank, not a claim that it represents the real M109 howitzer.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1100"},{"label":"Training","value":"24 s"},{"label":"Health","value":"264"},{"label":"Armor reduction","value":"25%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Base damage","value":"26"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Crew repair / order","value":"Up to 15% maximum HP"},{"label":"Crew repair rate","value":"2% maximum HP/s"},{"label":"Crew preparation","value":"3 s"},{"label":"Crew cooldown","value":"60 s"},{"label":"Physical length","value":"9 m · representative"},{"label":"Body width","value":"3.6 m · representative"},{"label":"Physical height","value":"2.8 m · representative"}],"prerequisites":["Producer: Motor Pool"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force.","R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.","Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","main-battle","armor"],"image":"img/6afceca582e807f890.webp","source":"release","tier":2},{"id":"roster.coalition.vehicle.skylance-platform","name":"Skylance Platform","kind":"unit","faction":"jslc","role":"Air defense","description":"A weapon assigned to air targets by the current game rules.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Skylance Platform fills its air defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1150"},{"label":"Training","value":"24 s"},{"label":"Health","value":"192"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"80"},{"label":"Base damage","value":"29"},{"label":"Range","value":"170"},{"label":"Reload","value":"0.4 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"3 m · representative"},{"label":"Physical height","value":"4 m · representative"}],"prerequisites":["Producer: Motor Pool"],"tips":["Cover valuable units and check the listed target domains before deploying."],"counters":["Attack from a domain it cannot engage or overwhelm its reload cycle."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","anti-air","ground","anti-air","missile"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.vehicle.mortar-sled","name":"Mortar Sled","kind":"unit","faction":"jslc","role":"Fire support","description":"A ranged support weapon with an impact area around its target.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Mortar Sled fills its fire support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1250"},{"label":"Training","value":"26 s"},{"label":"Health","value":"186"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"42"},{"label":"Base damage","value":"86"},{"label":"Range","value":"300"},{"label":"Reload","value":"2.2 s"},{"label":"Targets","value":"ground, naval"},{"label":"Splash radius","value":"38"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"10 m · representative"},{"label":"Body width","value":"3.2 m · representative"},{"label":"Physical height","value":"3.4 m · representative"}],"prerequisites":["Producer: Motor Pool","A completed research facility"],"tips":["Keep an escort and target groups rather than pursuing isolated scouts."],"counters":["Approach from an unguarded direction and force it away from the firing position."],"notes":["Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","artillery","ground","artillery","indirect-fire"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.vehicle.atlas-recovery-rig","name":"Atlas Recovery Rig","kind":"unit","faction":"jslc","role":"Field repair","description":"An unarmed service unit that automatically restores your nearby equipment.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Atlas Recovery Rig fills its field repair position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1050"},{"label":"Training","value":"23 s"},{"label":"Health","value":"276"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3.5 m · representative"}],"prerequisites":["Producer: Motor Pool","A completed research facility"],"tips":["Keep damaged vehicles within its service radius and protect it from direct fire."],"counters":["Cut it off from the units it supports."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","repair","ground","repair","support"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.vehicle.sentinel-siege-tank","name":"Sentinel Siege Tank","kind":"unit","faction":"jslc","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Sentinel Siege Tank fills its direct-fire vehicle position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1800"},{"label":"Training","value":"34 s"},{"label":"Health","value":"540"},{"label":"Armor reduction","value":"35%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"44"},{"label":"Base damage","value":"33"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"4"},{"label":"Crew repair / order","value":"Up to 15% maximum HP"},{"label":"Crew repair rate","value":"2% maximum HP/s"},{"label":"Crew preparation","value":"3 s"},{"label":"Crew cooldown","value":"60 s"},{"label":"Physical length","value":"9 m · representative"},{"label":"Body width","value":"3.6 m · representative"},{"label":"Physical height","value":"2.8 m · representative"}],"prerequisites":["Producer: Motor Pool","A completed research facility"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force.","R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.","Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","heavy-armor","point-defense"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.vehicle.spectrum-command-van","name":"Spectrum Command Van","kind":"unit","faction":"jslc","role":"Command support","description":"An unarmed specialist whose value comes from its listed support and tactical actions.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Spectrum Command Van fills its command support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1450"},{"label":"Training","value":"30 s"},{"label":"Health","value":"322"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Weapon","value":"Unarmed"},{"label":"Actions","value":"disable"},{"label":"Command support","value":"+15% expanded weapon damage within 150"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"3 m · representative"}],"prerequisites":["Producer: Motor Pool","A completed research facility"],"tips":["Use only the actions shown in its current loadout; keep a combat escort.","Disable: stop a visible hostile target within 180 for five seconds.","Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit."],"counters":["Pressure the escort, then the support unit."],"notes":["The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","command","ground","electronic-warfare","buff"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.vehicle.heavy-construction-rig","name":"Heavy Construction Rig","kind":"unit","faction":"jslc","role":"Construction and support","description":"A worker that places and completes expanded structures.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Heavy Construction Rig fills its construction and support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"850"},{"label":"Training","value":"18 s"},{"label":"Health","value":"248"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"6 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3 m · representative"}],"prerequisites":["Producer: Standard Headquarters or HQ Command or Motor Pool"],"tips":["Keep it alive until construction finishes and leave room around the foundation."],"counters":["Interrupt construction by threatening the assigned worker."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","builder","ground","builder","heavy-construction","rapid-engineering"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.vehicle.m142-himars","name":"M142 HIMARS","kind":"unit","faction":"jslc","role":"Fire support","description":"A ranged support weapon with an impact area around its target.","flavor":"The expeditionary roster emphasizes specialized equipment working together. M142 HIMARS fills its fire support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1550"},{"label":"Training","value":"28 s"},{"label":"Health","value":"189"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"42"},{"label":"Base damage","value":"88"},{"label":"Range","value":"300"},{"label":"Reload","value":"2.2 s"},{"label":"Targets","value":"ground, naval"},{"label":"Splash radius","value":"38"},{"label":"Actions","value":"deep strike"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"10 m · representative"},{"label":"Body width","value":"3.2 m · representative"},{"label":"Physical height","value":"3.4 m · representative"}],"prerequisites":["Producer: Motor Pool","A completed research facility"],"tips":["Keep an escort and target groups rather than pursuing isolated scouts.","Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.","Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit."],"counters":["Approach from an unguarded direction and force it away from the firing position."],"notes":["Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.","Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","artillery","ground","artillery","precision-rocket","mobile-launcher","deep-target"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.vehicle.hemtt-fuel-tanker","name":"HEMTT M978 Fuel Servicing Tanker","kind":"unit","faction":"jslc","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. HEMTT M978 Fuel Servicing Tanker fills its direct-fire vehicle position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"850"},{"label":"Training","value":"18 s"},{"label":"Health","value":"233"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Base damage","value":"23"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"3 m · representative"}],"prerequisites":["Producer: Motor Pool"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","vehicle","logistics","tanker","refuel","farp"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.aircraft.space-dreidel","name":"Space Dreidel Satellite","kind":"unit","faction":"penguins","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Space Dreidel Satellite fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2400"},{"label":"Training","value":"43 s"},{"label":"Health","value":"260"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"250"},{"label":"Base damage","value":"74"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"8 m · fictional"},{"label":"Wingspan / outer width","value":"12 m · fictional"},{"label":"Physical height","value":"6 m · fictional"},{"label":"Gross mass reference","value":"35 t · representative"}],"prerequisites":["Producer: Aviation Yard","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Building or training this asset does not itself activate the separate strategic-power catalog.","Size is an authored physical envelope for this fictional design."],"tags":["aircraft","bomber","air","orbital","superweapon"],"image":"img/ed200c54566d714d1b.webp","source":"release","tier":4},{"id":"roster.coalition.aircraft.f-35-adir","name":"F-35 Adir","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"Adir is the Israeli F-35 identity: a compact stealth fighter with swept wings and two canted tails. This game gives it its own local combat balance.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1350"},{"label":"Training","value":"28 s"},{"label":"Health","value":"207"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"58"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"15.7 m · published"},{"label":"Wingspan / outer width","value":"10.7 m · published"},{"label":"Physical height","value":"4.38 m · published"},{"label":"Gross mass reference","value":"31.75 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":[],"tags":["aircraft","fighter","air","fighter","multirole","jsl-roundel"],"image":"img/3a52c22a5a724cc203.webp","source":"release","tier":2},{"id":"roster.coalition.aircraft.a10-warthog","name":"A-10 Warthog CAS","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. A-10 Warthog CAS fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1650"},{"label":"Training","value":"28 s"},{"label":"Health","value":"210"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"59"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","bomber","cas","gatling","dirt-airfield-capable","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.f35a-lightning","name":"F-35A Lightning II CTOL","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. F-35A Lightning II CTOL fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1750"},{"label":"Training","value":"32 s"},{"label":"Health","value":"232"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"66"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"17 m · representative"},{"label":"Wingspan / outer width","value":"12 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"30 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","fighter","air","fighter","stealth","ctol","ground-airbase","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.f35b-lightning","name":"F-35B Lightning II STOVL","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. F-35B Lightning II STOVL fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1550"},{"label":"Training","value":"26 s"},{"label":"Health","value":"209"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"59"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"17 m · representative"},{"label":"Wingspan / outer width","value":"12 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"30 t · representative"}],"prerequisites":["Producer: INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","fighter","air","fighter","stovl","dirt-airfield-capable","carrier-capable","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.f35c-lightning","name":"F-35C Lightning II CATOBAR","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. F-35C Lightning II CATOBAR fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1850"},{"label":"Training","value":"34 s"},{"label":"Health","value":"233"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"66"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air"},{"label":"Actions","value":"deep strike"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"17 m · representative"},{"label":"Wingspan / outer width","value":"12 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"30 t · representative"}],"prerequisites":["Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Check target domains and remaining missiles before committing.","Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.","Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":["Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","fighter","air","fighter","catobar","carrier-capable","deep-target","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.f16i-sufa","name":"F-16I Sufa","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. F-16I Sufa fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1450"},{"label":"Training","value":"26 s"},{"label":"Health","value":"208"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"59"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"17 m · representative"},{"label":"Wingspan / outer width","value":"12 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"30 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","fighter","air","fighter","multirole","cft","iaf-doctrine","ground-airbase","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.f15i-raam","name":"F-15I Ra'am","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. F-15I Ra'am fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1950"},{"label":"Training","value":"34 s"},{"label":"Health","value":"234"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"66"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","bomber","strike-eagle","heavy-payload","deep-strike","cft","iaf-doctrine","ground-airbase","cruise-carrier","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.b1b-lancer","name":"B-1B Lancer","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. B-1B Lancer fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2250"},{"label":"Training","value":"40 s"},{"label":"Health","value":"259"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"73"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","bomber","supersonic","heavy-bomber","carpet-bomb","ground-airbase","jsl-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.aircraft.b2-spirit","name":"B-2 Spirit Stealth Bomber","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. B-2 Spirit Stealth Bomber fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2800"},{"label":"Training","value":"50 s"},{"label":"Health","value":"286"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"81"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"deep strike"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"5"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed.","Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.","Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit."],"counters":["Protect likely targets with air defense."],"notes":["Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","bomber","stealth","heavy-bomber","deep-target","bunker-strike","ground-airbase","jsl-roundel"],"image":null,"source":"release","tier":5},{"id":"roster.coalition.aircraft.b52h-stratofortress","name":"B-52H Stratofortress","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. B-52H Stratofortress fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2100"},{"label":"Training","value":"38 s"},{"label":"Health","value":"257"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"72"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","bomber","cruise-missile-carrier","heavy-payload","standoff","ground-airbase","jsl-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.aircraft.e4b-nightwatch","name":"E-4B Nightwatch (NAOC)","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. E-4B Nightwatch (NAOC) fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2600"},{"label":"Training","value":"45 s"},{"label":"Health","value":"263"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"74"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","command","c4i","emp-hardened","airborne-hq","radar-reveal","ground-airbase","jsl-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.aircraft.ac130j-ghostrider","name":"AC-130J Ghostrider","kind":"unit","faction":"jslc","role":"Gunship","description":"An armed aircraft for sustained pressure within its weapon range.","flavor":"The expeditionary roster emphasizes specialized equipment working together. AC-130J Ghostrider fills its gunship position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1850"},{"label":"Training","value":"35 s"},{"label":"Health","value":"233"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"66"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Support the ground advance without lingering inside concentrated air defense."],"counters":["Use weapons that can reach its altitude."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","gunship","air","aircraft","gunship","loiter","howitzer","cas","ground-airbase","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.ac130u-spooky","name":"AC-130U Spooky Gunship","kind":"unit","faction":"jslc","role":"Gunship","description":"An armed aircraft for sustained pressure within its weapon range.","flavor":"The expeditionary roster emphasizes specialized equipment working together. AC-130U Spooky Gunship fills its gunship position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1400"},{"label":"Training","value":"35 s"},{"label":"Health","value":"228"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"64"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Support the ground advance without lingering inside concentrated air defense."],"counters":["Use weapons that can reach its altitude."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","gunship","air","aircraft","gunship","csar-support","requires-forward-airstrip","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.ah64e-apache","name":"AH-64E Apache Guardian","kind":"unit","faction":"jslc","role":"Gunship","description":"An armed aircraft for sustained pressure within its weapon range.","flavor":"The expeditionary roster emphasizes specialized equipment working together. AH-64E Apache Guardian fills its gunship position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1450"},{"label":"Training","value":"28 s"},{"label":"Health","value":"208"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"65"},{"label":"Base damage","value":"59"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield"],"tips":["Support the ground advance without lingering inside concentrated air defense."],"counters":["Use weapons that can reach its altitude."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","gunship","air","aircraft","attack-helo","anti-tank","rotorcraft","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.ch47-chinook","name":"CH-47 Chinook Heavy Lifter","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. CH-47 Chinook Heavy Lifter fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1400"},{"label":"Training","value":"26 s"},{"label":"Health","value":"317"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","heavy-lift","rotorcraft","sling-load","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.seahawk-duo-lift","name":"MH-60 Seahawk Dual-Lift Team","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. MH-60 Seahawk Dual-Lift Team fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1600"},{"label":"Training","value":"30 s"},{"label":"Health","value":"321"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Height envelope","value":"4.8 m · representative"},{"label":"Hull beam","value":"3 m"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Naval Complex Disko Bay or Forward Dirt Airfield"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["aircraft","transport","air","transport","naval","rotorcraft","dual-lift","carrier-capable","clean-slate-hull","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.c130-hercules","name":"C-130 Hercules Logistics Airlifter","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. C-130 Hercules Logistics Airlifter fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1500"},{"label":"Training","value":"28 s"},{"label":"Health","value":"319"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"110"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","transport","air","transport","logistics","dirt-airfield-capable","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.c5-galaxy","name":"C-5M Super Galaxy Strategic Airlifter","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. C-5M Super Galaxy Strategic Airlifter fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2600"},{"label":"Training","value":"42 s"},{"label":"Health","value":"402"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"110"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"40 m · representative"},{"label":"Wingspan / outer width","value":"38 m · representative"},{"label":"Physical height","value":"12 m · representative"},{"label":"Gross mass reference","value":"100 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","transport","air","transport","heavy-lift","strategic-airlift","logistics","airdrop","jsl-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.aircraft.c17-globemaster","name":"C-17 Globemaster III Tactical Airlifter","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. C-17 Globemaster III Tactical Airlifter fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2100"},{"label":"Training","value":"36 s"},{"label":"Health","value":"361"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"110"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"40 m · representative"},{"label":"Wingspan / outer width","value":"38 m · representative"},{"label":"Physical height","value":"12 m · representative"},{"label":"Gross mass reference","value":"100 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","transport","air","transport","heavy-lift","airdrop","logistics","dirt-airfield-capable","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.kc135-stratotanker","name":"KC-135 Stratotanker Refueling Tanker","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. KC-135 Stratotanker Refueling Tanker fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1850"},{"label":"Training","value":"32 s"},{"label":"Health","value":"233"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"66"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","aircraft","tanker","aerial-refueling","logistics","support","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.kc46-pegasus","name":"KC-46A Pegasus Multi-Mission Tanker","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. KC-46A Pegasus Multi-Mission Tanker fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2300"},{"label":"Training","value":"38 s"},{"label":"Health","value":"259"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"73"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","aircraft","tanker","aerial-refueling","logistics","jsl-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.aircraft.hh60w-jolly-green","name":"HH-60W Jolly Green II CSAR","kind":"unit","faction":"jslc","role":"Gunship","description":"An armed aircraft for sustained pressure within its weapon range.","flavor":"The expeditionary roster emphasizes specialized equipment working together. HH-60W Jolly Green II CSAR fills its gunship position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1200"},{"label":"Training","value":"22 s"},{"label":"Health","value":"205"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"65"},{"label":"Base damage","value":"58"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield"],"tips":["Support the ground advance without lingering inside concentrated air defense."],"counters":["Use weapons that can reach its altitude."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","gunship","air","aircraft","rescue","csar","rotorcraft","helo","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.f-35c-carrier","name":"F-35C Lightning II","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. F-35C Lightning II fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1550"},{"label":"Training","value":"31 s"},{"label":"Health","value":"230"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"65"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"15.7 m · published"},{"label":"Wingspan / outer width","value":"13.1 m · published"},{"label":"Physical height","value":"4.48 m · published"},{"label":"Folded storage","value":"15.7 × 10 m · representative"},{"label":"Gross mass reference","value":"31.75 t · representative"}],"prerequisites":["Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":[],"tags":["aircraft","fighter","air","fighter","multirole","carrier-capable","catobar","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.f-35b-stovl","name":"F-35B Lightning II","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. F-35B Lightning II fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1500"},{"label":"Training","value":"30 s"},{"label":"Health","value":"229"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"65"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"15.6 m · published"},{"label":"Wingspan / outer width","value":"10.7 m · published"},{"label":"Physical height","value":"4.36 m · published"},{"label":"Gross mass reference","value":"27.22 t · representative"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":[],"tags":["aircraft","fighter","air","fighter","multirole","stovl","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.fa-18e-super-hornet","name":"F/A-18E Super Hornet","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. F/A-18E Super Hornet fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1350"},{"label":"Training","value":"27 s"},{"label":"Health","value":"227"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"64"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"18.5 m · published"},{"label":"Wingspan / outer width","value":"13.68 m · published"},{"label":"Physical height","value":"4.87 m · published"},{"label":"Folded storage","value":"18.5 × 9.94 m · representative"},{"label":"Gross mass reference","value":"29.94 t · published"}],"prerequisites":["Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":[],"tags":["aircraft","fighter","air","fighter","multirole","carrier-capable","catobar","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.fa-18f-super-hornet","name":"F/A-18F Super Hornet","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. F/A-18F Super Hornet fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1400"},{"label":"Training","value":"28 s"},{"label":"Health","value":"228"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"64"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"18.5 m · published"},{"label":"Wingspan / outer width","value":"13.68 m · published"},{"label":"Physical height","value":"4.87 m · published"},{"label":"Folded storage","value":"18.5 × 9.94 m · representative"},{"label":"Gross mass reference","value":"29.94 t · published"}],"prerequisites":["Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":[],"tags":["aircraft","fighter","air","fighter","multirole","carrier-capable","catobar","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.ea-18g-growler","name":"EA-18G Growler","kind":"unit","faction":"jslc","role":"Electronic support","description":"An unarmed carrier aircraft with detection and a targeted disable action.","flavor":"The expeditionary roster emphasizes specialized equipment working together. EA-18G Growler fills its command support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1700"},{"label":"Training","value":"33 s"},{"label":"Health","value":"326"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"55"},{"label":"Altitude","value":"130"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Actions","value":"disable"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"18.5 m · published"},{"label":"Wingspan / outer width","value":"13.68 m · published"},{"label":"Physical height","value":"4.87 m · published"},{"label":"Folded storage","value":"18.5 × 10.5 m · representative"},{"label":"Gross mass reference","value":"30 t · representative"}],"prerequisites":["Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Use Disable against a visible hostile target within reach, then reposition while the action recovers.","Disable: stop a visible hostile target within 180 for five seconds.","Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit."],"counters":["Direct combat against armed aircraft."],"notes":[],"tags":["aircraft","command","air","electronic-warfare","disable","detection","carrier-capable","catobar","jsl-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.aircraft.e-2d-hawkeye","name":"E-2D Advanced Hawkeye","kind":"unit","faction":"jslc","role":"Airborne detection","description":"An unarmed carrier aircraft that detects surface threats and concealed contacts.","flavor":"The expeditionary roster emphasizes specialized equipment working together. E-2D Advanced Hawkeye fills its reconnaissance position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1650"},{"label":"Training","value":"32 s"},{"label":"Health","value":"129"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"125"},{"label":"Altitude","value":"130"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"17.6 m · published"},{"label":"Wingspan / outer width","value":"24.56 m · published"},{"label":"Physical height","value":"5.6 m · representative"},{"label":"Folded storage","value":"17.6 × 9 m · representative"},{"label":"Gross mass reference","value":"27 t · representative"}],"prerequisites":["Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Keep it behind the combat air group and use its detection coverage."],"counters":["Interceptors reaching the unsupported aircraft."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","scout","air","recon","detection","early-warning","carrier-capable","catobar","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.mh-60r-seahawk","name":"MH-60R Seahawk","kind":"unit","faction":"jslc","role":"Maritime attack and detection","description":"A maritime helicopter whose weapon targets naval units; its sensors also detect surface contacts.","flavor":"The expeditionary roster emphasizes specialized equipment working together. MH-60R Seahawk fills its gunship position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1300"},{"label":"Training","value":"28 s"},{"label":"Health","value":"227"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"65"},{"label":"Base damage","value":"64"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"naval"},{"label":"Surface detection","value":"320"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"19.76 m · published"},{"label":"Operating rotor width","value":"16.36 m · representative"},{"label":"Physical height","value":"5.18 m · published"},{"label":"Folded storage","value":"13 × 3.5 m · representative"},{"label":"Gross mass reference","value":"10.66 t · published"}],"prerequisites":["Producer: INS Rimon (613) or USS Amittai (DDG-248) or INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Screen the fleet and approach naval targets with supporting fire."],"counters":["Hostile aircraft and concentrated ship defenses."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","gunship","air","rotorcraft","helicopter-deck","naval-attack","anti-submarine","detection","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.mh-60s-seahawk","name":"MH-60S Seahawk","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. MH-60S Seahawk fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1100"},{"label":"Training","value":"24 s"},{"label":"Health","value":"312"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"},{"label":"Operating length","value":"19.76 m · published"},{"label":"Operating rotor width","value":"16.36 m · representative"},{"label":"Physical height","value":"5.18 m · published"},{"label":"Folded storage","value":"13 × 3.5 m · representative"},{"label":"Gross mass reference","value":"10.66 t · published"}],"prerequisites":["Producer: INS Rimon (613) or USS Amittai (DDG-248) or INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","rotorcraft","helicopter-deck","utility","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.cmv-22b-osprey","name":"CMV-22B Osprey","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. CMV-22B Osprey fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1550"},{"label":"Training","value":"31 s"},{"label":"Health","value":"351"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"17.5 m · representative"},{"label":"Operating rotor width","value":"25.8 m · representative"},{"label":"Physical height","value":"6.7 m · representative"},{"label":"Folded storage","value":"19.2 × 6 m · representative"},{"label":"Gross mass reference","value":"27.44 t · published"}],"prerequisites":["Producer: INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","rotorcraft","tiltrotor","carrier-cod","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.mv-22-osprey","name":"MV-22B Osprey","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. MV-22B Osprey fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1450"},{"label":"Training","value":"29 s"},{"label":"Health","value":"349"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"17.5 m · published"},{"label":"Operating rotor width","value":"25.8 m · published"},{"label":"Physical height","value":"6.7 m · published"},{"label":"Folded storage","value":"19.2 × 5.8 m · published"},{"label":"Gross mass reference","value":"27.44 t · published"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","rotorcraft","tiltrotor","assault-support","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.ch-47-chinook","name":"CH-47F Chinook","kind":"unit","faction":"jslc","role":"Heavy rotorcraft transport","description":"A tandem-rotor transport that can operate as a compatible alternative from sufficiently large decks.","flavor":"The expeditionary roster emphasizes specialized equipment working together. CH-47F Chinook fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1600"},{"label":"Training","value":"32 s"},{"label":"Health","value":"352"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"12"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"30.14 m · published"},{"label":"Operating rotor width","value":"18.29 m · published"},{"label":"Physical height","value":"5.68 m · published"},{"label":"Folded storage","value":"16 × 4.2 m · representative"},{"label":"Gross mass reference","value":"22.68 t · published"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Bring it near a compatible ship, recover it, then use the deck launch controls.","Treat it as an alternative to the conventional air group, not an included default aircraft."],"counters":["Small flight decks without sufficient operating clearance.","Enemy fire against a loaded transport."],"notes":["Carries ground combat units; resource workers and loaded transports cannot embark. Unloading needs clear land within 140.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","heavy-transport","rotorcraft","tandem-rotor","nonstandard-deck","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.ch-53k-king-stallion","name":"CH-53K King Stallion","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. CH-53K King Stallion fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1750"},{"label":"Training","value":"35 s"},{"label":"Health","value":"355"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"12"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"30.2 m · published"},{"label":"Operating rotor width","value":"24.1 m · published"},{"label":"Physical height","value":"8.6 m · published"},{"label":"Folded storage","value":"19 × 5.5 m · representative"},{"label":"Gross mass reference","value":"39.92 t · published"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries ground combat units; resource workers and loaded transports cannot embark. Unloading needs clear land within 140.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","heavy-transport","rotorcraft","marine-aviation","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.ah-1z-viper","name":"AH-1Z Viper","kind":"unit","faction":"jslc","role":"Gunship","description":"An armed aircraft for sustained pressure within its weapon range.","flavor":"The expeditionary roster emphasizes specialized equipment working together. AH-1Z Viper fills its gunship position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1450"},{"label":"Training","value":"29 s"},{"label":"Health","value":"228"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"65"},{"label":"Base damage","value":"64"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"17.75 m · published"},{"label":"Operating rotor width","value":"14.88 m · representative"},{"label":"Physical height","value":"4.37 m · published"},{"label":"Folded storage","value":"14 × 3.5 m · representative"},{"label":"Gross mass reference","value":"8.39 t · published"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Support the ground advance without lingering inside concentrated air defense."],"counters":["Use weapons that can reach its altitude."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","gunship","air","gunship","rotorcraft","marine-aviation","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.uh-1y-venom","name":"UH-1Y Venom","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. UH-1Y Venom fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1050"},{"label":"Training","value":"23 s"},{"label":"Health","value":"311"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"},{"label":"Operating length","value":"17.78 m · published"},{"label":"Operating rotor width","value":"14.88 m · published"},{"label":"Physical height","value":"4.5 m · published"},{"label":"Folded storage","value":"14 × 3.5 m · representative"},{"label":"Gross mass reference","value":"8.39 t · published"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","rotorcraft","marine-aviation","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.peregrine-strikecraft","name":"Peregrine Strikecraft","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Peregrine Strikecraft fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1600"},{"label":"Training","value":"32 s"},{"label":"Health","value":"230"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"65"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","anti-vehicle","precision","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.osprey-liftcraft","name":"Albatross Liftcraft","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"Albatross is the current authored liftcraft name. Its old asset identifier does not establish a V-22 model.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1150"},{"label":"Training","value":"25 s"},{"label":"Health","value":"313"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","rotorcraft","jsl-roundel"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.aircraft.warden-gunship","name":"Warden Gunship","kind":"unit","faction":"jslc","role":"Gunship","description":"An armed aircraft for sustained pressure within its weapon range.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Warden Gunship fills its gunship position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1750"},{"label":"Training","value":"35 s"},{"label":"Health","value":"232"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"66"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Support the ground advance without lingering inside concentrated air defense."],"counters":["Use weapons that can reach its altitude."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","gunship","air","gunship","loiter","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.nightglass-drone","name":"Nightglass Drone","kind":"unit","faction":"jslc","role":"Reconnaissance","description":"A mobile observer that helps expose concealed opposition.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Nightglass Drone fills its reconnaissance position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"900"},{"label":"Training","value":"20 s"},{"label":"Health","value":"124"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"125"},{"label":"Altitude","value":"75"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"5 m · representative"},{"label":"Wingspan / outer width","value":"9 m · representative"},{"label":"Physical height","value":"2 m · representative"},{"label":"Gross mass reference","value":"1.5 t · representative"}],"prerequisites":["Producer: Flight Wing or Drone Foundry or Forward Dirt Airfield","A completed research facility"],"tips":["Probe before committing expensive units and use its detection radius."],"counters":["Intercept the scout before its main force arrives."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","scout","air","stealth","recon","unmanned","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.aurora-lifter","name":"Aurora Lifter","kind":"unit","faction":"jslc","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Aurora Lifter fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2400"},{"label":"Training","value":"44 s"},{"label":"Health","value":"398"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"110"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"12"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"40 m · representative"},{"label":"Wingspan / outer width","value":"38 m · representative"},{"label":"Physical height","value":"12 m · representative"},{"label":"Gross mass reference","value":"100 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries ground combat units; resource workers and loaded transports cannot embark. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","transport","air","heavy-transport","airdrop","jsl-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.aircraft.hammerhead-bomber","name":"Hammerhead Bomber","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Hammerhead Bomber fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1850"},{"label":"Training","value":"34 s"},{"label":"Health","value":"233"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"66"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Actions","value":"rearm"},{"label":"Air-to-air missiles","value":"2"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed.","Rearm: return within 140 of a compatible operational expanded producer to refill missiles.","Actions share one readiness timer: rearm 20s. Using an action briefly reveals the unit."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","bomber","air-to-air","missile-load-2","jsl-roundel"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.aircraft.shema-interceptor","name":"Shema Air-Superiority Fighter","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Shema Air-Superiority Fighter fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2100"},{"label":"Training","value":"38 s"},{"label":"Health","value":"257"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"72"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air"},{"label":"Actions","value":"rearm"},{"label":"Air-to-air missiles","value":"8"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"17 m · representative"},{"label":"Wingspan / outer width","value":"12 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"30 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Check target domains and remaining missiles before committing.","Rearm: return within 140 of a compatible operational expanded producer to refill missiles.","Actions share one readiness timer: rearm 20s. Using an action briefly reveals the unit."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","fighter","air","fighter","air-superiority","air-to-air","missile-load-8","jsl-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.aircraft.zion-raptor","name":"Zion Raptor","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"A fictional Battlestar-themed strike craft, pairing an angular airframe with the roster’s unusual tactical systems.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2300"},{"label":"Training","value":"42 s"},{"label":"Health","value":"349"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"90"},{"label":"Base damage","value":"79"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval, air"},{"label":"Surface detection","value":"320"},{"label":"Deep detection","value":"320"},{"label":"Actions","value":"warp, rearm, deep scan"},{"label":"Air-to-air missiles","value":"2"},{"label":"Tier","value":"5"},{"label":"Physical length","value":"12 m · fictional"},{"label":"Wingspan / outer width","value":"10 m · fictional"},{"label":"Physical height","value":"4 m · fictional"},{"label":"Gross mass reference","value":"35 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed.","Warp: choose an air destination within 600; movement and attack orders clear.","Rearm: return within 140 of a compatible operational expanded producer to refill missiles.","Deep scan: choose a point within 320; reveals underground structures in the scan area for 20 seconds. The onboard sensor also refreshes nearby contacts automatically.","Actions share one readiness timer: warp 30s, rearm 20s, deep scan 20s. Using an action briefly reveals the unit."],"counters":["Protect likely targets with air defense."],"notes":["Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.","Research and a compatible producer authorize a finite Battlestar reserve: four Raptors and eight Vipers per owner. Queued launches reserve stock; the separate strategic-power button is not required.","Size is an authored physical envelope for this fictional design."],"tags":["aircraft","bomber","air","bomber","battlestar-zion","underground-detection","warp","jsl-roundel"],"image":null,"source":"release","tier":5},{"id":"roster.coalition.aircraft.zion-viper","name":"Zion Viper","kind":"unit","faction":"jslc","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"A fictional Battlestar-themed interceptor whose forward cannon rewards lining up the attack.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1900"},{"label":"Training","value":"36 s"},{"label":"Health","value":"439"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"85"},{"label":"Base damage","value":"78"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Forward firing arc","value":"50°"},{"label":"Tier","value":"5"},{"label":"Physical length","value":"10 m · fictional"},{"label":"Wingspan / outer width","value":"6 m · fictional"},{"label":"Physical height","value":"3 m · fictional"},{"label":"Gross mass reference","value":"35 t · representative"}],"prerequisites":["Producer: Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":["Research and a compatible producer authorize a finite Battlestar reserve: four Raptors and eight Vipers per owner. Queued launches reserve stock; the separate strategic-power button is not required.","Size is an authored physical envelope for this fictional design."],"tags":["aircraft","fighter","air","fighter","battlestar-zion","gun-only","forward-fire","resilient","jsl-roundel"],"image":null,"source":"release","tier":5},{"id":"roster.coalition.aircraft.strata-spear","name":"Strata Spear","kind":"unit","faction":"jslc","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Strata Spear fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1950"},{"label":"Training","value":"37 s"},{"label":"Health","value":"255"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"72"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"deep strike"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"22 m · fictional"},{"label":"Wingspan / outer width","value":"18 m · fictional"},{"label":"Physical height","value":"6 m · fictional"},{"label":"Gross mass reference","value":"35 t · representative"}],"prerequisites":["Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed.","Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.","Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit."],"counters":["Protect likely targets with air defense."],"notes":["Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.","Size is an authored physical envelope for this fictional design."],"tags":["aircraft","bomber","air","bunker-strike","deep-target","ground-airbase","carrier-capable","jsl-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.vehicle.dvora-boat","name":"INS Nahshol (910)","kind":"unit","faction":"jslc","role":"Patrol craft","description":"A small combat boat that operates on navigable water.","flavor":"A compact Dvora-class patrol-boat identity: a sharp bow, small cabin and working deck rather than a miniature destroyer.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"800"},{"label":"Training","value":"15 s"},{"label":"Health","value":"153"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"naval"},{"label":"Speed","value":"92"},{"label":"Base damage","value":"15"},{"label":"Range","value":"105"},{"label":"Reload","value":"0.7 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"25 m · representative"},{"label":"Outer beam / deck width","value":"5.5 m · representative"},{"label":"Height envelope","value":"7 m · representative"}],"prerequisites":["Producer: Naval Complex Disko Bay","Navigable water beside the producer"],"tips":["Use waterways to cover crossings and intercept exposed coastal units."],"counters":["Contest narrow water routes with surface-capable weapons."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["vehicle","patrol","naval","naval","patrol","clean-slate-hull"],"image":"img/f853ac1cd11256b706.webp","source":"release","tier":1},{"id":"roster.coalition.vehicle.saar-6-corvette","name":"INS Rimon (613)","kind":"unit","faction":"jslc","role":"Surface warship","description":"A larger naval combatant with the target coverage listed below. Produces aircraft.","flavor":"The Sa’ar 6 identity brings a compact corvette hull and angular superstructure to the faction’s fictional fleet.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1600"},{"label":"Training","value":"32 s"},{"label":"Health","value":"704"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"naval"},{"label":"Speed","value":"62"},{"label":"Base damage","value":"57"},{"label":"Range","value":"210"},{"label":"Reload","value":"1.1 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Flight deck","value":"Helicopter deck"},{"label":"Aircraft capacity","value":"1"},{"label":"Included aircraft","value":"1"},{"label":"Default air group","value":"1 × MH-60R Seahawk"},{"label":"Deck mass budget","value":"15 t · game limit"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"90 m · published"},{"label":"Outer beam / deck width","value":"13 m · published"},{"label":"Height envelope","value":"28 m · representative"}],"prerequisites":["Producer: Naval Complex Disko Bay","A completed research facility","Navigable water beside the producer"],"tips":["Secure water access and keep the ship in range of the battle it is supporting."],"counters":["Concentrate surface-capable fire rather than feeding units into its range."],"notes":["The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.","Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.","Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.","Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["vehicle","warship","naval","naval","corvette","air-defense","clean-slate-hull"],"image":"img/9a7b13e1c6f98b1edd.webp","source":"release","tier":3},{"id":"roster.coalition.vehicle.arleigh-burke-destroyer","name":"USS Amittai (DDG-248)","kind":"unit","faction":"jslc","role":"Surface warship","description":"A larger naval combatant with the target coverage listed below. Produces aircraft.","flavor":"A recognizable destroyer class with a long hull, forward gun and substantial deckhouse; no particular flight or ship is specified.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2200"},{"label":"Training","value":"41 s"},{"label":"Health","value":"789"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"naval"},{"label":"Speed","value":"62"},{"label":"Base damage","value":"64"},{"label":"Range","value":"210"},{"label":"Reload","value":"1.1 s"},{"label":"Targets","value":"ground, naval"},{"label":"Flight deck","value":"Helicopter deck"},{"label":"Aircraft capacity","value":"2"},{"label":"Included aircraft","value":"2"},{"label":"Default air group","value":"2 × MH-60R Seahawk"},{"label":"Deck mass budget","value":"30 t · game limit"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"155.29 m · published"},{"label":"Outer beam / deck width","value":"18 m · published"},{"label":"Height envelope","value":"45 m · representative"}],"prerequisites":["Producer: Naval Complex Disko Bay","A completed research facility","Navigable water beside the producer"],"tips":["Secure water access and keep the ship in range of the battle it is supporting."],"counters":["Concentrate surface-capable fire rather than feeding units into its range."],"notes":["The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.","Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.","Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.","Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["vehicle","warship","naval","naval","destroyer","missile","helios-laser","ciws","clean-slate-hull"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.vehicle.seawolf-submarine","name":"USS Coelacanth (SSN-36)","kind":"unit","faction":"jslc","role":"Concealed naval attacker","description":"A naval attacker with the game’s concealment behavior.","flavor":"A Seawolf-class identity, represented by a low streamlined hull and sail. Its concealment and weapons follow the game rules.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2400"},{"label":"Training","value":"43 s"},{"label":"Health","value":"796"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"naval"},{"label":"Speed","value":"62"},{"label":"Base damage","value":"64"},{"label":"Range","value":"210"},{"label":"Reload","value":"1.1 s"},{"label":"Targets","value":"ground, naval"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"107.6 m · published"},{"label":"Outer beam / deck width","value":"12.2 m · published"},{"label":"Height envelope","value":"15 m · representative"}],"prerequisites":["Producer: Naval Complex Disko Bay","A completed research facility","Navigable water beside the producer"],"tips":["Use concealment to approach, then remember firing reveals the unit."],"counters":["Bring detection and weapons able to engage naval targets."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","The submarine height includes hull and sail; only part of that envelope is visible above water."],"tags":["vehicle","submarine","naval","naval","submarine","stealth","clean-slate-hull"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.vehicle.ins-adir","name":"INS Adir (CVN-107)","kind":"unit","faction":"jslc","role":"Mobile aircraft production","description":"A naval production platform that trains compatible aircraft while operational. Produces aircraft.","flavor":"INS Adir (CVN-107) is a fictional faction vessel built around the authored Ford-class carrier concept: a broad flight deck and starboard island.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"4200"},{"label":"Training","value":"70 s"},{"label":"Health","value":"926"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"naval"},{"label":"Speed","value":"62"},{"label":"Weapon","value":"Unarmed"},{"label":"Flight deck","value":"CATOBAR"},{"label":"Aircraft capacity","value":"16"},{"label":"Included aircraft","value":"8"},{"label":"Default air group","value":"1 × F-35C Lightning II; 1 × F/A-18E Super Hornet; 1 × F/A-18F Super Hornet; 1 × EA-18G Growler; 1 × E-2D Advanced Hawkeye; 1 × CMV-22B Osprey; 1 × MH-60R Seahawk; 1 × MH-60S Seahawk"},{"label":"Deck mass budget","value":"300 t · game limit"},{"label":"Tier","value":"5"},{"label":"Physical length","value":"337.11 m · published"},{"label":"Outer beam / deck width","value":"78.03 m · published"},{"label":"Height envelope","value":"65 m · representative"},{"label":"Hull beam","value":"40.84 m"}],"prerequisites":["Producer: Naval Complex Disko Bay","A completed research facility","Navigable water beside the producer"],"tips":["Protect the flight deck and keep supply available for its queue."],"counters":["Threaten the production platform to interrupt reinforcement."],"notes":["The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.","Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.","Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.","Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["vehicle","carrier","naval","naval","carrier","aircraft-production","clean-slate-hull","no-roundel"],"image":"img/b513e76d2f74d1c32a.webp","source":"release","tier":5},{"id":"roster.coalition.vehicle.wasp-class-lhd","name":"USS Westmark (LHD-26)","kind":"unit","faction":"jslc","role":"Amphibious assault ship","description":"A large amphibious ship combining a five-aircraft default group, ground-cargo space and two included LCACs. Produces aircraft.","flavor":"The expeditionary roster emphasizes specialized equipment working together. USS Westmark (LHD-26) fills its mobile aircraft production position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"3600"},{"label":"Training","value":"62 s"},{"label":"Health","value":"841"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"naval"},{"label":"Speed","value":"62"},{"label":"Weapon","value":"Unarmed"},{"label":"Ground payload points","value":"24"},{"label":"Flight deck","value":"STOVL / rotorcraft"},{"label":"Aircraft capacity","value":"8"},{"label":"Included aircraft","value":"5"},{"label":"Default air group","value":"1 × F-35B Lightning II; 1 × MV-22B Osprey; 1 × CH-53K King Stallion; 1 × AH-1Z Viper; 1 × UH-1Y Venom"},{"label":"Deck mass budget","value":"180 t · game limit"},{"label":"Included LCACs","value":"2"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"257.25 m · published"},{"label":"Outer beam / deck width","value":"42 m · representative"},{"label":"Height envelope","value":"55 m · representative"},{"label":"Hull beam","value":"32.31 m"}],"prerequisites":["Producer: Naval Complex Disko Bay","A completed research facility","Navigable water beside the producer"],"tips":["Keep the ship offshore while aircraft and landing craft deliver the force.","Stage cargo in docked LCACs before launching the assault."],"counters":["Concentrated naval and air attacks.","Loss of embarked units when their transport is destroyed."],"notes":["The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.","Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.","Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.","Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system.","Well-deck craft launch and recover only through the stern gate.","Ground cargo uses 24 payload points. One Merkava uses 8 points, a light vehicle 4, and a rifle infantry unit 1. These are game load limits, separate from aircraft deck space.","Transfer nearby ground units to the ship or its docked LCAC, launch the craft, then choose a clear beach. A beach-assault order follows a traversable route and unloads only when clear ground is available. Recover the surviving craft for reuse.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["vehicle","carrier","naval","naval","carrier","well-deck","stovl-deck","heavy-transport","aircraft-production","clean-slate-hull","no-roundel"],"image":"img/f14e247bb524b57391.webp","source":"release","tier":4},{"id":"roster.coalition.vehicle.lcac-landing-craft","name":"LCAC Shoal (LCAC-180)","kind":"unit","faction":"jslc","role":"Amphibious landing connector","description":"An unarmed air-cushion landing craft that carries actual ground units from its LHD across water and onto clear land.","flavor":"The expeditionary roster emphasizes specialized equipment working together. LCAC Shoal (LCAC-180) fills its transport position.","status":"expanded","statusLabel":"Included ship complement","stats":[{"label":"Replacement supply","value":"750"},{"label":"Replacement time","value":"20 s"},{"label":"Health","value":"368"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"naval"},{"label":"Speed","value":"85"},{"label":"Weapon","value":"Unarmed"},{"label":"Ground payload points","value":"8"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"28 m · published"},{"label":"Outer beam / deck width","value":"14.7 m · published"},{"label":"Height envelope","value":"7 m · representative"}],"prerequisites":["Two craft included with a completed USS Westmark (LHD-26)","Lost craft: enable paid Auto complement on the ship; supply, research and queue requirements still apply"],"tips":["Protect the beach approach before committing a loaded craft.","Use the same surviving craft for repeated trips."],"counters":["Enemy fire during launch or beach approach.","Blocked shore routes and crowded unloading ground."],"notes":["Well-deck craft launch and recover only through the stern gate.","Ground cargo uses 8 payload points. One Merkava uses 8 points, a light vehicle 4, and a rifle infantry unit 1. These are game load limits, separate from aircraft deck space.","Transfer nearby ground units to the ship or its docked LCAC, launch the craft, then choose a clear beach. A beach-assault order follows a traversable route and unloads only when clear ground is available. Recover the surviving craft for reuse.","The LHD includes exactly two LCACs in its purchase price. This craft is not sold as an ordinary standalone unit. Lost craft use paid ship replenishment; the listed supply and time are replacement values.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Ship height is a representative waterline-to-mast visual envelope."],"tags":["vehicle","transport","naval","naval","amphibious","transport","heavy-transport","bundled-only","well-deck-child","clean-slate-hull","no-roundel"],"image":"img/6886e96eb7b24ff6c7.webp","source":"release","tier":4},{"id":"roster.coalition.vehicle.laser-drill","name":"Maccabee Laser Drill","kind":"unit","faction":"jslc","role":"Close assault","description":"A short-range attacker that trades safe reach for a heavier hit.","flavor":"Maccabee is a fictional breach machine whose drill makes its engineering purpose visible at a glance.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1750"},{"label":"Training","value":"35 s"},{"label":"Health","value":"119"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"30"},{"label":"Range","value":"65"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"demolish, deep strike"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"10 m · fictional"},{"label":"Body width","value":"4 m · fictional"},{"label":"Physical height","value":"4 m · fictional"}],"prerequisites":["Producer: Motor Pool","A completed research facility"],"tips":["Approach behind a screen, then close on a vulnerable structure or unit.","Demolish: approach a visible surface target for a single enhanced hit.","Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.","Actions share one readiness timer: demolish 20s, deep strike 12s. Using an action briefly reveals the unit."],"counters":["Keep distance and fire during its approach."],"notes":["A surface unit does not by itself create an underground route or invasion squad.","Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.","Size is an authored physical envelope for this fictional design."],"tags":["vehicle","breacher","ground","laser-drill","underground-invasion","deep-target","no-roundel"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.building.hq-command","name":"HQ Command","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces vehicle.","flavor":"The expeditionary roster emphasizes specialized equipment working together. HQ Command fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2000"},{"label":"Construction","value":"35 s"},{"label":"Health","value":"2286"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","headquarters","builder"],"image":"img/27eacc5c8cccc8707a.webp","source":"release","tier":1},{"id":"roster.coalition.building.fusion-yard","name":"Fusion Yard","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Fusion Yard fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"800"},{"label":"Construction","value":"16 s"},{"label":"Health","value":"634"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","power"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.building.logistics-exchange","name":"Logistics Exchange","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Generates supply while operational. Accepts returning resource workers.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Logistics Exchange fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"950"},{"label":"Construction","value":"20 s"},{"label":"Health","value":"598"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passive supply","value":"4.75/s"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","economy","dropoff"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.building.operator-school","name":"Operator School","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces infantry.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Operator School fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"700"},{"label":"Construction","value":"17 s"},{"label":"Health","value":"588"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","infantry"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.building.motor-pool","name":"Motor Pool","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces vehicle.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Motor Pool fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1650"},{"label":"Construction","value":"30 s"},{"label":"Health","value":"693"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","vehicle"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.building.flight-wing","name":"Flight Wing","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces aircraft.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Flight Wing fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1550"},{"label":"Construction","value":"30 s"},{"label":"Health","value":"689"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","aircraft"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.building.analysis-bureau","name":"Analysis Bureau","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Analysis Bureau fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2100"},{"label":"Construction","value":"38 s"},{"label":"Health","value":"862"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","tech","research"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.building.orbital-relay","name":"Orbital Relay","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Orbital Relay fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2500"},{"label":"Construction","value":"45 s"},{"label":"Health","value":"862"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Tier","value":"4"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","support","intelligence"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.building.drone-foundry","name":"Drone Foundry","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces aircraft.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Drone Foundry fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1700"},{"label":"Construction","value":"32 s"},{"label":"Health","value":"762"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","unmanned"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.building.repair-depot","name":"Repair Depot","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Automatically repairs your nearby equipment.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Repair Depot fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"900"},{"label":"Construction","value":"20 s"},{"label":"Health","value":"663"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate."],"tags":["building","structure","ground","repair","service"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.building.trade-uplink","name":"Trade Uplink","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Generates supply while operational.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Trade Uplink fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2600"},{"label":"Construction","value":"42 s"},{"label":"Health","value":"798"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passive supply","value":"13/s"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","economy","income"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.building.strategic-vault","name":"Strategic Vault","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Strategic Vault fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"3200"},{"label":"Construction","value":"55 s"},{"label":"Health","value":"957"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"5"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Building or training this asset does not itself activate the separate strategic-power catalog."],"tags":["building","structure","ground","superweapon","strategic"],"image":null,"source":"release","tier":5},{"id":"roster.coalition.building.naval-complex-disko-bay","name":"Naval Complex Disko Bay","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces vehicle, aircraft.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Naval Complex Disko Bay fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2800"},{"label":"Construction","value":"48 s"},{"label":"Health","value":"874"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"4"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","naval","production","clean-slate-hull"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.building.orbital-platform","name":"JSL Orbital Platform","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The expeditionary roster emphasizes specialized equipment working together. JSL Orbital Platform fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"3600"},{"label":"Construction","value":"60 s"},{"label":"Health","value":"973"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Deep detection","value":"480"},{"label":"Actions","value":"deep scan"},{"label":"Tier","value":"5"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Deep scan: choose a point within 480; reveals underground structures in the scan area for 20 seconds. The onboard sensor also refreshes nearby contacts automatically.","Actions share one readiness timer: deep scan 20s. Using an action briefly reveals the unit.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Building or training this asset does not itself activate the separate strategic-power catalog.","Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node."],"tags":["building","structure","ground","orbital","underground-detection","space-laser","strategic"],"image":null,"source":"release","tier":5},{"id":"roster.coalition.building.dirt-airfield","name":"Forward Dirt Airfield","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces aircraft.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Forward Dirt Airfield fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"750"},{"label":"Construction","value":"15 s"},{"label":"Health","value":"590"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","aircraft","forward-strip","austere"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.building.wendys-expeditionary-trailer","name":"Wendy's Mobile Expeditionary Trailer","kind":"building","faction":"jslc","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Wendy's Mobile Expeditionary Trailer fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"600"},{"label":"Construction","value":"12 s"},{"label":"Health","value":"584"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","support","morale-anchor","supply-aura","forward-logistics"],"image":"img/3aacabb5726c0d6ca3.webp","source":"release","tier":1},{"id":"roster.coalition.defense.arrow-interceptor","name":"Arrow Interceptor","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Arrow Interceptor fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1800"},{"label":"Construction","value":"30 s"},{"label":"Health","value":"834"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"36"},{"label":"Range","value":"360"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"4"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.","While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted."],"tags":["defense","defense","ground","anti-ballistic","abm","missile","layered-defense"],"image":"img/e2929754fc8fce364c.webp","source":"release","tier":4},{"id":"roster.coalition.defense.davids-sling","name":"David's Sling","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The expeditionary roster emphasizes specialized equipment working together. David's Sling fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1250"},{"label":"Construction","value":"25 s"},{"label":"Health","value":"744"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"32"},{"label":"Range","value":"360"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted."],"tags":["defense","defense","ground","anti-air","missile","anti-cruise","layered-defense"],"image":"img/a07b851f58237251cf.webp","source":"release","tier":3},{"id":"roster.coalition.defense.watch-post","name":"Watch Post","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Watch Post fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"500"},{"label":"Construction","value":"12 s"},{"label":"Health","value":"580"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"23"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Surface detection","value":"320"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140."],"tags":["defense","defense","ground","detection","garrison"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.defense.rapier-emplacement","name":"Rapier Emplacement","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"Rapier is this roster’s fixed cannon emplacement; its name does not identify the real Rapier missile system.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"900"},{"label":"Construction","value":"18 s"},{"label":"Health","value":"663"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"26"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":[],"tags":["defense","defense","ground","anti-ground","cannon"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.defense.iron-dome","name":"Iron Dome","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Iron Dome fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1050"},{"label":"Construction","value":"20 s"},{"label":"Health","value":"669"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"29"},{"label":"Range","value":"360"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted."],"tags":["defense","defense","ground","anti-air","missile","c-ram","drone-kill","layered-defense"],"image":"img/10a07dce9a3b10df0d.webp","source":"release","tier":2},{"id":"roster.coalition.defense.cram-centurion","name":"Centurion C-RAM (Land CIWS)","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Centurion C-RAM (Land CIWS) fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1100"},{"label":"Construction","value":"20 s"},{"label":"Health","value":"671"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"29"},{"label":"Range","value":"360"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield."],"tags":["defense","defense","ground","ciws","point-defense","gatling","anti-air","anti-missile","layered-defense"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.defense.iron-beam","name":"Iron Beam HEL","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The real Iron Beam identity suggests a directed-energy installation. Its game behavior is the explicitly listed point-defense and targeting system.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1450"},{"label":"Construction","value":"25 s"},{"label":"Health","value":"752"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"30"},{"label":"Range","value":"360"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.","While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted."],"tags":["defense","defense","ground","point-defense","directed-energy","laser","ciws","shield","layered-defense"],"image":"img/66c94d120095a7db26.webp","source":"release","tier":3},{"id":"roster.coalition.defense.aegis-bunker","name":"Aegis Bunker","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Aegis Bunker fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"900"},{"label":"Construction","value":"19 s"},{"label":"Health","value":"1094"},{"label":"Armor reduction","value":"40%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"26"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140."],"tags":["defense","defense","ground","bunker","garrison","fortification","buildable"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.defense.airfield-baffle-tent","name":"Airfield Revetment Baffle Tent","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Airfield Revetment Baffle Tent fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"500"},{"label":"Construction","value":"12 s"},{"label":"Health","value":"580"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"23"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":[],"tags":["defense","defense","ground","defense","building","airfield-addon","radar-stealth","camouflage","concealment"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.defense.hardened-aircraft-shelter","name":"Hardened Aircraft Shelter (Mega-HAS)","kind":"defense","faction":"jslc","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The expeditionary roster emphasizes specialized equipment working together. Hardened Aircraft Shelter (Mega-HAS) fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1350"},{"label":"Construction","value":"25 s"},{"label":"Health","value":"681"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"27"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140."],"tags":["defense","defense","ground","defense","building","hardened-shelter","garrison","blast-resistant","radar-shielded","e4b-scale"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.upgrade.composite-plating","name":"Composite Plating","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Composite Plating serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1200 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","vehicle","armor"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.upgrade.networked-optics","name":"Networked Optics","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Networked Optics serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1000 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","range","vision"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.upgrade.smart-munitions","name":"Smart Munitions","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Smart Munitions serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1500 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","missile","damage"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.upgrade.field-trauma-kits","name":"Field Trauma Kits","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Field Trauma Kits serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"800 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","infantry","healing"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.upgrade.advanced-avionics","name":"Advanced Avionics","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Advanced Avionics serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1750 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","aircraft","speed"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.upgrade.reactive-countermeasures","name":"Reactive Countermeasures","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Reactive Countermeasures serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1600 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","aircraft","survivability"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.upgrade.expeditionary-logistics","name":"Expeditionary Logistics","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Expeditionary Logistics serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1400 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","economy","production"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.upgrade.adaptive-camouflage","name":"Adaptive Camouflage","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Adaptive Camouflage serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1900 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","stealth","infantry"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.upgrade.hardened-datalinks","name":"Hardened Datalinks","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Hardened Datalinks serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2100 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","electronic-warfare","resistance"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.upgrade.subsurface-aperture","name":"Subsurface Synthetic Aperture","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Subsurface Synthetic Aperture serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2300 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","orbital","underground-detection","deep-target"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.upgrade.carrier-strike-certification","name":"Carrier Strike Certification","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Carrier Strike Certification serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1800 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","carrier-capable","bunker-strike","aircraft"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.upgrade.triple-pulse-penetrator","name":"Triple-Pulse Penetrator","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Triple-Pulse Penetrator serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2500 research"},{"label":"Catalog tier","value":"5"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","space-laser","deep-target","bunker-strike"],"image":null,"source":"release","tier":5},{"id":"roster.coalition.upgrade.conformal-fuel-tanks","name":"Conformal Fuel Tanks (CFT)","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"IAF-engineered conformal fuselage fuel tanks for F-16I Sufa, F-15I Ra'am, and F-35 Adir. Extends combat radius and flight loiter time by +40% without sacrificing underwing weapon pylons.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1200 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","aircraft","range","loiter","cft","iaf-doctrine"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.upgrade.advanced-pilot-hud","name":"Advanced Pilot Helmet HUD (DASH/TARGO)","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Elbit DASH / TARGO high-off-boresight helmet-mounted display system. Allows pilots to lock missiles and sensors simply by looking at targets, granting instant target acquisition and +35% missile engagement range.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1400 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","aircraft","hud","targeting","range","iaf-doctrine"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.upgrade.jslc-c4i-uplink","name":"JSLC C4I Tactical Datalink Uplink","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Integrates F-35, F-16, and F-15 avionics directly with the JSL C4I battlefield management network. Enables aircraft to coordinate real-time orbital laser strikes and instant sensor-to-shooter targeting.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1800 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","aircraft","c4i","orbital","datalink","iaf-doctrine"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.upgrade.jslc-defensive-umbrella","name":"JSLC Defensive Shield Umbrella (18% Intercept)","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Networked missile and strike defense linking aircraft sensor fusion with ground-based Iron Dome, Iron Beam, and Arrow batteries. Provides an active 18% likelihood that any incoming hostile strike or missile is intercepted and defeated by a JSLC defensive shot.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2200 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","defense","shield","interception-18pct","superweapon-defense","iaf-doctrine"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.upgrade.orbital-heat-shielding","name":"Orbital Re-Entry Heat Shielding","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Advanced ceramic ablation tiles and retro-thrusters. Eliminates landing attrition damage when deploying ground forces from the JSL Orbital Platform.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1100 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","orbital","transport","armor","jsl-drop"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.upgrade.quantum-beacon-guidance","name":"Quantum Beacon Drop Guidance","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Quantum entanglement beacon coordinates with JSL satellite telemetry, reducing orbital insertion drop scatter from +/-80m to 0m pinpoint accuracy.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1350 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","orbital","transport","precision","jsl-drop"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.upgrade.expanded-orbital-cryo-bays","name":"Expanded Orbital Cryo-Bays","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Expands JSL Orbital Platform cargo berths from 2 light units to 6 heavy combat vehicles (enabling orbital drops of Paladin Tanks, Bulldozers, and Heavy Rigs).","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1750 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","orbital","transport","capacity","jsl-drop"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.upgrade.rapid-orbital-sling","name":"Rapid Suborbital Magnetic Sling","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Superconducting magnetic mass-driver accelerates orbital drop reload cycles, slashing JSL transport cooldown from 90s to 45s.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2000 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","orbital","transport","speed","jsl-drop"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.upgrade.tomahawk-cruise-missiles","name":"Tomahawk Cruise Missile Loadout","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Outfits B-52H Stratofortress and F-15I Ra'am with terrain-following BGM-109 Tomahawk land-attack cruise missiles (+100% range, terrain contour masking).","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1500 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","upgrade","missile","tomahawk","cruise-missile","standoff"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.upgrade.covenant-anthem-missiles","name":"Covenant Anthem Hypersonic Missiles","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Outfits B-52H and F-15 with next-generation Covenant Anthem hypersonic stealth cruise missiles with quantum terminal tracking, bypassing Point Defense grids.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2200 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","upgrade","missile","hypersonic","stealth-missile","deep-target"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.upgrade.aerial-refueling-doctrine","name":"Aerial Refueling Logistics Doctrine","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Establishes institutional aerial tanker integration. Increases all tactical combat aircraft speed by +20%, extends loiter duration by +50%, and enables automatic in-flight payload replenishments.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1500 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","aircraft","logistics","aerial-refueling","endurance"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.upgrade.mega-has-blast-doors","name":"Ferro-Titanium Blast Shielding","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Upgrades all Hardened Aircraft Shelters with multi-layer ferro-titanium blast doors and subterranean shock absorption, raising shelter HP by +50% and granting complete EMP immunity.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1250 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","defense","armor","hardened-shelter"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.support-power.timed-aerial-refueling","name":"Strategic Aerial Refueling (KC-135 / KC-46)","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Superpower: Scrambles an off-map KC-135 Stratotanker / KC-46 Pegasus in a sweeping aerial refueling orbit, instantly refuelling and rearming all airborne combat aircraft (+35% speed, +50% range, restored munitions).","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"0 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"75 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","logistics","aerial-refueling","air-support"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.support-power.jsl-orbital-transport","name":"JSL Orbital Drop Transport","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Suborbital tactical insertion from the JSL Orbital Platform. Drops combat units directly anywhere on the map with orbital heat shielding and beacon guidance.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2 command"},{"label":"Catalog tier","value":"2"},{"label":"Listed cooldown","value":"90 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","orbital","transport","reinforcement","airdrop","jsl-drop"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.support-power.csar-extraction","name":"USAF Pararescue (PJ) CSAR Extraction","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Periodic Superpower: Deploys an elite USAF Pararescue (PJ) team and combat hoist helicopter to extract stranded or downed pilots anywhere on the map, restoring +20% PR Legitimacy.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"600 command"},{"label":"Catalog tier","value":"2"},{"label":"Listed cooldown","value":"90 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","rescue","logistics","airdrop","csar"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.support-power.bribe-river-guides","name":"Bribe Bedouin River Guides","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Pay $150 supply to local Bedouin scouts to reveal shallow river fords, gravel sandbars, and fordable crossings across the river.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"150 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"40 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","recon","fording","river","intel","bribery"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.support-power.combat-engineer-bridge-demo","name":"Combat Engineer Bridge Demolition (C4)","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Orders Combat Engineers or strike elements to plant demolition charges on a river bridge, collapsing the deck into the water. Drops ground transit and opens the canal waterway for capital warships.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"150 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"30 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","engineering","demolition","bridge","canal","waterway"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.support-power.combat-engineer-bridge-repair","name":"Combat Engineer Pontoon Bridge Repair","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Dispatches Combat Engineers (D9 Bulldozer / SCV) to reconstruct a collapsed bridge using heavy modular steel pontoons and Bailey trusses, restoring ground transit.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"250 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"45 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","engineering","repair","bridge","pontoon"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.support-power.deploy-combat-dredger","name":"Deploy USACE Cutwater (HD-18)","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Deploys a specialized amphibious/naval engineering hopper dredger. Uses hydraulic suction cutterheads to deepen shallow canal shoals and widen waterways (+4ft depth per cycle), allowing heavy destroyers and corvettes to transit inland.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"400 command"},{"label":"Catalog tier","value":"2"},{"label":"Listed cooldown","value":"60 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","naval","engineering","dredging","canal","waterway","clean-slate-hull"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.upgrade.sar-river-bathymetry","name":"Orbital SAR Bathymetric Radar Scan","kind":"upgrade","faction":"jslc","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Space-based synthetic aperture radar continuously maps river depth contours and reveals all shallow fords and sandbars in real-time.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"800 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","recon","orbital","fording","bathymetry","radar"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.support-power.supply-pallets","name":"Supply Pallets","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Supply Pallets serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"90 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","economy","airdrop"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.support-power.recon-sweep","name":"Recon Sweep","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Recon Sweep serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"75 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","reveal","intelligence"],"image":null,"source":"release","tier":1},{"id":"roster.coalition.support-power.rapid-deployment","name":"Rapid Deployment","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Rapid Deployment serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2 command"},{"label":"Catalog tier","value":"2"},{"label":"Listed cooldown","value":"120 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","infantry","airdrop"],"image":null,"source":"release","tier":2},{"id":"roster.coalition.support-power.signal-blackout","name":"Signal Blackout","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Signal Blackout serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"3 command"},{"label":"Catalog tier","value":"3"},{"label":"Listed cooldown","value":"150 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","electronic-warfare","disable"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.support-power.precision-salvo","name":"Precision Salvo","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Precision Salvo serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"3 command"},{"label":"Catalog tier","value":"3"},{"label":"Listed cooldown","value":"180 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","strike","precision"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.support-power.wing-command","name":"Wing Command","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Wing Command serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"4 command"},{"label":"Catalog tier","value":"4"},{"label":"Listed cooldown","value":"210 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","airstrike","area"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.support-power.orbital-ground-scan","name":"Orbital Ground Scan","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Orbital Ground Scan serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"3 command"},{"label":"Catalog tier","value":"3"},{"label":"Listed cooldown","value":"135 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","orbital","reveal","underground-detection"],"image":null,"source":"release","tier":3},{"id":"roster.coalition.support-power.skyglass-lance","name":"Skyglass Lance","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Skyglass Lance serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"4 command"},{"label":"Catalog tier","value":"4"},{"label":"Listed cooldown","value":"220 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","orbital","space-laser","deep-target","precision"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.support-power.skyglass-sweep","name":"Skyglass Sweep","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Skyglass Sweep serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"4 command"},{"label":"Catalog tier","value":"4"},{"label":"Listed cooldown","value":"230 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","orbital","space-laser","area"],"image":null,"source":"release","tier":4},{"id":"roster.coalition.support-power.high-orbit-impact","name":"High-Orbit Impact","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"High-Orbit Impact serves the coalition roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"5 command"},{"label":"Catalog tier","value":"5"},{"label":"Listed cooldown","value":"360 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","superweapon","area"],"image":null,"source":"release","tier":5},{"id":"roster.coalition.support-power.battlestar-zion","name":"Call Battlestar Zion","kind":"support","faction":"jslc","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Calls the orbital carrier into theater with four Raptors and eight Vipers.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"5 command"},{"label":"Catalog tier","value":"5"},{"label":"Listed cooldown","value":"420 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","battlestar-zion","orbital-carrier","reinforcement","aircraft-production"],"image":null,"source":"release","tier":5},{"id":"roster.directorate.infantry.penguin-emperor-zealot","name":"Penguin Emperor Zealot","kind":"unit","faction":"penguins","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Emperor Zealot fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"175"},{"label":"Training","value":"6 s"},{"label":"Health","value":"81"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"8"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall"],"tips":["Move with supporting weapons and avoid arriving one at a time."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","infantry","melee","psionic","plasma-shield"],"image":"img/8a193497f85eb249f8.webp","source":"release","tier":1},{"id":"roster.directorate.infantry.penguin-heavy-zealot","name":"Penguin Heavy Zealot","kind":"unit","faction":"penguins","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Heavy Zealot fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"350"},{"label":"Training","value":"10 s"},{"label":"Health","value":"151"},{"label":"Armor reduction","value":"35%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"56"},{"label":"Base damage","value":"9"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall"],"tips":["Move with supporting weapons and avoid arriving one at a time."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","infantry","melee","heavy-armor","psionic","plasma-shield"],"image":"img/8a193497f85eb249f8.webp","source":"release","tier":2},{"id":"roster.directorate.infantry.conscript-section","name":"Conscript Section","kind":"unit","faction":"penguins","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Conscript Section fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"150"},{"label":"Training","value":"6 s"},{"label":"Health","value":"81"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"8"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall"],"tips":["Move with supporting weapons and avoid arriving one at a time."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","rifle","mass"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.infantry.storm-sapper","name":"Storm Sapper","kind":"unit","faction":"penguins","role":"Close assault","description":"A short-range attacker that trades safe reach for a heavier hit.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Storm Sapper fills its close assault position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"325"},{"label":"Training","value":"9 s"},{"label":"Health","value":"82"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"20"},{"label":"Range","value":"65"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"lay mine"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall"],"tips":["Approach behind a screen, then close on a vulnerable structure or unit.","Lay mine: spend 25 supply on nearby clear ground. It arms after two seconds, lasts up to 180 seconds and triggers on approaching hostile ground troops. Limit: 32 active mines per owner.","Actions share one readiness timer: lay mine 8s. Using an action briefly reveals the unit."],"counters":["Keep distance and fire during its approach."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","breacher","ground","anti-building","mines"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.infantry.polar-engineer","name":"Polar Combat Engineer","kind":"unit","faction":"penguins","role":"Field repair","description":"An unarmed service unit that automatically restores your nearby equipment.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Polar Combat Engineer fills its field repair position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"275"},{"label":"Training","value":"8 s"},{"label":"Health","value":"214"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Actions","value":"capture"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall"],"tips":["Keep damaged vehicles within its service radius and protect it from direct fire.","Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.","Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit."],"counters":["Cut it off from the units it supports."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","repair","ground","engineer","capture","repair","overclock"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.infantry.field-surgeon","name":"Directorate Field Surgeon","kind":"unit","faction":"penguins","role":"Infantry medical support","description":"An unarmed support unit that restores your nearby infantry.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Directorate Field Surgeon fills its infantry medical support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"325"},{"label":"Training","value":"9 s"},{"label":"Health","value":"91"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Weapon","value":"Unarmed"},{"label":"Infantry healing","value":"8 HP/s"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall"],"tips":["Keep it close enough to help, behind the units taking fire."],"counters":["Separate it from its escort or focus the support unit."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","medic","ground","medic","healing","support","nanite"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.infantry.iron-lance","name":"Iron Lance","kind":"unit","faction":"penguins","role":"Anti-vehicle support","description":"A dedicated support weapon for engaging armored targets.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Iron Lance fills its anti-vehicle support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"375"},{"label":"Training","value":"10 s"},{"label":"Health","value":"97"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"48"},{"label":"Base damage","value":"37"},{"label":"Range","value":"190"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall"],"tips":["Use a front line to buy time for repeated shots."],"counters":["Pressure the weapon before it can exploit its reach."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","anti-armor","ground","anti-vehicle","rocket"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.infantry.frostbite-sniper","name":"Frostbite Sniper","kind":"unit","faction":"penguins","role":"Long-range infantry","description":"A deliberate long-range shooter with a slower firing cycle.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Frostbite Sniper fills its long-range infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"475"},{"label":"Training","value":"12 s"},{"label":"Health","value":"92"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"37"},{"label":"Range","value":"260"},{"label":"Reload","value":"1.8 s"},{"label":"Targets","value":"ground, naval"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall"],"tips":["Keep a clear gap between the shooter and approaching enemies."],"counters":["Close during reload or attack from multiple directions."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","sniper","ground","sniper","stealth","cryo","anti-infantry"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.infantry.skyguard-team","name":"Skyguard Team","kind":"unit","faction":"penguins","role":"Air defense","description":"A weapon assigned to air targets by the current game rules.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Skyguard Team fills its air defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"400"},{"label":"Training","value":"10 s"},{"label":"Health","value":"184"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"80"},{"label":"Base damage","value":"28"},{"label":"Range","value":"170"},{"label":"Reload","value":"0.4 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall"],"tips":["Cover valuable units and check the listed target domains before deploying."],"counters":["Attack from a domain it cannot engage or overwhelm its reload cycle."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","anti-air","ground","anti-air","missile"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.infantry.banner-officer","name":"Banner Officer","kind":"unit","faction":"penguins","role":"Command support","description":"An unarmed specialist whose value comes from its listed support and tactical actions.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Banner Officer fills its command support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"650"},{"label":"Training","value":"15 s"},{"label":"Health","value":"283"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Weapon","value":"Unarmed"},{"label":"Command support","value":"+15% expanded weapon damage within 150"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall","A completed research facility"],"tips":["Use only the actions shown in its current loadout; keep a combat escort."],"counters":["Pressure the escort, then the support unit."],"notes":["The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","command","ground","leadership","buff"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.infantry.spectre-agent","name":"Spectre Ghost Agent","kind":"unit","faction":"penguins","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Spectre Ghost Agent fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1250"},{"label":"Training","value":"26 s"},{"label":"Health","value":"106"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"11"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"demolish"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall","A completed research facility"],"tips":["Move with supporting weapons and avoid arriving one at a time.","Demolish: approach a visible surface target for a single enhanced hit.","Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","ghost","stealth","commando","demolition","antimatter-limpets","infiltration"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.infantry.ghost-minister","name":"Ghost Minister","kind":"unit","faction":"penguins","role":"Special operations","description":"An expensive infantry specialist with a stronger attack and selected tactical actions.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ghost Minister fills its special operations position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1600"},{"label":"Training","value":"32 s"},{"label":"Health","value":"118"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"35"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"capture"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or People's Hall","A completed research facility"],"tips":["Use the listed abilities against exposed targets; preserve the unit between engagements.","Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.","Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit."],"counters":["Detection and concentrated fire punish an isolated specialist."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","commando","ground","hero","infiltration","capture"],"image":null,"source":"release","tier":4},{"id":"roster.directorate.vehicle.gentle-elephant-builder","name":"Gentle Worker Elephant","kind":"unit","faction":"penguins","role":"Construction and support","description":"A worker that places and completes expanded structures.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Gentle Worker Elephant fills its construction and support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"450"},{"label":"Training","value":"12 s"},{"label":"Health","value":"217"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"6 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3 m · representative"}],"prerequisites":["Producer: Standard Headquarters or Central Directorate or Armored Works"],"tips":["Keep it alive until construction finishes and leave room around the foundation."],"counters":["Interrupt construction by threatening the assigned worker."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","builder","ground","builder","elephant","gentle","construction","heavy-worker","scv-equivalent"],"image":"img/2911fa126f0f73b440.webp","source":"release","tier":1},{"id":"roster.directorate.vehicle.atlantean-dragoon","name":"Atlantean Dragoon Walker","kind":"unit","faction":"penguins","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Atlantean Dragoon Walker fills its direct-fire vehicle position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"450"},{"label":"Training","value":"18 s"},{"label":"Health","value":"253"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Base damage","value":"25"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"3 m · representative"}],"prerequisites":["Producer: Armored Works"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","vehicle","walker","plasma","cybernetic"],"image":"img/ef9eb1b7b812f11c5a.webp","source":"release","tier":2},{"id":"roster.directorate.vehicle.prospector-truck","name":"Prospector Truck","kind":"unit","faction":"penguins","role":"Resource collection","description":"A worker that converts resource patches into spendable supply.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Prospector Truck fills its resource collection position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1100"},{"label":"Training","value":"21 s"},{"label":"Health","value":"194"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"58"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3.5 m · representative"}],"prerequisites":["Producer: Standard Headquarters or Central Directorate or Armored Works"],"tips":["Keep a short, defended route to a completed drop-off point."],"counters":["Pressure the worker or its return route."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","collector","ground","economy","collector"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.vehicle.lynx-scout-car","name":"Lynx Scout Car","kind":"unit","faction":"penguins","role":"Reconnaissance","description":"A mobile observer that helps expose concealed opposition.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Lynx Scout Car fills its reconnaissance position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"500"},{"label":"Training","value":"13 s"},{"label":"Health","value":"98"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"118.12"},{"label":"Base damage","value":"13"},{"label":"Range","value":"145"},{"label":"Reload","value":"0.7 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"5 m · representative"},{"label":"Body width","value":"2.1 m · representative"},{"label":"Physical height","value":"2.3 m · representative"}],"prerequisites":["Producer: Armored Works"],"tips":["Probe before committing expensive units and use its detection radius."],"counters":["Intercept the scout before its main force arrives."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","scout","ground","scout","fast"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.vehicle.redoubt-carrier","name":"Redoubt Carrier","kind":"unit","faction":"penguins","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Redoubt Carrier fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"700"},{"label":"Training","value":"17 s"},{"label":"Health","value":"273"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"85"},{"label":"Base damage","value":"13"},{"label":"Range","value":"85"},{"label":"Reload","value":"0.6 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"2.6 m · representative"}],"prerequisites":["Producer: Armored Works"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","transport","ground","transport","garrison"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.vehicle.foundry-tank","name":"Foundry Tank","kind":"unit","faction":"penguins","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Foundry Tank fills its direct-fire vehicle position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"900"},{"label":"Training","value":"21 s"},{"label":"Health","value":"261"},{"label":"Armor reduction","value":"25%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Base damage","value":"26"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Crew repair / order","value":"Up to 15% maximum HP"},{"label":"Crew repair rate","value":"2% maximum HP/s"},{"label":"Crew preparation","value":"3 s"},{"label":"Crew cooldown","value":"60 s"},{"label":"Physical length","value":"9 m · representative"},{"label":"Body width","value":"3.6 m · representative"},{"label":"Physical height","value":"2.8 m · representative"}],"prerequisites":["Producer: Armored Works"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force.","R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.","Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","main-battle","mass"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.vehicle.twinfang-flak","name":"Twinfang Flak","kind":"unit","faction":"penguins","role":"Air defense","description":"A weapon assigned to air targets by the current game rules.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Twinfang Flak fills its air defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1000"},{"label":"Training","value":"22 s"},{"label":"Health","value":"191"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"80"},{"label":"Base damage","value":"29"},{"label":"Range","value":"170"},{"label":"Reload","value":"0.4 s"},{"label":"Targets","value":"air, ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"3 m · representative"},{"label":"Physical height","value":"4 m · representative"}],"prerequisites":["Producer: Armored Works"],"tips":["Cover valuable units and check the listed target domains before deploying."],"counters":["Attack from a domain it cannot engage or overwhelm its reload cycle."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","anti-air","ground","dual-role","anti-air","anti-infantry","anti-ground"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.vehicle.seismic-cannon","name":"Seismic Cannon","kind":"unit","faction":"penguins","role":"Fire support","description":"A ranged support weapon with an impact area around its target.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Seismic Cannon fills its fire support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1400"},{"label":"Training","value":"29 s"},{"label":"Health","value":"188"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"42"},{"label":"Base damage","value":"87"},{"label":"Range","value":"300"},{"label":"Reload","value":"2.2 s"},{"label":"Targets","value":"ground, naval"},{"label":"Splash radius","value":"38"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"10 m · representative"},{"label":"Body width","value":"3.2 m · representative"},{"label":"Physical height","value":"3.4 m · representative"}],"prerequisites":["Producer: Armored Works","A completed research facility"],"tips":["Keep an escort and target groups rather than pursuing isolated scouts."],"counters":["Approach from an unguarded direction and force it away from the firing position."],"notes":["Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","artillery","ground","artillery","siege"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.vehicle.furnace-projector","name":"Furnace Projector","kind":"unit","faction":"penguins","role":"Close assault","description":"A short-range attacker that trades safe reach for a heavier hit.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Furnace Projector fills its close assault position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1150"},{"label":"Training","value":"24 s"},{"label":"Health","value":"106"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"26"},{"label":"Range","value":"65"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Splash radius","value":"38"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"3 m · representative"}],"prerequisites":["Producer: Armored Works","A completed research facility"],"tips":["Approach behind a screen, then close on a vulnerable structure or unit."],"counters":["Keep distance and fire during its approach."],"notes":["Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","breacher","ground","flame","anti-building"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.vehicle.rolling-bastion","name":"Rolling Bastion","kind":"unit","faction":"penguins","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Rolling Bastion fills its direct-fire vehicle position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2050"},{"label":"Training","value":"38 s"},{"label":"Health","value":"547"},{"label":"Armor reduction","value":"35%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"44"},{"label":"Base damage","value":"33"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"9 m · representative"},{"label":"Body width","value":"3.6 m · representative"},{"label":"Physical height","value":"2.8 m · representative"}],"prerequisites":["Producer: Armored Works","A completed research facility"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","heavy-armor","garrison"],"image":null,"source":"release","tier":4},{"id":"roster.directorate.vehicle.signal-breaker","name":"Signal Breaker","kind":"unit","faction":"penguins","role":"Command support","description":"An unarmed specialist whose value comes from its listed support and tactical actions.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Signal Breaker fills its command support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1300"},{"label":"Training","value":"27 s"},{"label":"Health","value":"293"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Weapon","value":"Unarmed"},{"label":"Actions","value":"disable"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"3 m · representative"}],"prerequisites":["Producer: Armored Works","A completed research facility"],"tips":["Use only the actions shown in its current loadout; keep a combat escort.","Disable: stop a visible hostile target within 180 for five seconds.","Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit."],"counters":["Pressure the escort, then the support unit."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","command","ground","electronic-warfare","support"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.vehicle.convoy-repairer","name":"Convoy Repairer","kind":"unit","faction":"penguins","role":"Field repair","description":"An unarmed service unit that automatically restores your nearby equipment.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Convoy Repairer fills its field repair position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"950"},{"label":"Training","value":"21 s"},{"label":"Health","value":"249"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3.5 m · representative"}],"prerequisites":["Producer: Armored Works"],"tips":["Keep damaged vehicles within its service radius and protect it from direct fire."],"counters":["Cut it off from the units it supports."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","repair","ground","repair","support"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.aircraft.ancient-puddle-jumper","name":"Ancient Puddle Jumper","kind":"unit","faction":"penguins","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ancient Puddle Jumper fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"750"},{"label":"Training","value":"22 s"},{"label":"Health","value":"200"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"56"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Aviation Yard"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","aircraft","suborbital","cloaking","drone-launcher"],"image":"img/33250c364d01757b53.webp","source":"release","tier":2},{"id":"roster.directorate.aircraft.firecrest-interceptor","name":"Firecrest Interceptor","kind":"unit","faction":"penguins","role":"Fighter","description":"An aircraft focused on aerial engagements; some loadouts also attack surface targets.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Firecrest Interceptor fills its fighter position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1200"},{"label":"Training","value":"26 s"},{"label":"Health","value":"205"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"58"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"17 m · representative"},{"label":"Wingspan / outer width","value":"12 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"30 t · representative"}],"prerequisites":["Producer: Aviation Yard"],"tips":["Check target domains and remaining missiles before committing."],"counters":["Layer air defense and exploit limited ammunition where listed."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","fighter","air","fighter","anti-air"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.aircraft.hammerfall-bomber","name":"Hammerfall Bomber","kind":"unit","faction":"penguins","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Hammerfall Bomber fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1750"},{"label":"Training","value":"34 s"},{"label":"Health","value":"232"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"66"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Aviation Yard","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","bomber","anti-building"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.aircraft.kite-gunship","name":"Kite Gunship","kind":"unit","faction":"penguins","role":"Gunship","description":"An armed aircraft for sustained pressure within its weapon range.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Kite Gunship fills its gunship position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1450"},{"label":"Training","value":"30 s"},{"label":"Health","value":"228"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"65"},{"label":"Base damage","value":"64"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"3"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: Aviation Yard","A completed research facility"],"tips":["Support the ground advance without lingering inside concentrated air defense."],"counters":["Use weapons that can reach its altitude."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","gunship","air","rotorcraft","anti-ground"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.aircraft.cloud-crane","name":"Cloud Crane","kind":"unit","faction":"penguins","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Cloud Crane fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1100"},{"label":"Training","value":"24 s"},{"label":"Health","value":"312"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"},{"label":"Operating length","value":"18 m · representative"},{"label":"Operating rotor width","value":"15 m · representative"},{"label":"Physical height","value":"4.8 m · representative"},{"label":"Gross mass reference","value":"12 t · representative"}],"prerequisites":["Producer: Aviation Yard"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","rotorcraft"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.aircraft.watchful-eye","name":"Watchful Eye","kind":"unit","faction":"penguins","role":"Reconnaissance","description":"A mobile observer that helps expose concealed opposition.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Watchful Eye fills its reconnaissance position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"850"},{"label":"Training","value":"19 s"},{"label":"Health","value":"112"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"125"},{"label":"Altitude","value":"75"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"5 m · representative"},{"label":"Wingspan / outer width","value":"9 m · representative"},{"label":"Physical height","value":"2 m · representative"},{"label":"Gross mass reference","value":"1.5 t · representative"}],"prerequisites":["Producer: Aviation Yard"],"tips":["Probe before committing expensive units and use its detection radius."],"counters":["Intercept the scout before its main force arrives."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","scout","air","recon","unmanned"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.aircraft.sunlance-prototype","name":"Sunlance Prototype","kind":"unit","faction":"penguins","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Sunlance Prototype fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2300"},{"label":"Training","value":"43 s"},{"label":"Health","value":"259"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"73"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Aviation Yard","A completed research facility"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","prototype","energy-weapon"],"image":null,"source":"release","tier":4},{"id":"roster.directorate.aircraft.valkyrie-cryo-sar","name":"PDA Valkyrie Cryo-SAR Skiff","kind":"unit","faction":"penguins","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. PDA Valkyrie Cryo-SAR Skiff fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1100"},{"label":"Training","value":"20 s"},{"label":"Health","value":"204"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"130"},{"label":"Base damage","value":"58"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"22 m · representative"},{"label":"Wingspan / outer width","value":"18 m · representative"},{"label":"Physical height","value":"6 m · representative"},{"label":"Gross mass reference","value":"45 t · representative"}],"prerequisites":["Producer: Aviation Yard"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","aircraft","rescue","csar","stasis"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.building.central-directorate","name":"Central Directorate","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces vehicle.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Central Directorate fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2000"},{"label":"Construction","value":"35 s"},{"label":"Health","value":"2286"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","headquarters","builder"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.building.reactor-block","name":"Reactor Block","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Reactor Block fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"700"},{"label":"Construction","value":"15 s"},{"label":"Health","value":"630"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","power"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.building.ore-bureau","name":"Ore Bureau","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Generates supply while operational. Accepts returning resource workers.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ore Bureau fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"900"},{"label":"Construction","value":"19 s"},{"label":"Health","value":"596"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passive supply","value":"4.5/s"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","economy","dropoff"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.building.people-hall","name":"People's Hall","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces infantry.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. People's Hall fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"650"},{"label":"Construction","value":"16 s"},{"label":"Health","value":"586"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","infantry"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.building.armored-works","name":"Armored Works","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces vehicle.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Armored Works fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1500"},{"label":"Construction","value":"28 s"},{"label":"Health","value":"687"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","vehicle"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.building.aviation-yard","name":"Aviation Yard","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces aircraft.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Aviation Yard fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1450"},{"label":"Construction","value":"29 s"},{"label":"Health","value":"685"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","aircraft"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.building.doctrine-institute","name":"Doctrine Institute","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Doctrine Institute fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2000"},{"label":"Construction","value":"37 s"},{"label":"Health","value":"857"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","tech","research"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.building.broadcast-ministry","name":"Broadcast Ministry","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Broadcast Ministry fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1700"},{"label":"Construction","value":"31 s"},{"label":"Health","value":"762"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Command support","value":"+15% expanded weapon damage within 150"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus."],"tags":["building","structure","ground","support","morale"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.building.automated-foundry","name":"Automated Foundry","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Generates supply while operational.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Automated Foundry fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2400"},{"label":"Construction","value":"40 s"},{"label":"Health","value":"790"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passive supply","value":"12/s"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","economy","income"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.building.service-bunker","name":"Service Bunker","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Automatically repairs your nearby equipment.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Service Bunker fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"850"},{"label":"Construction","value":"19 s"},{"label":"Health","value":"661"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate."],"tags":["building","structure","ground","repair","garrison"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.building.strategic-command","name":"Strategic Command","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Strategic Command fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2600"},{"label":"Construction","value":"46 s"},{"label":"Health","value":"866"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Tier","value":"4"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","support","intelligence"],"image":null,"source":"release","tier":4},{"id":"roster.directorate.building.skyfire-array","name":"Skyfire Array","kind":"building","faction":"penguins","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Skyfire Array fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"3300"},{"label":"Construction","value":"56 s"},{"label":"Health","value":"961"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"5"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Building or training this asset does not itself activate the separate strategic-power catalog."],"tags":["building","structure","ground","superweapon","strategic"],"image":null,"source":"release","tier":5},{"id":"roster.directorate.defense.frontier-bunker","name":"Frontier Bunker","kind":"defense","faction":"penguins","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Frontier Bunker fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"450"},{"label":"Construction","value":"11 s"},{"label":"Health","value":"578"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"23"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140."],"tags":["defense","defense","ground","garrison","anti-ground"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.defense.dragon-cannon","name":"Dragon Cannon","kind":"defense","faction":"penguins","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Dragon Cannon fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"850"},{"label":"Construction","value":"17 s"},{"label":"Health","value":"661"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"26"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Splash radius","value":"38"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point."],"tags":["defense","defense","ground","anti-ground","flame"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.defense.storm-flak","name":"Storm Flak","kind":"defense","faction":"penguins","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Storm Flak fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"950"},{"label":"Construction","value":"18 s"},{"label":"Health","value":"665"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"29"},{"label":"Range","value":"360"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"air"},{"label":"Splash radius","value":"38"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point."],"tags":["defense","defense","ground","anti-air","area"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.defense.citadel-node","name":"Citadel Node","kind":"defense","faction":"penguins","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Citadel Node fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1400"},{"label":"Construction","value":"24 s"},{"label":"Health","value":"1238"},{"label":"Armor reduction","value":"40%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"29"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Command support","value":"+15% expanded weapon damage within 150"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus."],"tags":["defense","defense","ground","fortification","buff"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.upgrade.mass-production","name":"Mass Production","kind":"upgrade","faction":"penguins","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Mass Production serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1200 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","production","vehicle"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.upgrade.laminated-armor","name":"Laminated Armor","kind":"upgrade","faction":"penguins","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Laminated Armor serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1400 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","vehicle","armor"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.upgrade.incendiary-compound","name":"Incendiary Compound","kind":"upgrade","faction":"penguins","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Incendiary Compound serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1100 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","flame","damage"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.upgrade.cadre-training","name":"Cadre Training","kind":"upgrade","faction":"penguins","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Cadre Training serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"900 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","infantry","veterancy"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.upgrade.formation-datalink","name":"Formation Datalink","kind":"upgrade","faction":"penguins","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Formation Datalink serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1600 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","vehicle","buff"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.upgrade.overpressure-shells","name":"Overpressure Shells","kind":"upgrade","faction":"penguins","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Overpressure Shells serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1750 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","artillery","damage"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.upgrade.counterbattery-radar","name":"Counterbattery Radar","kind":"upgrade","faction":"penguins","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Counterbattery Radar serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1300 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","detection","artillery"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.upgrade.experimental-reactor","name":"Experimental Reactor","kind":"upgrade","faction":"penguins","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Experimental Reactor serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2200 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","power","energy-weapon"],"image":null,"source":"release","tier":4},{"id":"roster.directorate.upgrade.national-mobilization","name":"National Mobilization","kind":"upgrade","faction":"penguins","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"National Mobilization serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2000 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","infantry","production"],"image":null,"source":"release","tier":4},{"id":"roster.directorate.support-power.reserve-column","name":"Reserve Column","kind":"support","faction":"penguins","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Reserve Column serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"90 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","reinforcement","vehicle"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.support-power.wideband-survey","name":"Wideband Survey","kind":"support","faction":"penguins","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Wideband Survey serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"70 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","reveal","detection"],"image":null,"source":"release","tier":1},{"id":"roster.directorate.support-power.fortify-sector","name":"Fortify Sector","kind":"support","faction":"penguins","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Fortify Sector serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2 command"},{"label":"Catalog tier","value":"2"},{"label":"Listed cooldown","value":"120 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","defense","repair"],"image":null,"source":"release","tier":2},{"id":"roster.directorate.support-power.rolling-barrage","name":"Rolling Barrage","kind":"support","faction":"penguins","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Rolling Barrage serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"3 command"},{"label":"Catalog tier","value":"3"},{"label":"Listed cooldown","value":"170 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","artillery","area"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.support-power.air-cordon","name":"Air Cordon","kind":"support","faction":"penguins","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Air Cordon serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"3 command"},{"label":"Catalog tier","value":"3"},{"label":"Listed cooldown","value":"165 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","airstrike","anti-vehicle"],"image":null,"source":"release","tier":3},{"id":"roster.directorate.support-power.shock-formation","name":"Shock Formation","kind":"support","faction":"penguins","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Shock Formation serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"4 command"},{"label":"Catalog tier","value":"4"},{"label":"Listed cooldown","value":"210 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","reinforcement","heavy-armor"],"image":null,"source":"release","tier":4},{"id":"roster.directorate.support-power.solar-tempest","name":"Solar Tempest","kind":"support","faction":"penguins","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Solar Tempest serves the directorate roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"5 command"},{"label":"Catalog tier","value":"5"},{"label":"Listed cooldown","value":"360 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","superweapon","area"],"image":null,"source":"release","tier":5},{"id":"roster.directorate.support-power.cryo-recovery","name":"Cryo-Stasis Aerial Recovery","kind":"support","faction":"penguins","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Periodic Superpower: Activates an orbital cryo-beam sweep from the Antarctic Outpost, recovering all downed flight crews into deep stasis.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"550 command"},{"label":"Catalog tier","value":"2"},{"label":"Listed cooldown","value":"85 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","rescue","translocation","logistics"],"image":null,"source":"release","tier":2},{"id":"roster.network.infantry.ms-rachel-workers","name":"Civilians Tricked by Ms. Rachel","kind":"unit","faction":"aoi","role":"Construction and support","description":"A worker that places and completes expanded structures.","flavor":"The Network roster combines improvised equipment with dispersed support. Civilians Tricked by Ms. Rachel fills its construction and support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"150"},{"label":"Training","value":"6 s"},{"label":"Health","value":"212"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Headquarters or Standard Barracks or Council House or Arms Bazaar"],"tips":["Keep it alive until construction finishes and leave room around the foundation."],"counters":["Interrupt construction by threatening the assigned worker."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","builder","ground","builder","worker","infantry","cheerful","construction","scv-equivalent"],"image":"img/88c239d06196405e47.webp","source":"release","tier":1},{"id":"roster.network.infantry.militia-infantry","name":"Militia Infantry","kind":"unit","faction":"aoi","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The Network roster combines improvised equipment with dispersed support. Militia Infantry fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"125"},{"label":"Training","value":"5 s"},{"label":"Health","value":"81"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"8"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Arms Bazaar"],"tips":["Move with supporting weapons and avoid arriving one at a time."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","rifle","mass"],"image":"img/d8316bb9b2d9a3e64e.webp","source":"release","tier":1},{"id":"roster.network.infantry.field-sapper","name":"Militia Combat Sapper","kind":"unit","faction":"aoi","role":"Field repair","description":"An unarmed service unit that automatically restores your nearby equipment.","flavor":"The Network roster combines improvised equipment with dispersed support. Militia Combat Sapper fills its field repair position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"250"},{"label":"Training","value":"7 s"},{"label":"Health","value":"214"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Actions","value":"capture"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Arms Bazaar"],"tips":["Keep damaged vehicles within its service radius and protect it from direct fire.","Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.","Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit."],"counters":["Cut it off from the units it supports."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","repair","ground","engineer","capture","repair","sapper"],"image":null,"source":"release","tier":1},{"id":"roster.network.infantry.scrap-gunner","name":"Scrap Gunner","kind":"unit","faction":"aoi","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The Network roster combines improvised equipment with dispersed support. Scrap Gunner fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"275"},{"label":"Training","value":"8 s"},{"label":"Health","value":"82"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"8"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Arms Bazaar"],"tips":["Move with supporting weapons and avoid arriving one at a time."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","anti-infantry","salvage"],"image":null,"source":"release","tier":1},{"id":"roster.network.infantry.tube-hunter","name":"Tube Hunter","kind":"unit","faction":"aoi","role":"Anti-vehicle support","description":"A dedicated support weapon for engaging armored targets.","flavor":"The Network roster combines improvised equipment with dispersed support. Tube Hunter fills its anti-vehicle support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"325"},{"label":"Training","value":"9 s"},{"label":"Health","value":"87"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"48"},{"label":"Base damage","value":"33"},{"label":"Range","value":"190"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Arms Bazaar"],"tips":["Use a front line to buy time for repeated shots."],"counters":["Pressure the weapon before it can exploit its reach."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","anti-armor","ground","anti-vehicle","rocket"],"image":null,"source":"release","tier":1},{"id":"roster.network.infantry.cell-medic","name":"Cell Medic","kind":"unit","faction":"aoi","role":"Infantry medical support","description":"An unarmed support unit that restores your nearby infantry.","flavor":"The Network roster combines improvised equipment with dispersed support. Cell Medic fills its infantry medical support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"300"},{"label":"Training","value":"9 s"},{"label":"Health","value":"91"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Weapon","value":"Unarmed"},{"label":"Infantry healing","value":"8 HP/s"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Arms Bazaar"],"tips":["Keep it close enough to help, behind the units taking fire."],"counters":["Separate it from its escort or focus the support unit."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","medic","ground","healing","support"],"image":null,"source":"release","tier":2},{"id":"roster.network.infantry.wire-cutter","name":"Wire Cutter","kind":"unit","faction":"aoi","role":"Command support","description":"An unarmed specialist whose value comes from its listed support and tactical actions.","flavor":"The Network roster combines improvised equipment with dispersed support. Wire Cutter fills its command support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"450"},{"label":"Training","value":"11 s"},{"label":"Health","value":"253"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Weapon","value":"Unarmed"},{"label":"Actions","value":"disable"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Arms Bazaar"],"tips":["Use only the actions shown in its current loadout; keep a combat escort.","Disable: stop a visible hostile target within 180 for five seconds.","Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit."],"counters":["Pressure the escort, then the support unit."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","command","ground","infiltration","disable"],"image":null,"source":"release","tier":2},{"id":"roster.network.infantry.shadow-marksman","name":"Shadow Marksman","kind":"unit","faction":"aoi","role":"Long-range infantry","description":"A deliberate long-range shooter with a slower firing cycle.","flavor":"The Network roster combines improvised equipment with dispersed support. Shadow Marksman fills its long-range infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"575"},{"label":"Training","value":"14 s"},{"label":"Health","value":"102"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"41"},{"label":"Range","value":"260"},{"label":"Reload","value":"1.8 s"},{"label":"Targets","value":"ground, naval"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Arms Bazaar","A completed research facility"],"tips":["Keep a clear gap between the shooter and approaching enemies."],"counters":["Close during reload or attack from multiple directions."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","sniper","ground","stealth","sniper"],"image":null,"source":"release","tier":3},{"id":"roster.network.infantry.shadow-saboteur","name":"Shadow Saboteur","kind":"unit","faction":"aoi","role":"Line infantry","description":"An affordable infantry body for the front line and nearby objectives.","flavor":"The Network roster combines improvised equipment with dispersed support. Shadow Saboteur fills its line infantry position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"625"},{"label":"Training","value":"13 s"},{"label":"Health","value":"93"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"9"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"demolish"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Arms Bazaar"],"tips":["Move with supporting weapons and avoid arriving one at a time.","Demolish: approach a visible surface target for a single enhanced hit.","Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit."],"counters":["Concentrated fire and attacks from beyond its range."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","rifle","ground","ghost","stealth","infiltrator","demolition","c4-explosives","sabotage"],"image":null,"source":"release","tier":2},{"id":"roster.network.infantry.wandering-engineer","name":"Wandering Engineer","kind":"unit","faction":"aoi","role":"Special operations","description":"An expensive infantry specialist with a stronger attack and selected tactical actions.","flavor":"The Network roster combines improvised equipment with dispersed support. Wandering Engineer fills its special operations position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1400"},{"label":"Training","value":"29 s"},{"label":"Health","value":"117"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"70"},{"label":"Base damage","value":"35"},{"label":"Range","value":"90"},{"label":"Reload","value":"0.55 s"},{"label":"Targets","value":"ground, naval"},{"label":"Actions","value":"demolish"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"0.8 m · representative"},{"label":"Body width","value":"0.65 m · representative"},{"label":"Physical height","value":"1.8 m · representative"}],"prerequisites":["Producer: Standard Barracks or Arms Bazaar","A completed research facility"],"tips":["Use the listed abilities against exposed targets; preserve the unit between engagements.","Demolish: approach a visible surface target for a single enhanced hit.","Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit."],"counters":["Detection and concentrated fire punish an isolated specialist."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["infantry","commando","ground","hero","salvage","demolition"],"image":null,"source":"release","tier":4},{"id":"roster.network.vehicle.toyota-hilux","name":"Toyota Hilux Technical","kind":"unit","faction":"aoi","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"The Network roster combines improvised equipment with dispersed support. Toyota Hilux Technical fills its direct-fire vehicle position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"400"},{"label":"Training","value":"11 s"},{"label":"Health","value":"226"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"74.25"},{"label":"Base damage","value":"23"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"5 m · representative"},{"label":"Body width","value":"2.1 m · representative"},{"label":"Physical height","value":"2.3 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","vehicle","fast","raider","salvage"],"image":"img/ccdcbc928faf4ec5a7.webp","source":"release","tier":1},{"id":"roster.network.vehicle.market-pickup","name":"Market Pickup","kind":"unit","faction":"aoi","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The Network roster combines improvised equipment with dispersed support. Market Pickup fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"400"},{"label":"Training","value":"11 s"},{"label":"Health","value":"267"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"114.75"},{"label":"Base damage","value":"12"},{"label":"Range","value":"85"},{"label":"Reload","value":"0.6 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"3"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"5.33 m · representative"},{"label":"Body width","value":"1.85 m · representative"},{"label":"Physical height","value":"2.6 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","transport","ground","fast","transport"],"image":null,"source":"release","tier":1},{"id":"roster.network.vehicle.zu-23-technical","name":"ZU-23-2 Flak Technical","kind":"unit","faction":"aoi","role":"Air defense","description":"A weapon assigned to air targets by the current game rules.","flavor":"The Network roster combines improvised equipment with dispersed support. ZU-23-2 Flak Technical fills its air defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"750"},{"label":"Training","value":"16 s"},{"label":"Health","value":"169"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"108"},{"label":"Base damage","value":"25"},{"label":"Range","value":"170"},{"label":"Reload","value":"0.4 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"3 m · representative"},{"label":"Physical height","value":"4 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery"],"tips":["Cover valuable units and check the listed target domains before deploying."],"counters":["Attack from a domain it cannot engage or overwhelm its reload cycle."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","anti-air","ground","dual-role","anti-air","anti-ground","fast"],"image":null,"source":"release","tier":1},{"id":"roster.network.vehicle.tractor","name":"Tractor","kind":"unit","faction":"aoi","role":"Resource collection","description":"A worker that converts resource patches into spendable supply.","flavor":"The Network roster combines improvised equipment with dispersed support. Tractor fills its resource collection position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"900"},{"label":"Training","value":"19 s"},{"label":"Health","value":"192"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"58"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3.5 m · representative"}],"prerequisites":["Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery"],"tips":["Keep a short, defended route to a completed drop-off point."],"counters":["Pressure the worker or its return route."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","collector","ground","economy","collector"],"image":"img/13e03590d935656b78.webp","source":"release","tier":1},{"id":"roster.network.vehicle.resource-worker","name":"Tunnel Resource Worker","kind":"unit","faction":"aoi","role":"Construction and support","description":"A worker that places and completes expanded structures.","flavor":"The Network roster combines improvised equipment with dispersed support. Tunnel Resource Worker fills its construction and support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"650"},{"label":"Training","value":"16 s"},{"label":"Health","value":"220"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"2.5 m · representative"},{"label":"Physical height","value":"3.5 m · representative"}],"prerequisites":["Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery"],"tips":["Keep it alive until construction finishes and leave room around the foundation."],"counters":["Interrupt construction by threatening the assigned worker."],"notes":["A surface unit does not by itself create an underground route or invasion squad.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","builder","ground","economy","worker","harvester","tunnel-construction"],"image":null,"source":"release","tier":1},{"id":"roster.network.vehicle.recoilless-buggy","name":"Recoilless Buggy","kind":"unit","faction":"aoi","role":"Anti-vehicle support","description":"A dedicated support weapon for engaging armored targets.","flavor":"The Network roster combines improvised equipment with dispersed support. Recoilless Buggy fills its anti-vehicle support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"650"},{"label":"Training","value":"15 s"},{"label":"Health","value":"89"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"64.8"},{"label":"Base damage","value":"33"},{"label":"Range","value":"190"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"4 m · representative"},{"label":"Body width","value":"2 m · representative"},{"label":"Physical height","value":"2.3 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery"],"tips":["Use a front line to buy time for repeated shots."],"counters":["Pressure the weapon before it can exploit its reach."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","anti-armor","ground","fast","anti-vehicle"],"image":null,"source":"release","tier":1},{"id":"roster.network.vehicle.scrap-armor","name":"Scrap Armor","kind":"unit","faction":"aoi","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"The Network roster combines improvised equipment with dispersed support. Scrap Armor fills its direct-fire vehicle position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"800"},{"label":"Training","value":"19 s"},{"label":"Health","value":"259"},{"label":"Armor reduction","value":"25%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Base damage","value":"26"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Crew repair / order","value":"Up to 15% maximum HP"},{"label":"Crew repair rate","value":"2% maximum HP/s"},{"label":"Crew preparation","value":"3 s"},{"label":"Crew cooldown","value":"60 s"},{"label":"Physical length","value":"9 m · representative"},{"label":"Body width","value":"3.6 m · representative"},{"label":"Physical height","value":"2.8 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force.","R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.","Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","main-battle","salvage"],"image":null,"source":"release","tier":2},{"id":"roster.network.vehicle.grad-truck","name":"Grad Truck","kind":"unit","faction":"aoi","role":"Air defense","description":"A weapon assigned to air targets by the current game rules.","flavor":"The authored Grad Truck name and missile equipment are retained. Its current air-defense assignment is a game balance choice, not a real-world role description.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"950"},{"label":"Training","value":"21 s"},{"label":"Health","value":"190"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"80"},{"label":"Base damage","value":"29"},{"label":"Range","value":"170"},{"label":"Reload","value":"0.4 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"8 m · representative"},{"label":"Body width","value":"3 m · representative"},{"label":"Physical height","value":"4 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery"],"tips":["Cover valuable units and check the listed target domains before deploying."],"counters":["Attack from a domain it cannot engage or overwhelm its reload cycle."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","anti-air","ground","anti-air","missile"],"image":"img/c2f82133863373e48a.webp","source":"release","tier":2},{"id":"roster.network.vehicle.silkworm-launcher-truck","name":"HY-2 Silkworm Launcher","kind":"unit","faction":"aoi","role":"Fire support","description":"A ranged support weapon with an impact area around its target.","flavor":"The Network roster combines improvised equipment with dispersed support. HY-2 Silkworm Launcher fills its fire support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1350"},{"label":"Training","value":"26 s"},{"label":"Health","value":"187"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"42"},{"label":"Base damage","value":"87"},{"label":"Range","value":"300"},{"label":"Reload","value":"2.2 s"},{"label":"Targets","value":"ground, naval"},{"label":"Splash radius","value":"38"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"10 m · representative"},{"label":"Body width","value":"3.2 m · representative"},{"label":"Physical height","value":"3.4 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery","A completed research facility"],"tips":["Keep an escort and target groups rather than pursuing isolated scouts."],"counters":["Approach from an unguarded direction and force it away from the firing position."],"notes":["Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","artillery","ground","anti-ship","missile","artillery","heavy"],"image":"img/997c4a7b62d1aa5f7e.webp","source":"release","tier":3},{"id":"roster.network.vehicle.dust-mortar","name":"Dust Mortar","kind":"unit","faction":"aoi","role":"Fire support","description":"A ranged support weapon with an impact area around its target.","flavor":"The Network roster combines improvised equipment with dispersed support. Dust Mortar fills its fire support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1050"},{"label":"Training","value":"23 s"},{"label":"Health","value":"167"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"42"},{"label":"Base damage","value":"78"},{"label":"Range","value":"300"},{"label":"Reload","value":"2.2 s"},{"label":"Targets","value":"ground, naval"},{"label":"Splash radius","value":"38"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"10 m · representative"},{"label":"Body width","value":"3.2 m · representative"},{"label":"Physical height","value":"3.4 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery"],"tips":["Keep an escort and target groups rather than pursuing isolated scouts."],"counters":["Approach from an unguarded direction and force it away from the firing position."],"notes":["Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","artillery","ground","artillery","indirect-fire"],"image":null,"source":"release","tier":2},{"id":"roster.network.vehicle.jury-rigged-howitzer","name":"Jury-Rigged Howitzer","kind":"unit","faction":"aoi","role":"Fire support","description":"A ranged support weapon with an impact area around its target.","flavor":"The Network roster combines improvised equipment with dispersed support. Jury-Rigged Howitzer fills its fire support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1300"},{"label":"Training","value":"28 s"},{"label":"Health","value":"187"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"42"},{"label":"Base damage","value":"87"},{"label":"Range","value":"300"},{"label":"Reload","value":"2.2 s"},{"label":"Targets","value":"ground, naval"},{"label":"Splash radius","value":"38"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"10 m · representative"},{"label":"Body width","value":"3.2 m · representative"},{"label":"Physical height","value":"3.4 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery","A completed research facility"],"tips":["Keep an escort and target groups rather than pursuing isolated scouts."],"counters":["Approach from an unguarded direction and force it away from the firing position."],"notes":["Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","artillery","ground","artillery","siege"],"image":null,"source":"release","tier":3},{"id":"roster.network.vehicle.smoke-van","name":"Smoke Van","kind":"unit","faction":"aoi","role":"Command support","description":"An unarmed specialist whose value comes from its listed support and tactical actions.","flavor":"The Network roster combines improvised equipment with dispersed support. Smoke Van fills its command support position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"850"},{"label":"Training","value":"18 s"},{"label":"Health","value":"260"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"55"},{"label":"Weapon","value":"Unarmed"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"3 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery"],"tips":["Use only the actions shown in its current loadout; keep a combat escort."],"counters":["Pressure the escort, then the support unit."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","command","ground","concealment","support"],"image":null,"source":"release","tier":2},{"id":"roster.network.vehicle.battle-bus","name":"Armored Caravan","kind":"unit","faction":"aoi","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The Network roster combines improvised equipment with dispersed support. Armored Caravan fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1250"},{"label":"Training","value":"26 s"},{"label":"Health","value":"346"},{"label":"Armor reduction","value":"12%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"85"},{"label":"Base damage","value":"16"},{"label":"Range","value":"85"},{"label":"Reload","value":"0.6 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"7 m · representative"},{"label":"Body width","value":"2.8 m · representative"},{"label":"Physical height","value":"2.6 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery","A completed research facility"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","transport","ground","transport","garrison"],"image":null,"source":"release","tier":3},{"id":"roster.network.vehicle.salvage-behemoth","name":"Salvage Behemoth","kind":"unit","faction":"aoi","role":"Direct-fire vehicle","description":"A mobile combat vehicle for sustained pressure on surface targets.","flavor":"The Network roster combines improvised equipment with dispersed support. Salvage Behemoth fills its direct-fire vehicle position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1700"},{"label":"Training","value":"33 s"},{"label":"Health","value":"538"},{"label":"Armor reduction","value":"35%"},{"label":"Domain","value":"ground"},{"label":"Speed","value":"44"},{"label":"Base damage","value":"33"},{"label":"Range","value":"120"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"4"},{"label":"Physical length","value":"9 m · representative"},{"label":"Body width","value":"3.6 m · representative"},{"label":"Physical height","value":"2.8 m · representative"}],"prerequisites":["Producer: Salvage Yard or Service Gallery","A completed research facility"],"tips":["Advance with scouts and support instead of driving beyond the rest of the force."],"counters":["Use the listed range and armor to choose a favorable engagement."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["vehicle","tank","ground","heavy-armor","salvage"],"image":null,"source":"release","tier":4},{"id":"roster.network.aircraft.paramotor-scout","name":"Paramotor Scout","kind":"unit","faction":"aoi","role":"Reconnaissance","description":"A mobile observer that helps expose concealed opposition.","flavor":"The Network roster combines improvised equipment with dispersed support. Paramotor Scout fills its reconnaissance position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"450"},{"label":"Training","value":"12 s"},{"label":"Health","value":"98"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"125"},{"label":"Altitude","value":"75"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"4 m · representative"},{"label":"Wingspan / outer width","value":"11 m · representative"},{"label":"Physical height","value":"5 m · representative"},{"label":"Gross mass reference","value":"0.3 t · representative"}],"prerequisites":["Producer: Service Gallery"],"tips":["Probe before committing expensive units and use its detection radius."],"counters":["Intercept the scout before its main force arrives."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","scout","air","recon","unmanned"],"image":"img/e2a9f5add50613f8ce.webp","source":"release","tier":1},{"id":"roster.network.aircraft.dji-mortar-drone","name":"DJI Spotter Quadcopter","kind":"unit","faction":"aoi","role":"Reconnaissance","description":"A mobile observer that helps expose concealed opposition.","flavor":"The Network roster combines improvised equipment with dispersed support. DJI Spotter Quadcopter fills its reconnaissance position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"350"},{"label":"Training","value":"8 s"},{"label":"Health","value":"97"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"125"},{"label":"Altitude","value":"75"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"5 m · representative"},{"label":"Wingspan / outer width","value":"9 m · representative"},{"label":"Physical height","value":"2 m · representative"},{"label":"Gross mass reference","value":"1.5 t · representative"}],"prerequisites":["Producer: Service Gallery"],"tips":["Probe before committing expensive units and use its detection radius."],"counters":["Intercept the scout before its main force arrives."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","scout","air","recon","unmanned","mortar-drop","commercial-drone"],"image":null,"source":"release","tier":1},{"id":"roster.network.aircraft.courier-gyro","name":"Courier Gyro","kind":"unit","faction":"aoi","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The Network roster combines improvised equipment with dispersed support. Courier Gyro fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"750"},{"label":"Training","value":"18 s"},{"label":"Health","value":"305"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"65"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"2"},{"label":"Operating length","value":"6 m · representative"},{"label":"Operating rotor width","value":"8.5 m · representative"},{"label":"Physical height","value":"3 m · representative"},{"label":"Gross mass reference","value":"1 t · representative"}],"prerequisites":["Producer: Service Gallery"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately.","Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off."],"tags":["aircraft","transport","air","transport","rotorcraft"],"image":null,"source":"release","tier":2},{"id":"roster.network.aircraft.shahed-drone","name":"Shahed Drone","kind":"unit","faction":"aoi","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The catalog names the Shahed family without choosing a numbered model. Its unmanned strike identity does not imply a one-way attack mechanic.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"850"},{"label":"Training","value":"20 s"},{"label":"Health","value":"201"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"75"},{"label":"Base damage","value":"57"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"},{"label":"Physical length","value":"3.5 m · representative"},{"label":"Wingspan / outer width","value":"3 m · representative"},{"label":"Physical height","value":"1 m · representative"},{"label":"Gross mass reference","value":"0.3 t · representative"}],"prerequisites":["Producer: Service Gallery"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","strike","unmanned"],"image":"img/131a3a42fe63d8d2cb.webp","source":"release","tier":2},{"id":"roster.network.aircraft.night-courier","name":"Night Courier","kind":"unit","faction":"aoi","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The Network roster combines improvised equipment with dispersed support. Night Courier fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1200"},{"label":"Training","value":"27 s"},{"label":"Health","value":"345"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"110"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"40 m · representative"},{"label":"Wingspan / outer width","value":"38 m · representative"},{"label":"Physical height","value":"12 m · representative"},{"label":"Gross mass reference","value":"100 t · representative"}],"prerequisites":["Producer: Service Gallery","A completed research facility"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","transport","air","stealth","airdrop"],"image":null,"source":"release","tier":3},{"id":"roster.network.aircraft.assault-paraglider","name":"Assault Paraglider","kind":"unit","faction":"aoi","role":"Strike aircraft","description":"An aircraft that delivers attacks according to its listed target domains.","flavor":"The Network roster combines improvised equipment with dispersed support. Assault Paraglider fills its strike aircraft position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"525"},{"label":"Training","value":"13 s"},{"label":"Health","value":"176"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"105"},{"label":"Altitude","value":"45"},{"label":"Base damage","value":"50"},{"label":"Range","value":"165"},{"label":"Reload","value":"1.35 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"1"},{"label":"Physical length","value":"4 m · representative"},{"label":"Wingspan / outer width","value":"11 m · representative"},{"label":"Physical height","value":"5 m · representative"},{"label":"Gross mass reference","value":"0.3 t · representative"}],"prerequisites":["Producer: Service Gallery"],"tips":["Approach through gaps in air defense and leave room to return for rearming when needed."],"counters":["Protect likely targets with air defense."],"notes":["Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","bomber","air","paraglider","airborne","infiltration"],"image":null,"source":"release","tier":1},{"id":"roster.network.aircraft.civilian-airliner","name":"Repurposed Civilian Airliner","kind":"unit","faction":"aoi","role":"Transport","description":"A carrier for nearby friendly ground troops, with capacity defined by its loadout.","flavor":"The Network roster combines improvised equipment with dispersed support. Repurposed Civilian Airliner fills its transport position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1850"},{"label":"Training","value":"32 s"},{"label":"Health","value":"357"},{"label":"Armor reduction","value":"0%"},{"label":"Domain","value":"air"},{"label":"Speed","value":"85"},{"label":"Altitude","value":"110"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"3"},{"label":"Physical length","value":"40 m · representative"},{"label":"Wingspan / outer width","value":"38 m · representative"},{"label":"Physical height","value":"12 m · representative"},{"label":"Gross mass reference","value":"100 t · representative"}],"prerequisites":["Producer: Service Gallery","A completed research facility"],"tips":["Load before crossing dangerous terrain and unload onto clear land."],"counters":["Destroying a loaded transport also loses its passengers."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","This is an unarmed decoy structure; it does not compel enemy targeting.","Representative measurements are approximate physical envelopes; published measurements are labeled separately."],"tags":["aircraft","transport","air","transport","airdrop","airliner","decoy"],"image":null,"source":"release","tier":3},{"id":"roster.network.building.council-house","name":"Council House","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces infantry, vehicle.","flavor":"The Network roster combines improvised equipment with dispersed support. Council House fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1700"},{"label":"Construction","value":"31 s"},{"label":"Health","value":"2243"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","headquarters","builder"],"image":null,"source":"release","tier":1},{"id":"roster.network.building.generator-shed","name":"Generator Shed","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Network roster combines improvised equipment with dispersed support. Generator Shed fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"550"},{"label":"Construction","value":"12 s"},{"label":"Health","value":"624"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","power"],"image":null,"source":"release","tier":1},{"id":"roster.network.building.open-market","name":"Open Market","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Generates supply while operational. Accepts returning resource workers.","flavor":"The Network roster combines improvised equipment with dispersed support. Open Market fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"750"},{"label":"Construction","value":"16 s"},{"label":"Health","value":"590"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passive supply","value":"3.75/s"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","economy","dropoff"],"image":null,"source":"release","tier":1},{"id":"roster.network.building.arms-bazaar","name":"Arms Bazaar","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces infantry.","flavor":"The Network roster combines improvised equipment with dispersed support. Arms Bazaar fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"550"},{"label":"Construction","value":"14 s"},{"label":"Health","value":"582"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","infantry"],"image":"img/a8e73c0252b3f90ca2.webp","source":"release","tier":1},{"id":"roster.network.building.salvage-yard","name":"Salvage Yard","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces vehicle.","flavor":"The Network roster combines improvised equipment with dispersed support. Salvage Yard fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1250"},{"label":"Construction","value":"25 s"},{"label":"Health","value":"677"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","production","vehicle"],"image":null,"source":"release","tier":2},{"id":"roster.network.building.fabrication-bazaar","name":"Fabrication Bazaar","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Network roster combines improvised equipment with dispersed support. Fabrication Bazaar fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1750"},{"label":"Construction","value":"33 s"},{"label":"Health","value":"846"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","tech","research"],"image":null,"source":"release","tier":3},{"id":"roster.network.building.trading-caravan","name":"Trading Caravan","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Generates supply while operational.","flavor":"The Network roster combines improvised equipment with dispersed support. Trading Caravan fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2050"},{"label":"Construction","value":"36 s"},{"label":"Health","value":"776"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passive supply","value":"10.25/s"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":[],"tags":["building","structure","ground","economy","income"],"image":null,"source":"release","tier":3},{"id":"roster.network.building.tunnel-node","name":"Tunnel Node","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Network roster combines improvised equipment with dispersed support. Tunnel Node fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"450"},{"label":"Construction","value":"10 s"},{"label":"Health","value":"578"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule."],"tags":["building","structure","ground","underground","tunnel","transport"],"image":"img/cc623376a4ec58cb1b.webp","source":"release","tier":1},{"id":"roster.network.building.freight-tunnel","name":"Freight Tunnel","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Network roster combines improvised equipment with dispersed support. Freight Tunnel fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"700"},{"label":"Construction","value":"15 s"},{"label":"Health","value":"588"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule."],"tags":["building","structure","ground","underground","tunnel","logistics"],"image":null,"source":"release","tier":1},{"id":"roster.network.building.concealed-store","name":"Concealed Store","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Generates supply while operational.","flavor":"The Network roster combines improvised equipment with dispersed support. Concealed Store fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"800"},{"label":"Construction","value":"17 s"},{"label":"Health","value":"659"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passive supply","value":"4/s"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule."],"tags":["building","structure","ground","underground","tunnel","economy"],"image":null,"source":"release","tier":2},{"id":"roster.network.building.buried-workshop","name":"Buried Workshop","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Automatically repairs your nearby equipment.","flavor":"The Network roster combines improvised equipment with dispersed support. Buried Workshop fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"950"},{"label":"Construction","value":"20 s"},{"label":"Health","value":"665"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Equipment repair","value":"12 HP/s"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.","Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule."],"tags":["building","structure","ground","underground","tunnel","repair"],"image":null,"source":"release","tier":2},{"id":"roster.network.building.deep-shelter","name":"Deep Shelter","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Network roster combines improvised equipment with dispersed support. Deep Shelter fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1000"},{"label":"Construction","value":"21 s"},{"label":"Health","value":"667"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Passenger capacity","value":"6"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule."],"tags":["building","structure","ground","underground","tunnel","garrison"],"image":null,"source":"release","tier":2},{"id":"roster.network.building.service-gallery","name":"Service Gallery","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below. Produces vehicle, aircraft.","flavor":"The Network roster combines improvised equipment with dispersed support. Service Gallery fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1150"},{"label":"Construction","value":"23 s"},{"label":"Health","value":"740"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule."],"tags":["building","structure","ground","underground","tunnel","production"],"image":null,"source":"release","tier":3},{"id":"roster.network.building.listening-vault","name":"Listening Vault","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Network roster combines improvised equipment with dispersed support. Listening Vault fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1250"},{"label":"Construction","value":"24 s"},{"label":"Health","value":"744"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Surface detection","value":"320"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule."],"tags":["building","structure","ground","underground","tunnel","intelligence"],"image":null,"source":"release","tier":3},{"id":"roster.network.building.hidden-interchange","name":"Hidden Interchange","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Network roster combines improvised equipment with dispersed support. Hidden Interchange fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1450"},{"label":"Construction","value":"27 s"},{"label":"Health","value":"752"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule."],"tags":["building","structure","ground","underground","tunnel","rapid-deployment"],"image":null,"source":"release","tier":3},{"id":"roster.network.building.deep-command-post","name":"Deep Command Post","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Network roster combines improvised equipment with dispersed support. Deep Command Post fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"2200"},{"label":"Construction","value":"39 s"},{"label":"Health","value":"850"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"4"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule."],"tags":["building","structure","ground","underground","tunnel","command"],"image":null,"source":"release","tier":4},{"id":"roster.network.building.earthshaker-vault","name":"Earthshaker Vault","kind":"building","faction":"aoi","role":"Base infrastructure","description":"A permanent installation supporting the production and services listed below.","flavor":"The Network roster combines improvised equipment with dispersed support. Earthshaker Vault fills its base infrastructure position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"3000"},{"label":"Construction","value":"52 s"},{"label":"Health","value":"949"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"5"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Finish its prerequisites and defend it while the builder works.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["An unfinished or isolated installation is easier to deny."],"notes":["Building or training this asset does not itself activate the separate strategic-power catalog."],"tags":["building","structure","ground","superweapon","strategic","underground"],"image":null,"source":"release","tier":5},{"id":"roster.network.defense.sandbag-nest","name":"Sandbag Nest","kind":"defense","faction":"aoi","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Network roster combines improvised equipment with dispersed support. Sandbag Nest fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"300"},{"label":"Construction","value":"8 s"},{"label":"Health","value":"572"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"22"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Tier","value":"1"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140."],"tags":["defense","defense","ground","garrison","anti-infantry"],"image":null,"source":"release","tier":1},{"id":"roster.network.defense.concealed-cannon","name":"Concealed Cannon","kind":"defense","faction":"aoi","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Network roster combines improvised equipment with dispersed support. Concealed Cannon fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"700"},{"label":"Construction","value":"15 s"},{"label":"Health","value":"655"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"26"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":[],"tags":["defense","defense","ground","camouflage","anti-ground"],"image":null,"source":"release","tier":2},{"id":"roster.network.defense.scrap-flak","name":"Scrap Flak","kind":"defense","faction":"aoi","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Network roster combines improvised equipment with dispersed support. Scrap Flak fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"800"},{"label":"Construction","value":"16 s"},{"label":"Health","value":"659"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"28"},{"label":"Range","value":"360"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"air"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":[],"tags":["defense","defense","ground","anti-air","salvage"],"image":null,"source":"release","tier":2},{"id":"roster.network.defense.tunnel-ambush-port","name":"Tunnel Ambush Port","kind":"defense","faction":"aoi","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Network roster combines improvised equipment with dispersed support. Tunnel Ambush Port fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"850"},{"label":"Construction","value":"17 s"},{"label":"Health","value":"661"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"26"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Passenger capacity","value":"6"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.","A surface unit does not by itself create an underground route or invasion squad."],"tags":["defense","defense","ground","underground","tunnel","garrison"],"image":null,"source":"release","tier":2},{"id":"roster.network.defense.decoy-compound","name":"Decoy Compound","kind":"defense","faction":"aoi","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Network roster combines improvised equipment with dispersed support. Decoy Compound fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"950"},{"label":"Construction","value":"19 s"},{"label":"Health","value":"732"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Weapon","value":"Unarmed"},{"label":"Concealment","value":"Revealed by detection or firing"},{"label":"Tier","value":"3"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":["This is an unarmed decoy structure; it does not compel enemy targeting."],"tags":["defense","defense","ground","decoy","concealment"],"image":null,"source":"release","tier":3},{"id":"roster.network.defense.silkworm-battery","name":"HY-2 Silkworm Coastal Battery","kind":"defense","faction":"aoi","role":"Fixed defense","description":"A stationary weapon or defensive support position.","flavor":"The Network roster combines improvised equipment with dispersed support. HY-2 Silkworm Coastal Battery fills its fixed defense position.","status":"expanded","statusLabel":"Expanded production","stats":[{"label":"Supply","value":"1200"},{"label":"Construction","value":"22 s"},{"label":"Health","value":"675"},{"label":"Armor reduction","value":"20%"},{"label":"Domain","value":"ground"},{"label":"Base damage","value":"27"},{"label":"Range","value":"190"},{"label":"Reload","value":"0.9 s"},{"label":"Targets","value":"ground, naval"},{"label":"Tier","value":"2"}],"prerequisites":["An available construction worker; clear land within 650 of the worker"],"tips":["Cover an approach that enemies must use and support any gaps in its target coverage.","Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price."],"counters":["Outrange it, bypass its position or attack from an unsupported domain."],"notes":[],"tags":["defense","defense","ground","anti-ship","missile","defense","heavy-defense"],"image":"img/997c4a7b62d1aa5f7e.webp","source":"release","tier":2},{"id":"roster.network.upgrade.salvage-doctrine","name":"Salvage Doctrine","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Salvage Doctrine serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"700 research"},{"label":"Catalog tier","value":"1"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","salvage","economy"],"image":null,"source":"release","tier":1},{"id":"roster.network.upgrade.improvised-plating","name":"Improvised Plating","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Improvised Plating serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"900 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","vehicle","armor"],"image":null,"source":"release","tier":2},{"id":"roster.network.upgrade.overcharged-rockets","name":"Overcharged Rockets","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Overcharged Rockets serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1100 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","rocket","damage"],"image":null,"source":"release","tier":2},{"id":"roster.network.upgrade.dust-camouflage","name":"Dust Camouflage","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Dust Camouflage serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1000 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","stealth","concealment"],"image":null,"source":"release","tier":2},{"id":"roster.network.upgrade.field-scavengers","name":"Field Scavengers","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Field Scavengers serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"850 research"},{"label":"Catalog tier","value":"2"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","repair","salvage"],"image":null,"source":"release","tier":2},{"id":"roster.network.upgrade.reinforced-galleries","name":"Reinforced Galleries","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Reinforced Galleries serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1300 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","underground","tunnel","armor"],"image":null,"source":"release","tier":3},{"id":"roster.network.upgrade.ventilation-grid","name":"Ventilation Grid","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Ventilation Grid serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1200 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","underground","tunnel","production"],"image":null,"source":"release","tier":3},{"id":"roster.network.upgrade.hidden-waystations","name":"Hidden Waystations","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Hidden Waystations serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1450 research"},{"label":"Catalog tier","value":"3"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","underground","tunnel","mobility"],"image":null,"source":"release","tier":3},{"id":"roster.network.upgrade.distributed-command","name":"Distributed Command","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Distributed Command serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1600 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","resilience","command"],"image":null,"source":"release","tier":4},{"id":"roster.network.upgrade.precision-workshops","name":"Precision Workshops","kind":"upgrade","faction":"aoi","role":"Reference upgrade","description":"A research concept in the reference catalog. It currently has no purchase action or applied stat change.","flavor":"Precision Workshops serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1800 research"},{"label":"Catalog tier","value":"4"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["upgrade","vehicle","damage"],"image":null,"source":"release","tier":4},{"id":"roster.network.support-power.temu-airdrop","name":"Temu Supply Drop","kind":"support","faction":"aoi","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Calls in an ultra-low-cost, uncertified orange Temu cargo drop. Opening grants random battlefield surplus: ammo refuel, knock-off drone parts, discount armor, or extra credits!","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"60 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","temu","loot-box","resupply","economy"],"image":null,"source":"release","tier":1},{"id":"roster.network.support-power.salvage-drop","name":"Salvage Drop","kind":"support","faction":"aoi","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Salvage Drop serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"75 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","economy","repair"],"image":null,"source":"release","tier":1},{"id":"roster.network.support-power.lookout-network","name":"Lookout Network","kind":"support","faction":"aoi","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Lookout Network serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"1 command"},{"label":"Catalog tier","value":"1"},{"label":"Listed cooldown","value":"65 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","reveal","intelligence"],"image":null,"source":"release","tier":1},{"id":"roster.network.support-power.hidden-route","name":"Hidden Route","kind":"support","faction":"aoi","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Hidden Route serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"2 command"},{"label":"Catalog tier","value":"2"},{"label":"Listed cooldown","value":"100 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","underground","tunnel","mobility"],"image":null,"source":"release","tier":2},{"id":"roster.network.support-power.dust-ambush","name":"Dust Ambush","kind":"support","faction":"aoi","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Dust Ambush serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"3 command"},{"label":"Catalog tier","value":"3"},{"label":"Listed cooldown","value":"150 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","reinforcement","concealment"],"image":null,"source":"release","tier":3},{"id":"roster.network.support-power.scrap-storm","name":"Scrap Storm","kind":"support","faction":"aoi","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Scrap Storm serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"3 command"},{"label":"Catalog tier","value":"3"},{"label":"Listed cooldown","value":"165 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","artillery","area"],"image":null,"source":"release","tier":3},{"id":"roster.network.support-power.network-uprising","name":"Network Uprising","kind":"support","faction":"aoi","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Network Uprising serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"4 command"},{"label":"Catalog tier","value":"4"},{"label":"Listed cooldown","value":"210 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","reinforcement","infantry"],"image":null,"source":"release","tier":4},{"id":"roster.network.support-power.faultline-charge","name":"Faultline Charge","kind":"support","faction":"aoi","role":"Reference support","description":"A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.","flavor":"Faultline Charge serves the network roster.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Listed cost","value":"5 command"},{"label":"Catalog tier","value":"5"},{"label":"Listed cooldown","value":"360 s"}],"prerequisites":["Reference catalog"],"tips":["Use the playable production entries and the actions shown by the current match."],"counters":[],"notes":["Selecting this reference entry does not spend its listed cost or activate the described effect."],"tags":["support-power","superweapon","underground","area"],"image":null,"source":"release","tier":5},{"id":"power.jslc-orbital-spectrum-sweep","name":"Orbital Spectrum Sweep","kind":"support","faction":"jslc","role":"recon","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"70 s"},{"label":"Command level","value":"1"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["recon","local-only"],"image":null,"source":"release","tier":1},{"id":"power.jslc-boy-george-od-nirkod","name":"Boy George 'Od Nirkod' Wave","kind":"support","faction":"jslc","role":"fire support","description":"Restores up to 25 legitimacy and delays nearby enemy weapon timers for at least eight seconds.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"90 s"},{"label":"Command level","value":"1"},{"label":"Effect radius","value":"450"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Use the pause in enemy fire to withdraw or reorganize."],"counters":[],"notes":["This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["fire-support","local-only"],"image":null,"source":"release","tier":1},{"id":"power.jslc-orbital-subsurface-scan","name":"Orbital Subsurface Scan","kind":"support","faction":"jslc","role":"recon","description":"Reveals local underground nodes for 26 seconds within the scan area.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"105 s"},{"label":"Command level","value":"2"},{"label":"Reveal duration","value":"26 s"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Select a revealed node before following with a breach action."],"counters":[],"notes":["This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["recon","local-only"],"image":null,"source":"release","tier":2},{"id":"power.jslc-fleet-supply-capsule","name":"Forward Supply Capsule","kind":"support","faction":"jslc","role":"logistics","description":"Immediately grants 1200 supply.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"115 s"},{"label":"Command level","value":"1"},{"label":"Supply grant","value":"1200"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Spend the grant where it changes the next engagement."],"counters":[],"notes":["This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["logistics","local-only"],"image":null,"source":"release","tier":1},{"id":"power.jslc-aerial-refueling-superpower","name":"Strategic Aerial Refueling Orbit","kind":"support","faction":"jslc","role":"logistics","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"75 s"},{"label":"Command level","value":"1"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["logistics","local-only"],"image":null,"source":"release","tier":1},{"id":"power.jslc-aegis-drone-screen","name":"Aegis Drone Screen","kind":"support","faction":"jslc","role":"denial","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"105 s"},{"label":"Command level","value":"2"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["denial","local-only"],"image":null,"source":"release","tier":2},{"id":"power.jslc-orbital-pinpoint-beam","name":"Orbital Pinpoint Beam","kind":"support","faction":"jslc","role":"fire support","description":"Arms the standard laser targeting order; choose a battlefield point to fire.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"95 s"},{"label":"Command level","value":"2"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Check the live laser cost and cooldown before committing."],"counters":[],"notes":["Uses the standard laser action, not the catalog’s standalone damage number.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["fire-support","local-only"],"image":null,"source":"release","tier":2},{"id":"power.jslc-orbital-containment-grid","name":"Orbital Containment Grid","kind":"support","faction":"jslc","role":"denial","description":"Locks the selected revealed underground node for 16 seconds.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"180 s"},{"label":"Command level","value":"3"},{"label":"Lock duration","value":"16 s"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Reveal and select the node before activation."],"counters":[],"notes":["This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["denial","local-only"],"image":null,"source":"release","tier":3},{"id":"power.jslc-ins-adir-interdiction","name":"INS Adir (CVN-107) Interdiction","kind":"support","faction":"jslc","role":"fire support","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"145 s"},{"label":"Command level","value":"2"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["fire-support","local-only"],"image":null,"source":"release","tier":2},{"id":"power.jslc-land-based-bunker-strike","name":"Land-Based Bunker Strike","kind":"support","faction":"jslc","role":"fire support","description":"Applies one breach hit to a currently satellite-revealed underground node.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"155 s"},{"label":"Command level","value":"3"},{"label":"Layers / hit","value":"1"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Keep the node revealed and repeat breach actions until its three layers are removed."],"counters":[],"notes":["Targets the local underground system, not every ordinary building with a bunker-like appearance.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["fire-support","local-only"],"image":null,"source":"release","tier":3},{"id":"power.jslc-carrier-bunker-strike","name":"Carrier Bunker Strike","kind":"support","faction":"jslc","role":"fire support","description":"Applies one breach hit to a currently satellite-revealed underground node.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"135 s"},{"label":"Command level","value":"4"},{"label":"Layers / hit","value":"1"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Keep the node revealed and repeat breach actions until its three layers are removed."],"counters":[],"notes":["Targets the local underground system, not every ordinary building with a bunker-like appearance.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["fire-support","local-only"],"image":null,"source":"release","tier":4},{"id":"power.jslc-disko-bay-response-group","name":"Disko Bay Response Group","kind":"support","faction":"jslc","role":"reinforcement","description":"Queues one standard vehicle through the normal producer.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"185 s"},{"label":"Command level","value":"3"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Maintain a producer and the supply needed for training."],"counters":[],"notes":["The catalog’s named group is represented by one standard vehicle request.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["reinforcement","local-only"],"image":null,"source":"release","tier":3},{"id":"power.jslc-grid-silencer","name":"Grid Silencer","kind":"support","faction":"jslc","role":"denial","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"210 s"},{"label":"Command level","value":"3"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["denial","local-only"],"image":null,"source":"release","tier":3},{"id":"power.jslc-call-battlestar-zion","name":"Call Battlestar Zion","kind":"support","faction":"jslc","role":"reinforcement","description":"Brings the fictional Battlestar support system on station and records its launch stock.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"420 s"},{"label":"Command level","value":"5"},{"label":"Raptor launch stock","value":"4"},{"label":"Viper launch stock","value":"8"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Treat the support status separately from expanded aircraft production."],"counters":[],"notes":["Expanded Raptor and Viper production has its own finite launch authorization through research and compatible producers; this support button is not required.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["reinforcement","local-only"],"image":null,"source":"release","tier":5},{"id":"power.jslc-orbital-defense-platform-strike","name":"Orbital Defense Platform Strike","kind":"support","faction":"jslc","role":"strategic weapon","description":"Arms the standard laser targeting order; choose a battlefield point to fire.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"330 s"},{"label":"Command level","value":"5"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Check the live laser cost and cooldown before committing."],"counters":[],"notes":["Uses the standard laser action, not the catalog’s standalone damage number.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["strategic-weapon","local-only"],"image":null,"source":"release","tier":5},{"id":"power.jslc-theater-restoration","name":"Theater Restoration","kind":"support","faction":"jslc","role":"logistics","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"235 s"},{"label":"Command level","value":"4"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["logistics","local-only"],"image":null,"source":"release","tier":4},{"id":"power.jslc-csar-extraction","name":"USAF Pararescue (PJ) CSAR Extraction","kind":"support","faction":"jslc","role":"reinforcement","description":"Queues one standard vehicle through the normal producer.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"90 s"},{"label":"Command level","value":"2"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Maintain a producer and the supply needed for training."],"counters":[],"notes":["The catalog’s named group is represented by one standard vehicle request.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["reinforcement","local-only"],"image":null,"source":"release","tier":2},{"id":"power.penguins-subspace-survey","name":"Subspace Resonance Pulse","kind":"support","faction":"penguins","role":"recon","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"80 s"},{"label":"Command level","value":"1"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["recon","local-only"],"image":null,"source":"release","tier":1},{"id":"power.penguins-zpm-harvest","name":"ZPM Vacuum Energy Harvest","kind":"support","faction":"penguins","role":"logistics","description":"Immediately grants 1,500 supply.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"150 s"},{"label":"Command level","value":"1"},{"label":"Supply grant","value":"1500"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Turn the grant into queued units or the next structure."],"counters":[],"notes":["This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["logistics","local-only"],"image":null,"source":"release","tier":1},{"id":"power.penguins-drone-salvo","name":"Ancient Drone Salvo","kind":"support","faction":"penguins","role":"fire support","description":"A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"135 s"},{"label":"Command level","value":"2"},{"label":"Damage / wave","value":"460"},{"label":"Waves","value":"5"},{"label":"Legitimacy cost","value":"20"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Keep your own and allied forces clear of the impact area; account for the legitimacy cost."],"counters":[],"notes":["This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["fire-support","local-only"],"image":null,"source":"release","tier":2},{"id":"power.penguins-dragoon-warp","name":"Dragoon Vanguard Warp-In","kind":"support","faction":"penguins","role":"reinforcement","description":"Queues a standard vehicle through the normal producer.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"205 s"},{"label":"Command level","value":"2"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Keep a valid producer and enough supply available."],"counters":[],"notes":["A standard training request, not a free group appearing at a chosen point.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["reinforcement","local-only"],"image":null,"source":"release","tier":2},{"id":"power.penguins-lantean-cloak","name":"Lantean Phase Cloak","kind":"support","faction":"penguins","role":"denial","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"175 s"},{"label":"Command level","value":"3"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["denial","local-only"],"image":null,"source":"release","tier":3},{"id":"power.penguins-jumper-airlift","name":"Puddle Jumper Strike Wing","kind":"support","faction":"penguins","role":"reinforcement","description":"Queues a standard bomber through the normal producer.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"250 s"},{"label":"Command level","value":"4"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Keep a valid producer and enough supply available."],"counters":[],"notes":["A standard training request, not a free group appearing at a chosen point.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["reinforcement","local-only"],"image":null,"source":"release","tier":4},{"id":"power.penguins-ancient-drone-swarm","name":"South Pole Ancient Weapons Platform","kind":"support","faction":"penguins","role":"strategic weapon","description":"A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"360 s"},{"label":"Command level","value":"5"},{"label":"Damage / wave","value":"460"},{"label":"Waves","value":"5"},{"label":"Legitimacy cost","value":"20"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Keep your own and allied forces clear of the impact area; account for the legitimacy cost."],"counters":[],"notes":["This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["strategic-weapon","local-only"],"image":null,"source":"release","tier":5},{"id":"power.penguins-plasma-shield-overcharge","name":"Plasma Shield Overcharge","kind":"support","faction":"penguins","role":"logistics","description":"Restores up to 750 health to each damaged allied entity, capped by maximum health.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"190 s"},{"label":"Command level","value":"3"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Activate after your force has taken damage."],"counters":[],"notes":["Restores health; it does not create a separate stored shield pool.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["logistics","local-only"],"image":null,"source":"release","tier":3},{"id":"power.penguins-cryo-sar-superpower","name":"Cryo-Stasis Aerial Recovery","kind":"support","faction":"penguins","role":"reinforcement","description":"Queues one standard vehicle through the normal producer.","flavor":"Antarctic command gives this battlefield role its own fictional equipment and character.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"85 s"},{"label":"Command level","value":"2"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Maintain a producer and the supply needed for training."],"counters":[],"notes":["The catalog’s named group is represented by one standard vehicle request.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["reinforcement","local-only"],"image":null,"source":"release","tier":2},{"id":"power.aoi-chinese-radar-scan","name":"Chinese Radar Scan (BeiDou Sweep)","kind":"support","faction":"aoi","role":"recon","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"60 s"},{"label":"Command level","value":"1"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["recon","local-only"],"image":null,"source":"release","tier":1},{"id":"power.aoi-observer-web","name":"Observer Web","kind":"support","faction":"aoi","role":"recon","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"65 s"},{"label":"Command level","value":"1"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["recon","local-only"],"image":null,"source":"release","tier":1},{"id":"power.aoi-salvage-convoy","name":"Salvage Convoy","kind":"support","faction":"aoi","role":"logistics","description":"Immediately grants 1050 supply.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"125 s"},{"label":"Command level","value":"1"},{"label":"Supply grant","value":"1050"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Spend the grant where it changes the next engagement."],"counters":[],"notes":["This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["logistics","local-only"],"image":null,"source":"release","tier":1},{"id":"power.aoi-hidden-muster","name":"Hidden Muster","kind":"support","faction":"aoi","role":"reinforcement","description":"Queues one standard vehicle through the normal producer.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"135 s"},{"label":"Command level","value":"2"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Maintain a producer and the supply needed for training."],"counters":[],"notes":["The catalog’s named group is represented by one standard vehicle request.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["reinforcement","local-only"],"image":null,"source":"release","tier":2},{"id":"power.aoi-signal-ghosts","name":"Signal Ghosts","kind":"support","faction":"aoi","role":"denial","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"120 s"},{"label":"Command level","value":"2"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["denial","local-only"],"image":null,"source":"release","tier":2},{"id":"power.aoi-saturation-salvo","name":"Saturation Salvo","kind":"support","faction":"aoi","role":"fire support","description":"Arms the standard rocket strike targeting order.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"155 s"},{"label":"Command level","value":"3"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a battlefield point and check the live strike requirements."],"counters":[],"notes":["Uses the standard strike action; catalog damage is not a separate damage model.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["fire-support","local-only"],"image":null,"source":"release","tier":3},{"id":"power.aoi-infrastructure-sabotage","name":"Infrastructure Sabotage","kind":"support","faction":"aoi","role":"denial","description":"Arms the standard rocket strike targeting order.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"195 s"},{"label":"Command level","value":"3"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a battlefield point and check the live strike requirements."],"counters":[],"notes":["Uses the standard strike action; catalog damage is not a separate damage model.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["denial","local-only"],"image":null,"source":"release","tier":3},{"id":"power.aoi-cache-network","name":"Cache Network","kind":"support","faction":"aoi","role":"logistics","description":"This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.","flavor":"A command option whose effect depends on the system available in the current match.","status":"reference","statusLabel":"Reference design","stats":[{"label":"Catalog cooldown","value":"220 s"},{"label":"Command level","value":"4"}],"prerequisites":["Local Arsenal · Powers"],"tips":["Choose a standard action or implemented special system for an immediate effect."],"counters":[],"notes":["Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["logistics","local-only"],"image":null,"source":"release","tier":4},{"id":"power.aoi-deep-bore-detonation","name":"Deep-Bore Detonation","kind":"support","faction":"aoi","role":"strategic weapon","description":"Arms the standard long-range ballistic strike targeting order.","flavor":"A command option whose effect depends on the system available in the current match.","status":"local","statusLabel":"Local special system","stats":[{"label":"Catalog cooldown","value":"345 s"},{"label":"Command level","value":"5"}],"prerequisites":["Local Arsenal · Powers","Catalog prerequisites are commissioned in this local full-roster mode."],"tips":["Choose a battlefield point and check the live strike requirements."],"counters":[],"notes":["Uses the standard strike action; catalog damage is not a separate damage model.","This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service."],"tags":["strategic-weapon","local-only"],"image":null,"source":"release","tier":5}],"techTrees":[{"faction":"jslc","nodes":[{"buildingType":"plant","label":"Fusion Plant","tier":1,"cost":450,"buildTime":8,"requires":[],"id":"core.building.jslc.plant"},{"buildingType":"barracks","label":"Ground Command","tier":2,"cost":650,"buildTime":12,"requires":["core.building.jslc.plant"],"id":"core.building.jslc.barracks"},{"buildingType":"desalination","label":"Supply Works","tier":2,"cost":700,"buildTime":14,"requires":["core.building.jslc.plant"],"id":"core.building.jslc.desalination"},{"buildingType":"research","label":"Research Directorate","tier":3,"cost":1050,"buildTime":18,"requires":["core.building.jslc.plant","core.building.jslc.barracks"],"id":"core.building.jslc.research"},{"buildingType":"iron_dome","label":"Iron Dome","tier":4,"cost":900,"buildTime":16,"requires":["core.building.jslc.research"],"id":"core.defense.jslc.iron_dome"},{"buildingType":"davids_sling","label":"David's Sling","tier":4,"cost":1100,"buildTime":19,"requires":["core.building.jslc.research"],"id":"core.defense.jslc.davids_sling"},{"buildingType":"iron_beam","label":"Iron Beam","tier":5,"cost":1400,"buildTime":22,"requires":["core.defense.jslc.iron_dome"],"id":"core.defense.jslc.iron_beam"},{"buildingType":"arrow","label":"Arrow Battery","tier":5,"cost":1550,"buildTime":24,"requires":["core.defense.jslc.davids_sling"],"id":"core.defense.jslc.arrow"}]},{"faction":"aoi","nodes":[{"buildingType":"plant","label":"Generator Shed","tier":1,"cost":300,"buildTime":7,"requires":[],"id":"core.building.aoi.plant"},{"buildingType":"barracks","label":"Training Courtyard","tier":2,"cost":450,"buildTime":10,"requires":["core.building.aoi.plant"],"id":"core.building.aoi.barracks"},{"buildingType":"farm","label":"Resource Plot","tier":2,"cost":350,"buildTime":8,"requires":["core.building.aoi.plant"],"id":"core.building.aoi.farm"},{"buildingType":"greenhouse","label":"Covered Workshop","tier":3,"cost":500,"buildTime":11,"requires":["core.building.aoi.farm"],"id":"core.building.aoi.greenhouse"},{"buildingType":"urban","label":"Concealed Block","tier":3,"cost":600,"buildTime":13,"requires":["core.building.aoi.barracks"],"id":"core.building.aoi.urban"},{"buildingType":"tunnel","label":"Tunnel Node","tier":4,"cost":750,"buildTime":16,"requires":["core.building.aoi.plant","core.building.aoi.barracks"],"id":"core.building.aoi.tunnel"}]},{"faction":"penguins","nodes":[{"buildingType":"plant","label":"Fish Reactor","tier":1,"cost":300,"buildTime":7,"requires":[],"id":"core.building.penguins.plant"},{"buildingType":"barracks","label":"Waddle Academy","tier":2,"cost":500,"buildTime":10,"requires":["core.building.penguins.plant"],"id":"core.building.penguins.barracks"},{"buildingType":"farm","label":"Fish Depot","tier":2,"cost":400,"buildTime":9,"requires":["core.building.penguins.plant"],"id":"core.building.penguins.farm"}]}],"plannedEdges":[{"from":"core.unit.jslc.scv","to":"core.building.jslc.plant","kind":"construction","label":"Builds"},{"from":"core.building.jslc.plant","to":"core.building.jslc.barracks","kind":"unlock","label":"Required structure"},{"from":"core.unit.jslc.scv","to":"core.building.jslc.barracks","kind":"construction","label":"Builds"},{"from":"core.building.jslc.plant","to":"core.building.jslc.desalination","kind":"unlock","label":"Required structure"},{"from":"core.unit.jslc.scv","to":"core.building.jslc.desalination","kind":"construction","label":"Builds"},{"from":"core.building.jslc.plant","to":"core.building.jslc.research","kind":"unlock","label":"Required structure"},{"from":"core.building.jslc.barracks","to":"core.building.jslc.research","kind":"unlock","label":"Required structure"},{"from":"core.unit.jslc.scv","to":"core.building.jslc.research","kind":"construction","label":"Builds"},{"from":"core.building.jslc.research","to":"core.defense.jslc.iron_dome","kind":"unlock","label":"Required structure"},{"from":"core.unit.jslc.scv","to":"core.defense.jslc.iron_dome","kind":"construction","label":"Builds"},{"from":"core.building.jslc.research","to":"core.defense.jslc.davids_sling","kind":"unlock","label":"Required structure"},{"from":"core.unit.jslc.scv","to":"core.defense.jslc.davids_sling","kind":"construction","label":"Builds"},{"from":"core.defense.jslc.iron_dome","to":"core.defense.jslc.iron_beam","kind":"unlock","label":"Required structure"},{"from":"core.unit.jslc.scv","to":"core.defense.jslc.iron_beam","kind":"construction","label":"Builds"},{"from":"core.defense.jslc.davids_sling","to":"core.defense.jslc.arrow","kind":"unlock","label":"Required structure"},{"from":"core.unit.jslc.scv","to":"core.defense.jslc.arrow","kind":"construction","label":"Builds"},{"from":"core.building.jslc.hq","to":"core.unit.jslc.infantry","kind":"production","label":"Trains"},{"from":"core.building.jslc.hq","to":"core.unit.jslc.scv","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"core.unit.jslc.infantry","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"core.unit.jslc.vehicle","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"core.unit.jslc.bomber","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"core.unit.jslc.corvette","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"core.unit.jslc.drone","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"core.unit.jslc.scv","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.peacekeeper","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.marine-infantry","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.breach-specialist","kind":"production","label":"Trains"},{"from":"core.building.jslc.hq","to":"roster.coalition.vehicle.d9-bulldozer","kind":"production","label":"Trains"},{"from":"core.building.jslc.hq","to":"roster.coalition.vehicle.builder-drone","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.lance-team","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.field-medic","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.combat-engineer","kind":"production","label":"Trains"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.sayeret-sniper","kind":"production","label":"Trains"},{"from":"core.building.jslc.research","to":"roster.coalition.infantry.forward-observer","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.infantry.forward-observer","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.forward-observer","kind":"production","label":"Trains"},{"from":"core.building.jslc.research","to":"roster.coalition.infantry.aegis-ghost-operative","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.infantry.aegis-ghost-operative","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.aegis-ghost-operative","kind":"production","label":"Trains"},{"from":"core.building.jslc.research","to":"roster.coalition.infantry.aegis-commando","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.infantry.aegis-commando","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.barracks","to":"roster.coalition.infantry.aegis-commando","kind":"production","label":"Trains"},{"from":"core.building.jslc.hq","to":"roster.coalition.vehicle.cargo-hauler","kind":"production","label":"Trains"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.mortar-sled","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.mortar-sled","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.atlas-recovery-rig","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.atlas-recovery-rig","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.sentinel-siege-tank","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.sentinel-siege-tank","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.spectrum-command-van","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.spectrum-command-van","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.hq","to":"roster.coalition.vehicle.heavy-construction-rig","kind":"production","label":"Trains"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.m142-himars","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.m142-himars","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.f35a-lightning","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.f35a-lightning","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.f35c-lightning","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.f35c-lightning","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.f15i-raam","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.f15i-raam","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.b1b-lancer","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.b1b-lancer","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.b2-spirit","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.b2-spirit","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.b52h-stratofortress","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.b52h-stratofortress","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.e4b-nightwatch","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.e4b-nightwatch","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.ac130j-ghostrider","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.ac130j-ghostrider","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.ac130u-spooky","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.ac130u-spooky","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.c5-galaxy","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.c5-galaxy","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.c17-globemaster","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.c17-globemaster","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.kc135-stratotanker","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.kc135-stratotanker","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.kc46-pegasus","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.kc46-pegasus","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.f-35c-carrier","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.f-35c-carrier","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.f-35b-stovl","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.f-35b-stovl","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.fa-18e-super-hornet","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.fa-18e-super-hornet","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.fa-18f-super-hornet","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.fa-18f-super-hornet","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.ea-18g-growler","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.ea-18g-growler","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.e-2d-hawkeye","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.e-2d-hawkeye","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.mv-22-osprey","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.mv-22-osprey","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.ch-47-chinook","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.ch-47-chinook","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.ch-53k-king-stallion","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.ch-53k-king-stallion","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.ah-1z-viper","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.ah-1z-viper","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.peregrine-strikecraft","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.peregrine-strikecraft","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.warden-gunship","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.warden-gunship","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.nightglass-drone","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.nightglass-drone","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.aurora-lifter","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.aurora-lifter","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.hammerhead-bomber","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.hammerhead-bomber","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.shema-interceptor","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.shema-interceptor","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.zion-raptor","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.zion-raptor","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.zion-viper","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.zion-viper","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.aircraft.strata-spear","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.aircraft.strata-spear","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.saar-6-corvette","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.saar-6-corvette","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.vehicle.saar-6-corvette","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.saar-6-corvette","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.saar-6-corvette","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.saar-6-corvette","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.saar-6-corvette","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.saar-6-corvette","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.saar-6-corvette","to":"roster.coalition.aircraft.ah-1z-viper","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.saar-6-corvette","to":"roster.coalition.aircraft.uh-1y-venom","kind":"deck","label":"Compatible alternative deck operations"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.arleigh-burke-destroyer","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.arleigh-burke-destroyer","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"complement","label":"2 default airframe"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.ac130j-ghostrider","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.ac130u-spooky","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.ah64e-apache","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.ch47-chinook","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.seahawk-duo-lift","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.hh60w-jolly-green","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.ah-1z-viper","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.uh-1y-venom","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.osprey-liftcraft","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.arleigh-burke-destroyer","to":"roster.coalition.aircraft.warden-gunship","kind":"deck","label":"Compatible alternative deck operations"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.seawolf-submarine","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.seawolf-submarine","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.ins-adir","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.ins-adir","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.f35b-lightning","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.f35c-lightning","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.seahawk-duo-lift","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.f-35c-carrier","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.fa-18e-super-hornet","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.fa-18f-super-hornet","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ea-18g-growler","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.e-2d-hawkeye","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.strata-spear","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.f-35c-carrier","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.f-35c-carrier","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.fa-18e-super-hornet","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.fa-18e-super-hornet","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.fa-18f-super-hornet","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.fa-18f-super-hornet","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ea-18g-growler","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ea-18g-growler","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.e-2d-hawkeye","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.e-2d-hawkeye","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ac130j-ghostrider","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ac130u-spooky","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ah64e-apache","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ch47-chinook","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.seahawk-duo-lift","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.hh60w-jolly-green","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.f-35c-carrier","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.f-35b-stovl","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.fa-18e-super-hornet","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.fa-18f-super-hornet","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ea-18g-growler","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.e-2d-hawkeye","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.mv-22-osprey","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ch-47-chinook","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ch-53k-king-stallion","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.ah-1z-viper","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.uh-1y-venom","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.osprey-liftcraft","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.warden-gunship","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.ins-adir","to":"roster.coalition.aircraft.strata-spear","kind":"deck","label":"Compatible alternative deck operations"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.wasp-class-lhd","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.wasp-class-lhd","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.f35b-lightning","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ah64e-apache","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ch47-chinook","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.seahawk-duo-lift","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.hh60w-jolly-green","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.f-35b-stovl","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.mv-22-osprey","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ch-47-chinook","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ch-53k-king-stallion","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ah-1z-viper","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.uh-1y-venom","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.osprey-liftcraft","kind":"production","label":"Trains"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.f-35b-stovl","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.f-35b-stovl","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.mv-22-osprey","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.mv-22-osprey","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ch-53k-king-stallion","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ch-53k-king-stallion","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ah-1z-viper","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ah-1z-viper","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.uh-1y-venom","kind":"complement","label":"1 default airframe"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.uh-1y-venom","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.vehicle.lcac-landing-craft","kind":"embark","label":"2 included craft"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.vehicle.lcac-landing-craft","kind":"replenishment","label":"Paid auto rebuild"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ac130j-ghostrider","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ac130u-spooky","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ah64e-apache","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ch47-chinook","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.seahawk-duo-lift","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.hh60w-jolly-green","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.f-35b-stovl","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.mv-22-osprey","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ch-47-chinook","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ch-53k-king-stallion","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.ah-1z-viper","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.uh-1y-venom","kind":"deck","label":"Conventional deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.osprey-liftcraft","kind":"deck","label":"Compatible alternative deck operations"},{"from":"roster.coalition.vehicle.wasp-class-lhd","to":"roster.coalition.aircraft.warden-gunship","kind":"deck","label":"Compatible alternative deck operations"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.lcac-landing-craft","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.lcac-landing-craft","kind":"unlock","label":"Research: choose one"},{"from":"core.building.jslc.research","to":"roster.coalition.vehicle.laser-drill","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.analysis-bureau","to":"roster.coalition.vehicle.laser-drill","kind":"unlock","label":"Research: choose one"},{"from":"roster.coalition.building.hq-command","to":"roster.coalition.vehicle.d9-bulldozer","kind":"production","label":"Trains"},{"from":"roster.coalition.building.hq-command","to":"roster.coalition.vehicle.builder-drone","kind":"production","label":"Trains"},{"from":"roster.coalition.building.hq-command","to":"roster.coalition.vehicle.cargo-hauler","kind":"production","label":"Trains"},{"from":"roster.coalition.building.hq-command","to":"roster.coalition.vehicle.heavy-construction-rig","kind":"production","label":"Trains"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.hq-command","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.hq-command","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.hq-command","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.hq-command","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.fusion-yard","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.fusion-yard","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.fusion-yard","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.fusion-yard","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.logistics-exchange","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.logistics-exchange","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.logistics-exchange","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.logistics-exchange","kind":"construction","label":"Builds"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.peacekeeper","kind":"production","label":"Trains"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.marine-infantry","kind":"production","label":"Trains"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.breach-specialist","kind":"production","label":"Trains"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.lance-team","kind":"production","label":"Trains"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.field-medic","kind":"production","label":"Trains"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.combat-engineer","kind":"production","label":"Trains"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.sayeret-sniper","kind":"production","label":"Trains"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.forward-observer","kind":"production","label":"Trains"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.aegis-ghost-operative","kind":"production","label":"Trains"},{"from":"roster.coalition.building.operator-school","to":"roster.coalition.infantry.aegis-commando","kind":"production","label":"Trains"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.operator-school","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.operator-school","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.operator-school","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.operator-school","kind":"construction","label":"Builds"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.d9-bulldozer","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.builder-drone","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.skylance-m-shorad","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.survey-rover","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.cargo-hauler","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.guardian-carrier","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.jackal-gun-car","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.paladin-tank","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.skylance-platform","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.mortar-sled","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.atlas-recovery-rig","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.sentinel-siege-tank","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.spectrum-command-van","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.heavy-construction-rig","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.m142-himars","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.hemtt-fuel-tanker","kind":"production","label":"Trains"},{"from":"roster.coalition.building.motor-pool","to":"roster.coalition.vehicle.laser-drill","kind":"production","label":"Trains"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.motor-pool","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.motor-pool","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.motor-pool","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.motor-pool","kind":"construction","label":"Builds"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.f-35-adir","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.a10-warthog","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.f35a-lightning","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.f35b-lightning","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.f35c-lightning","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.f16i-sufa","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.f15i-raam","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.b1b-lancer","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.b2-spirit","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.b52h-stratofortress","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.e4b-nightwatch","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.ac130j-ghostrider","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.ac130u-spooky","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.ah64e-apache","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.ch47-chinook","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.seahawk-duo-lift","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.c130-hercules","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.c5-galaxy","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.c17-globemaster","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.kc135-stratotanker","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.kc46-pegasus","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.hh60w-jolly-green","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.f-35c-carrier","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.f-35b-stovl","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.fa-18e-super-hornet","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.fa-18f-super-hornet","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.ea-18g-growler","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.e-2d-hawkeye","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.mv-22-osprey","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.ch-47-chinook","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.ch-53k-king-stallion","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.ah-1z-viper","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.uh-1y-venom","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.peregrine-strikecraft","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.osprey-liftcraft","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.warden-gunship","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.nightglass-drone","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.aurora-lifter","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.hammerhead-bomber","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.shema-interceptor","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.zion-raptor","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.zion-viper","kind":"production","label":"Trains"},{"from":"roster.coalition.building.flight-wing","to":"roster.coalition.aircraft.strata-spear","kind":"production","label":"Trains"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.flight-wing","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.flight-wing","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.flight-wing","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.flight-wing","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.analysis-bureau","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.analysis-bureau","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.analysis-bureau","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.analysis-bureau","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.orbital-relay","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.orbital-relay","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.orbital-relay","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.orbital-relay","kind":"construction","label":"Builds"},{"from":"roster.coalition.building.drone-foundry","to":"roster.coalition.aircraft.nightglass-drone","kind":"production","label":"Trains"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.drone-foundry","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.drone-foundry","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.drone-foundry","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.drone-foundry","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.repair-depot","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.repair-depot","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.repair-depot","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.repair-depot","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.trade-uplink","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.trade-uplink","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.trade-uplink","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.trade-uplink","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.strategic-vault","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.strategic-vault","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.strategic-vault","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.strategic-vault","kind":"construction","label":"Builds"},{"from":"roster.coalition.building.naval-complex-disko-bay","to":"roster.coalition.vehicle.lcac-hovercraft","kind":"production","label":"Trains"},{"from":"roster.coalition.building.naval-complex-disko-bay","to":"roster.coalition.aircraft.seahawk-duo-lift","kind":"production","label":"Trains"},{"from":"roster.coalition.building.naval-complex-disko-bay","to":"roster.coalition.vehicle.dvora-boat","kind":"production","label":"Trains"},{"from":"roster.coalition.building.naval-complex-disko-bay","to":"roster.coalition.vehicle.saar-6-corvette","kind":"production","label":"Trains"},{"from":"roster.coalition.building.naval-complex-disko-bay","to":"roster.coalition.vehicle.arleigh-burke-destroyer","kind":"production","label":"Trains"},{"from":"roster.coalition.building.naval-complex-disko-bay","to":"roster.coalition.vehicle.seawolf-submarine","kind":"production","label":"Trains"},{"from":"roster.coalition.building.naval-complex-disko-bay","to":"roster.coalition.vehicle.ins-adir","kind":"production","label":"Trains"},{"from":"roster.coalition.building.naval-complex-disko-bay","to":"roster.coalition.vehicle.wasp-class-lhd","kind":"production","label":"Trains"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.naval-complex-disko-bay","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.naval-complex-disko-bay","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.naval-complex-disko-bay","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.naval-complex-disko-bay","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.orbital-platform","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.orbital-platform","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.orbital-platform","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.orbital-platform","kind":"construction","label":"Builds"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.f-35-adir","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.a10-warthog","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.f35a-lightning","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.f35b-lightning","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.f35c-lightning","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.f16i-sufa","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.f15i-raam","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.b1b-lancer","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.b2-spirit","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.b52h-stratofortress","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.e4b-nightwatch","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.ac130j-ghostrider","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.ac130u-spooky","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.ah64e-apache","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.ch47-chinook","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.seahawk-duo-lift","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.c130-hercules","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.c5-galaxy","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.c17-globemaster","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.kc135-stratotanker","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.kc46-pegasus","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.hh60w-jolly-green","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.f-35c-carrier","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.f-35b-stovl","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.fa-18e-super-hornet","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.fa-18f-super-hornet","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.ea-18g-growler","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.e-2d-hawkeye","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.cmv-22b-osprey","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.mv-22-osprey","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.ch-47-chinook","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.ch-53k-king-stallion","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.ah-1z-viper","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.uh-1y-venom","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.peregrine-strikecraft","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.osprey-liftcraft","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.warden-gunship","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.nightglass-drone","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.aurora-lifter","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.hammerhead-bomber","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.shema-interceptor","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.zion-raptor","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.zion-viper","kind":"production","label":"Trains"},{"from":"roster.coalition.building.dirt-airfield","to":"roster.coalition.aircraft.strata-spear","kind":"production","label":"Trains"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.dirt-airfield","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.dirt-airfield","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.dirt-airfield","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.dirt-airfield","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.building.wendys-expeditionary-trailer","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.building.wendys-expeditionary-trailer","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.building.wendys-expeditionary-trailer","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.building.wendys-expeditionary-trailer","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.arrow-interceptor","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.arrow-interceptor","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.arrow-interceptor","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.arrow-interceptor","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.davids-sling","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.davids-sling","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.davids-sling","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.davids-sling","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.watch-post","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.watch-post","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.watch-post","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.watch-post","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.rapier-emplacement","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.rapier-emplacement","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.rapier-emplacement","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.rapier-emplacement","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.iron-dome","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.iron-dome","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.iron-dome","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.iron-dome","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.cram-centurion","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.cram-centurion","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.cram-centurion","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.cram-centurion","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.iron-beam","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.iron-beam","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.iron-beam","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.iron-beam","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.aegis-bunker","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.aegis-bunker","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.aegis-bunker","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.aegis-bunker","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.airfield-baffle-tent","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.airfield-baffle-tent","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.airfield-baffle-tent","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.airfield-baffle-tent","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.scv","to":"roster.coalition.defense.hardened-aircraft-shelter","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.d9-bulldozer","to":"roster.coalition.defense.hardened-aircraft-shelter","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.builder-drone","to":"roster.coalition.defense.hardened-aircraft-shelter","kind":"construction","label":"Builds"},{"from":"roster.coalition.vehicle.heavy-construction-rig","to":"roster.coalition.defense.hardened-aircraft-shelter","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"core.building.aoi.plant","kind":"construction","label":"Builds"},{"from":"core.building.aoi.plant","to":"core.building.aoi.barracks","kind":"unlock","label":"Required structure"},{"from":"core.unit.aoi.harvester","to":"core.building.aoi.barracks","kind":"construction","label":"Builds"},{"from":"core.building.aoi.plant","to":"core.building.aoi.farm","kind":"unlock","label":"Required structure"},{"from":"core.unit.aoi.harvester","to":"core.building.aoi.farm","kind":"construction","label":"Builds"},{"from":"core.building.aoi.farm","to":"core.building.aoi.greenhouse","kind":"unlock","label":"Required structure"},{"from":"core.unit.aoi.harvester","to":"core.building.aoi.greenhouse","kind":"construction","label":"Builds"},{"from":"core.building.aoi.barracks","to":"core.building.aoi.urban","kind":"unlock","label":"Required structure"},{"from":"core.unit.aoi.harvester","to":"core.building.aoi.urban","kind":"construction","label":"Builds"},{"from":"core.building.aoi.plant","to":"core.building.aoi.tunnel","kind":"unlock","label":"Required structure"},{"from":"core.building.aoi.barracks","to":"core.building.aoi.tunnel","kind":"unlock","label":"Required structure"},{"from":"core.unit.aoi.harvester","to":"core.building.aoi.tunnel","kind":"construction","label":"Builds"},{"from":"core.building.aoi.hq","to":"core.unit.aoi.infantry","kind":"production","label":"Trains"},{"from":"core.building.aoi.hq","to":"core.unit.aoi.harvester","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"core.unit.aoi.infantry","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"core.unit.aoi.vehicle","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"core.unit.aoi.paraglider","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"core.unit.aoi.boat","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"core.unit.aoi.drone","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"core.unit.aoi.rocket","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"core.unit.aoi.harvester","kind":"production","label":"Trains"},{"from":"core.building.aoi.tunnel","to":"core.unit.aoi.infantry","kind":"production","label":"Trains"},{"from":"core.building.aoi.tunnel","to":"core.unit.aoi.paraglider","kind":"production","label":"Trains"},{"from":"core.building.aoi.tunnel","to":"core.unit.aoi.boat","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.ms-rachel-workers","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.militia-infantry","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.field-sapper","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.scrap-gunner","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.tube-hunter","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.cell-medic","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.wire-cutter","kind":"production","label":"Trains"},{"from":"roster.network.building.fabrication-bazaar","to":"roster.network.infantry.shadow-marksman","kind":"unlock","label":"Research: choose one"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.shadow-marksman","kind":"production","label":"Trains"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.shadow-saboteur","kind":"production","label":"Trains"},{"from":"roster.network.building.fabrication-bazaar","to":"roster.network.infantry.wandering-engineer","kind":"unlock","label":"Research: choose one"},{"from":"core.building.aoi.barracks","to":"roster.network.infantry.wandering-engineer","kind":"production","label":"Trains"},{"from":"core.building.aoi.hq","to":"roster.network.vehicle.tractor","kind":"production","label":"Trains"},{"from":"core.building.aoi.hq","to":"roster.network.vehicle.resource-worker","kind":"production","label":"Trains"},{"from":"roster.network.building.fabrication-bazaar","to":"roster.network.vehicle.silkworm-launcher-truck","kind":"unlock","label":"Research: choose one"},{"from":"roster.network.building.fabrication-bazaar","to":"roster.network.vehicle.jury-rigged-howitzer","kind":"unlock","label":"Research: choose one"},{"from":"roster.network.building.fabrication-bazaar","to":"roster.network.vehicle.battle-bus","kind":"unlock","label":"Research: choose one"},{"from":"roster.network.building.fabrication-bazaar","to":"roster.network.vehicle.salvage-behemoth","kind":"unlock","label":"Research: choose one"},{"from":"roster.network.building.fabrication-bazaar","to":"roster.network.aircraft.night-courier","kind":"unlock","label":"Research: choose one"},{"from":"roster.network.building.fabrication-bazaar","to":"roster.network.aircraft.civilian-airliner","kind":"unlock","label":"Research: choose one"},{"from":"roster.network.building.council-house","to":"roster.network.infantry.ms-rachel-workers","kind":"production","label":"Trains"},{"from":"roster.network.building.council-house","to":"roster.network.vehicle.tractor","kind":"production","label":"Trains"},{"from":"roster.network.building.council-house","to":"roster.network.vehicle.resource-worker","kind":"production","label":"Trains"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.council-house","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.council-house","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.council-house","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.generator-shed","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.generator-shed","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.generator-shed","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.open-market","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.open-market","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.open-market","kind":"construction","label":"Builds"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.ms-rachel-workers","kind":"production","label":"Trains"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.militia-infantry","kind":"production","label":"Trains"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.field-sapper","kind":"production","label":"Trains"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.scrap-gunner","kind":"production","label":"Trains"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.tube-hunter","kind":"production","label":"Trains"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.cell-medic","kind":"production","label":"Trains"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.wire-cutter","kind":"production","label":"Trains"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.shadow-marksman","kind":"production","label":"Trains"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.shadow-saboteur","kind":"production","label":"Trains"},{"from":"roster.network.building.arms-bazaar","to":"roster.network.infantry.wandering-engineer","kind":"production","label":"Trains"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.arms-bazaar","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.arms-bazaar","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.arms-bazaar","kind":"construction","label":"Builds"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.toyota-hilux","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.market-pickup","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.zu-23-technical","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.tractor","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.resource-worker","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.recoilless-buggy","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.scrap-armor","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.grad-truck","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.silkworm-launcher-truck","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.dust-mortar","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.jury-rigged-howitzer","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.smoke-van","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.battle-bus","kind":"production","label":"Trains"},{"from":"roster.network.building.salvage-yard","to":"roster.network.vehicle.salvage-behemoth","kind":"production","label":"Trains"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.salvage-yard","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.salvage-yard","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.salvage-yard","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.fabrication-bazaar","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.fabrication-bazaar","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.fabrication-bazaar","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.trading-caravan","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.trading-caravan","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.trading-caravan","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.tunnel-node","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.tunnel-node","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.tunnel-node","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.freight-tunnel","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.freight-tunnel","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.freight-tunnel","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.concealed-store","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.concealed-store","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.concealed-store","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.buried-workshop","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.buried-workshop","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.buried-workshop","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.deep-shelter","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.deep-shelter","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.deep-shelter","kind":"construction","label":"Builds"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.speedboat","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.toyota-hilux","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.market-pickup","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.zu-23-technical","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.tractor","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.resource-worker","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.recoilless-buggy","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.scrap-armor","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.grad-truck","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.silkworm-launcher-truck","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.dust-mortar","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.jury-rigged-howitzer","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.smoke-van","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.battle-bus","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.vehicle.salvage-behemoth","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.aircraft.paramotor-scout","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.aircraft.dji-mortar-drone","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.aircraft.courier-gyro","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.aircraft.shahed-drone","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.aircraft.night-courier","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.aircraft.assault-paraglider","kind":"production","label":"Trains"},{"from":"roster.network.building.service-gallery","to":"roster.network.aircraft.civilian-airliner","kind":"production","label":"Trains"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.service-gallery","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.service-gallery","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.service-gallery","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.listening-vault","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.listening-vault","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.listening-vault","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.hidden-interchange","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.hidden-interchange","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.hidden-interchange","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.deep-command-post","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.deep-command-post","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.deep-command-post","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.building.earthshaker-vault","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.building.earthshaker-vault","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.building.earthshaker-vault","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.defense.sandbag-nest","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.defense.sandbag-nest","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.defense.sandbag-nest","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.defense.concealed-cannon","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.defense.concealed-cannon","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.defense.concealed-cannon","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.defense.scrap-flak","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.defense.scrap-flak","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.defense.scrap-flak","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.defense.tunnel-ambush-port","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.defense.tunnel-ambush-port","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.defense.tunnel-ambush-port","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.defense.decoy-compound","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.defense.decoy-compound","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.defense.decoy-compound","kind":"construction","label":"Builds"},{"from":"core.unit.aoi.harvester","to":"roster.network.defense.silkworm-battery","kind":"construction","label":"Builds"},{"from":"roster.network.infantry.ms-rachel-workers","to":"roster.network.defense.silkworm-battery","kind":"construction","label":"Builds"},{"from":"roster.network.vehicle.resource-worker","to":"roster.network.defense.silkworm-battery","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"core.building.penguins.plant","kind":"construction","label":"Builds"},{"from":"core.building.penguins.plant","to":"core.building.penguins.barracks","kind":"unlock","label":"Required structure"},{"from":"core.unit.penguins.scv","to":"core.building.penguins.barracks","kind":"construction","label":"Builds"},{"from":"core.building.penguins.plant","to":"core.building.penguins.farm","kind":"unlock","label":"Required structure"},{"from":"core.unit.penguins.scv","to":"core.building.penguins.farm","kind":"construction","label":"Builds"},{"from":"core.building.penguins.hq","to":"core.unit.penguins.infantry","kind":"production","label":"Trains"},{"from":"core.building.penguins.hq","to":"core.unit.penguins.scv","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"core.unit.penguins.infantry","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"core.unit.penguins.vehicle","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"core.unit.penguins.bomber","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"core.unit.penguins.scv","kind":"production","label":"Trains"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.aircraft.space-dreidel","kind":"unlock","label":"Research: choose one"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.penguin-emperor-zealot","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.penguin-heavy-zealot","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.conscript-section","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.storm-sapper","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.polar-engineer","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.field-surgeon","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.iron-lance","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.frostbite-sniper","kind":"production","label":"Trains"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.skyguard-team","kind":"production","label":"Trains"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.infantry.banner-officer","kind":"unlock","label":"Research: choose one"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.banner-officer","kind":"production","label":"Trains"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.infantry.spectre-agent","kind":"unlock","label":"Research: choose one"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.spectre-agent","kind":"production","label":"Trains"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.infantry.ghost-minister","kind":"unlock","label":"Research: choose one"},{"from":"core.building.penguins.barracks","to":"roster.directorate.infantry.ghost-minister","kind":"production","label":"Trains"},{"from":"core.building.penguins.hq","to":"roster.directorate.vehicle.gentle-elephant-builder","kind":"production","label":"Trains"},{"from":"core.building.penguins.hq","to":"roster.directorate.vehicle.prospector-truck","kind":"production","label":"Trains"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.vehicle.seismic-cannon","kind":"unlock","label":"Research: choose one"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.vehicle.furnace-projector","kind":"unlock","label":"Research: choose one"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.vehicle.rolling-bastion","kind":"unlock","label":"Research: choose one"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.vehicle.signal-breaker","kind":"unlock","label":"Research: choose one"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.aircraft.hammerfall-bomber","kind":"unlock","label":"Research: choose one"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.aircraft.kite-gunship","kind":"unlock","label":"Research: choose one"},{"from":"roster.directorate.building.doctrine-institute","to":"roster.directorate.aircraft.sunlance-prototype","kind":"unlock","label":"Research: choose one"},{"from":"roster.directorate.building.central-directorate","to":"roster.directorate.vehicle.gentle-elephant-builder","kind":"production","label":"Trains"},{"from":"roster.directorate.building.central-directorate","to":"roster.directorate.vehicle.prospector-truck","kind":"production","label":"Trains"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.central-directorate","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.central-directorate","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.reactor-block","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.reactor-block","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.ore-bureau","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.ore-bureau","kind":"construction","label":"Builds"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.penguin-emperor-zealot","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.penguin-heavy-zealot","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.conscript-section","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.storm-sapper","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.polar-engineer","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.field-surgeon","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.iron-lance","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.frostbite-sniper","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.skyguard-team","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.banner-officer","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.spectre-agent","kind":"production","label":"Trains"},{"from":"roster.directorate.building.people-hall","to":"roster.directorate.infantry.ghost-minister","kind":"production","label":"Trains"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.people-hall","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.people-hall","kind":"construction","label":"Builds"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.gentle-elephant-builder","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.atlantean-dragoon","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.prospector-truck","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.lynx-scout-car","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.redoubt-carrier","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.foundry-tank","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.twinfang-flak","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.seismic-cannon","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.furnace-projector","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.rolling-bastion","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.signal-breaker","kind":"production","label":"Trains"},{"from":"roster.directorate.building.armored-works","to":"roster.directorate.vehicle.convoy-repairer","kind":"production","label":"Trains"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.armored-works","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.armored-works","kind":"construction","label":"Builds"},{"from":"roster.directorate.building.aviation-yard","to":"roster.directorate.aircraft.space-dreidel","kind":"production","label":"Trains"},{"from":"roster.directorate.building.aviation-yard","to":"roster.directorate.aircraft.ancient-puddle-jumper","kind":"production","label":"Trains"},{"from":"roster.directorate.building.aviation-yard","to":"roster.directorate.aircraft.firecrest-interceptor","kind":"production","label":"Trains"},{"from":"roster.directorate.building.aviation-yard","to":"roster.directorate.aircraft.hammerfall-bomber","kind":"production","label":"Trains"},{"from":"roster.directorate.building.aviation-yard","to":"roster.directorate.aircraft.kite-gunship","kind":"production","label":"Trains"},{"from":"roster.directorate.building.aviation-yard","to":"roster.directorate.aircraft.cloud-crane","kind":"production","label":"Trains"},{"from":"roster.directorate.building.aviation-yard","to":"roster.directorate.aircraft.watchful-eye","kind":"production","label":"Trains"},{"from":"roster.directorate.building.aviation-yard","to":"roster.directorate.aircraft.sunlance-prototype","kind":"production","label":"Trains"},{"from":"roster.directorate.building.aviation-yard","to":"roster.directorate.aircraft.valkyrie-cryo-sar","kind":"production","label":"Trains"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.aviation-yard","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.aviation-yard","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.doctrine-institute","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.doctrine-institute","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.broadcast-ministry","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.broadcast-ministry","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.automated-foundry","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.automated-foundry","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.service-bunker","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.service-bunker","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.strategic-command","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.strategic-command","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.building.skyfire-array","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.building.skyfire-array","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.defense.frontier-bunker","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.defense.frontier-bunker","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.defense.dragon-cannon","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.defense.dragon-cannon","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.defense.storm-flak","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.defense.storm-flak","kind":"construction","label":"Builds"},{"from":"core.unit.penguins.scv","to":"roster.directorate.defense.citadel-node","kind":"construction","label":"Builds"},{"from":"roster.directorate.vehicle.gentle-elephant-builder","to":"roster.directorate.defense.citadel-node","kind":"construction","label":"Builds"},{"from":"core.unit.jslc.corvette","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"complement","label":"1 default airframe"},{"from":"core.unit.jslc.corvette","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"replenishment","label":"Paid auto rebuild"},{"from":"core.unit.jslc.corvette","to":"roster.coalition.aircraft.mh-60r-seahawk","kind":"deck","label":"Conventional deck operations"},{"from":"core.unit.jslc.corvette","to":"roster.coalition.aircraft.mh-60s-seahawk","kind":"deck","label":"Compatible alternative deck operations"},{"from":"core.unit.jslc.corvette","to":"roster.coalition.aircraft.ah-1z-viper","kind":"deck","label":"Compatible alternative deck operations"},{"from":"core.unit.jslc.corvette","to":"roster.coalition.aircraft.uh-1y-venom","kind":"deck","label":"Compatible alternative deck operations"}],"levels":[{"id":"gaza-coastal-probe","name":"Gaza Coastal Probe","theatreId":"gaza-envelope","faction":"jslc","enemy":"aoi","seed":1001,"tactics":"Coastal probe: hold the barrier crossings while naval lanes stay open."},{"id":"jerusalem-ravine-hold","name":"Jerusalem Ravine Hold","theatreId":"jerusalem-seam","faction":"aoi","enemy":"penguins","seed":2048,"tactics":"Inland hold: contest Kidron crossings with no sea relief."},{"id":"northern-ridge-push","name":"Northern Ridge Push","theatreId":"northern-command","faction":"penguins","enemy":"jslc","seed":31415,"tactics":"Ridge push: staged high-ground waves across the northern command."},{"id":"polar-workshop","name":"North Atlantic Workshop - Air and Sea","theatreId":"north-atlantic-workshop","faction":"jslc","enemy":"penguins","seed":42000,"tactics":"Choose two of Greenland, Ireland and fictional North Pole workshop. Air assault and sea control: build aircraft to destroy inland headquarters. Ground workers stay on their islands; multiplayer troop transport is unavailable."}],"missions":[{"id":"camp-00a-diego-garcia-abyss","name":"Campaign Mission 0A: The Sub-Abyssal Yard - Diego Garcia Undersea Base","briefing":"THE SECRET GENESIS: DEEP DIEGO GARCIA SUB-ABYSSAL YARD. Deep beneath the Indian Ocean coral reef of Diego Garcia lies JCOM's most guarded subterranean installation: the Sub-Abyssal Undersea Naval Yard (-820m).","objectives":["Deploy Builder Drones to calibrate the circular Quantum Hydro-Barrier Emitters lining the abyssal cavern.","Neutralize hostile AoI stealth midget submarines and underwater demolition frogmen before they breach the drydock caissons.","Charge the central circular Blue Aurora Forcefield Elevator and engage bottom turbopump suction to equalize water levels with the abyssal station."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-00b-diego-garcia-ascension","name":"Campaign Mission 0B: Surface Ascension - The Adaptive Forcefield Lift","briefing":"ASCENSION TO THE SURFACE: THE BLUE AURORA BREACH. The JCOM Forcefield Elevator has engaged, breaching the surface of the Diego Garcia lagoon!","objectives":["Maintain the circular Blue Aurora Forcefield perimeter until the entire Carrier Strike Group safely clears the vertical transit zone.","Clear hostile pirate reconnaissance skiffs and surveillance trawlers attempting to observe the secret ascension.","Scramble F-35C Lightnings and E-2D Hawkeyes to establish complete airspace dominance over the Chagos Archipelago."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-operation-shorehead","name":"Campaign Mission 1: Operation Shorehead","briefing":"Welcome to JSLC Field Operations, Commander. Outpost Alpha is under active mortar attack.","objectives":["Repel the initial hostile raiding party attacking Outpost Alpha.","Use the D9 Bulldozer to repair damaged Watch Posts and Fusion Yard.","Assault and destroy the hostile Comms Relay in the Northeast."],"status":"Mission 1 adaptation available; procedural terrain and adapted forces"},{"id":"camp-iron-convoy","name":"Campaign Mission 2: Iron Convoy & Resupply Imperative","briefing":"Commander, combat units pushing deep into hostile territory (>750px) suffer severe morale collapse, 50% damage reduction, and continuous 1.5 HP/sec attrition! To sustain our offensive through the pass, you must escort our logistics convoy and call down a Wendy's Mobile Expeditionary Trailer to establish a forward morale anchor.","objectives":["Escort the logistics supply convoy across the desert highway.","THE RESUPPLY IMPERATIVE: Air-drop a Wendy's Mobile Expeditionary Trailer to anchor 115% Baconator morale and negate out-of-supply attrition.","Destroy the hostile AoI canyon barricade and Grad rocket trucks."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-maritime-lifeline","name":"Campaign Mission 3: Maritime Lifeline","briefing":"Deep in the Atlantic, our naval task force must punch through an enemy naval blockade. Crucial Lesson: Warships operating outside base waters exhaust ammunition and suffer deadly attrition!","objectives":["Escort the naval strike force through the archipelago.","THE RESUPPLY IMPERATIVE: Tether empty warships to USNS Manna (T-AOE-26) ships to reload missiles and repair hulls at sea.","Sink the hostile missile corvettes and destroy coastal missile batteries."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-amphibious-thrust","name":"Campaign Mission 4: Amphibious Thrust & Carrier Arrival","briefing":"Command the Expeditionary Strike Group flagship: the USS Westmark (LHD-26) (Landing Helicopter Dock). Flood the well deck, dispatch high-speed LCAC hovercraft carrying Paladin tanks over the surf and seawall, and establish a forward base.","objectives":["Neutralize coastal anti-air missile batteries using Destroyer Tomahawk salvos.","Deploy LCAC hovercraft from the LHD well deck to storm the beachhead with Paladin armor.","Air-drop a Wendy's Mobile Expeditionary Trailer and D9 Bulldozer onto the beach to anchor logistics.","MIDWAY OBJECTIVE: Link up with INS Adir (CVN-107) supercarrier reinforcements arriving offshore.","Use E-2D Hawkeye radar reveal and F-35C precision strikes to eliminate fortified inland Silkworm missile batteries.","Destroy the hostile inland fortress."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-hormuz-gatekeepers","name":"Campaign Mission 5: Hormuz Gatekeepers","briefing":"We are entering the narrow gates of the Strait of Hormuz. Hostile AoI forces have fortified the northern cliffs with early warning radars, HY-2 Silkworm missile batteries, and Shahed drone launch rails.","objectives":["Conduct electronic warfare sweeps to jam hostile coastal early-warning radar arrays.","Neutralize 4 HY-2 Silkworm anti-ship missile batteries with F-35C precision strikes.","Clear the southern maritime channel for expeditionary transport traffic."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-subsurface-duel","name":"Campaign Mission 6: Subsurface Duel","briefing":"AoI stealth submarines have slipped into the deep maritime trench to ambush our fleet. Deploy MH-60R Seahawk helicopters with dipping sonars to track underwater acoustic signatures, deploy Seawolf attack submarines to hunt them down, and obliterate the sub pens!","objectives":["Screen the Carrier Strike Group using MH-60R dipping sonars to detect submerged contacts.","Hunt down and sink 5 AoI stealth attack submarines prowling the trench.","Demolish the fortified submarine pens with Destroyer Tomahawk cruise missiles."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-bandar-interdiction","name":"Campaign Mission 7: Bandar Abbas Breach","briefing":"The mainland harbor of Bandar Abbas is the staging ground for AoI missile strikes across the Gulf. Concrete tank traps and seawalls line the harbor.","objectives":["Land D9 Bulldozers and armor directly onto the dockyard via LCAC hovercraft.","Use D9 Bulldozers to demolish concrete tank traps and clear dockyard breaches under artillery fire.","Assault and destroy the fortified harbor missile command post."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-strait-of-fire","name":"Campaign Mission 8: Strait of Fire","briefing":"We are transiting the narrowest pinch-point of the Persian Gulf. AoI is launching an all-out saturation strike: coordinated waves of Nadhir skiffs (SB-70), Shahed kamikaze drones, and HY-2 Silkworm cruise missiles!","objectives":["Defend the INS Adir (CVN-107) and USS Westmark (LHD-26) through 5 massive saturation attack waves.","Maintain fleet supply status above 70% using USNS Harvest (T-AOE-36) replenishment tenders under fire.","Destroy the AoI swarm-boat staging coves and coastal Silkworm missile silos."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-island-encirclement","name":"Campaign Mission 9: Kharg Outer Terminals","briefing":"We have reached the outer perimeter of Kharg Island. AoI has occupied the offshore deep-water sea-island loading platforms and wired the crude oil manifolds with demolition charges.","objectives":["Insert Marine assault teams and Ghost Operatives onto 3 offshore oil loading platforms via LCAC and Seahawk.","Disarm the demolition timers before AoI forces scuttle the offshore crude manifolds.","Establish a forward UNREP refueling anchor on the outer atoll."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-rescuing-kharg-island","name":"Campaign Mission 10: Operation Kharg Bastion - Rescuing Kharg Island","briefing":"THIS IS IT, COMMANDER. Operation Kharg Bastion: The liberation of Kharg Island!","objectives":["Launch LCAC hovercraft from the USS Westmark (LHD-26) to storm Kharg Island's southern beachhead.","Air-drop Wendy's Mobile Expeditionary Trailer to supply the landing force with the 125% Baconator Morale Surge.","Coordinate Carrier Air Wing 8 (F-35Cs & Hawkeyes) to eliminate the 4 super-heavy Silkworm anti-ship silos.","Rescue the 8 captive crude oil terminal engineers from the northern refinery compound.","Assault and demolish the AoI Supreme Command Citadel to liberate Kharg Island!"],"status":"Reference briefing; unavailable in this release"},{"id":"camp-11a-bushehr-shield","name":"Campaign Mission 11A: Operation Atom Shield - Bushehr Reactor","briefing":"BRANCH A: INTO SOUTHERN IRAN. Intelligence reports an AoI rogue faction preparing to sabotage the coastal Bushehr nuclear facility across from Kharg Island.","objectives":["Deploy LCAC hovercraft across the surf to establish the Bushehr beachhead.","Deploy Combat Engineers to disarm sabotage explosive charges on the primary cooling loops.","Neutralize all AoI assault columns before core containment is compromised."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-12a-zagros-canyon","name":"Campaign Mission 12A: Zagros Switchbacks - Mountain War","briefing":"Advancing into the interior of southern Iran requires climbing the treacherous Zagros Mountains. AoI defenders have dynamited rockslides across the road and dug missile pads into the high peaks.","objectives":["Use D9 Bulldozers to clear boulder blockades and rockslide barricades along the switchback pass.","Air-drop Wendy's Mobile Expeditionary Trailer at the mid-elevation plateau to cancel altitude attrition.","Assault and destroy the summit Silkworm missile pads overlooking the Gulf."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-13a-shiraz-citadel","name":"Campaign Mission 13A: The Buried Citadel - Shiraz Deep Silos","briefing":"THE IRANIAN INTERIOR CLIMAX. Deep beneath the mountains outside Shiraz lies the AoI's premier subterranean ballistic missile bastion.","objectives":["Deploy the Maccabee Laser Drill to penetrate the reinforced mountain blast doors.","Infiltrate Ghost Operatives inside the subterranean complex to plant C4 on the ballistic missile power generators.","Assault and destroy the subterranean AoI High Command Vault."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-11b-socotra-anchorage","name":"Campaign Mission 11B: Socotra Waypoint - Deepwater Anchorage","briefing":"BRANCH B: TOWARDS SOUTH YEMEN. Heading southwest out of the Gulf to reopen the Red Sea, the Expeditionary Strike Group must secure the strategic island of Socotra.","objectives":["Neutralize hostile armed speedboats and coastal torpedo tubes guarding Socotra lagoon.","Escort the USNS Harvest (T-AOE-36) and USS Westmark (LHD-26) into the protected deepwater anchorage.","Land Marines via LCAC to secure the granite summit and establish an E-2D Hawkeye data-relay post."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-12b-aden-convoy","name":"Campaign Mission 12B: Gulf of Aden Convoy - Swarm Interdiction","briefing":"International energy traffic is paralyzed by AoI saturation strikes in the Gulf of Aden. You must escort a vital convoy of four crude supertankers through the corridor.","objectives":["Escort all 4 international commercial supertankers safely through the Gulf of Aden.","Shoot down incoming Shahed drone swarms and interdict Nadhir skiffs (SB-70).","Neutralize the coastal drone launch staging coves along the Yemeni coastline."],"status":"Reference briefing; unavailable in this release"},{"id":"camp-13b-bab-el-mandeb","name":"Campaign Mission 13B: Gate of Tears - South Yemen Cliff Batteries","briefing":"THE RED SEA GRAND FINALE: The Bab-el-Mandeb Strait ('Gate of Tears'). AoI forces have tunneled deep into the volcanic cliffs of South Yemen and Perim Island, mounting heavy Silkworm anti-ship batteries that have shut down the Suez route.","objectives":["Land Marines via LCAC to capture the radar station on Perim Island.","Deploy LCAC hovercraft carrying Paladins and D9 Bulldozers through the cliff breach.","Use F-35C precision strikes to obliterate the 5 cave-mounted Silkworm missile batteries.","Assault and demolish the South Yemen coastal command fortress to permanently open the Red Sea!"],"status":"Reference briefing; unavailable in this release"}],"multiplayer":[{"title":"Static release availability","paragraphs":["This deployment provides Single player and Skirmish. Matchmaking and Private match remain unavailable until an authoritative match service is deployed.","The game shows this limit in its launcher. A map label or lobby option does not establish an online service."]},{"title":"Computer opponents","paragraphs":["Local computer opponents use the built-in commander. All local difficulty choices work without a model service.","Model-assisted opponents remain unavailable in the static release."]}],"tips":[{"title":"Keep the queue alive","paragraphs":["Invest in protected income before filling every producer. Replace lost workers promptly.","Check each entry’s production status, prerequisites and listed abilities before choosing a specialist."]},{"title":"Fight with a purpose","paragraphs":["Scout the approach, concentrate fire, then withdraw damaged valuable units when the route permits.","Raid power or production to slow replacements. A base siege becomes easier when its economy cannot pay for another army."]},{"title":"Finish the actual win condition","paragraphs":["Against the Axis, locate surviving core tunnels after destroying headquarters.","Protect your own command structures and your team. Legitimacy does not replace the release win condition."]},{"title":"Learn one theatre","paragraphs":["Repeat a seed while practicing build order and camera controls. Change one strategic choice at a time.","On ocean maps, plan an air route to inland targets before investing everything in ships."]}],"glossary":[["Supply / credits","The same spendable economy resource in different parts of the interface."],["Command","A separate ability resource; it is not supply."],["Native unit","A distinct unit type supported by ordinary simulation production."],["Proxy","A named catalog choice that delivers an existing generic unit or structure."],["Prerequisite","A completed structure required to unlock another structure."],["Producer","A building that can train the selected native unit."],["Attack-move","Move toward a point while engaging encountered enemies."],["Veteran / Elite","Promotions at three and ten credited projectile kills."],["World units","Game-space distance, not meters."],["Scenario only","An entity placed or created by a scenario, without normal production."],["Reference design","A catalog entry without its complete battlefield action."],["PR / legitimacy","A status meter; it does not replace the command-structure win condition."],["UNREP","Underway replenishment. Inspect each ship’s listed game behavior; routine fuel sustainment is not simulated."]],"counts":{"factions":3,"units":168,"structures":85,"support":69,"upgrades":44,"mechanics":12,"missions":18,"native":37,"total":366},"rosterAudit":{"description":"Native construction chains and reference thumbnails reconciled with the accompanying roster audit.","snapshots":{"main":"72d71a42e96dd728d88e2fa1ef11cecf7e6c0019","base":"7a898c8aa2458aec925ec2124f932f1a0734665b","review":"1399849100396a3dfa37b436f14262a98303115d","candidate":"15e56c72859535c890f661038f672625b8346c06","beta":"7be833096596ae8a69e03846a411a85447b3e278"}},"shellOrigins":["https://jewishspacelasercommand.com","https://jslc.io","https://z4yin-jcom-shell-jslc-public.pages.dev","https://z4yin-jcom-shell-cic.pages.dev","https://*.z4yin-jcom-shell-jslc-public.pages.dev"]}